As children, we spend much of our time in imaginary worlds, substituting toys and make-believe for the real surroundings that we are just beginning to explore and understand. As we play, we learn. And as we grow, our play gets more complicated. We add rules and goals. The result is something we call games. Now an entire generation has grown up with a different set of games than any before it - and it plays these games in different ways. --Will Wright --Dream Machines (Wired)
Education: March 2006 Archive Page
31 Mar 2006
Dream Machines
29 Mar 2006
We Can’t Do It Alone
Universities and colleges, including my own, have made retention a priority, encouraging faculty members to rethink what they do in order to foster student success. However, this is only half the effort needed, and may come too late for many students. Like the musical Chicago’s Velma Kelly, colleges and universities cannot be a one-person act in the musical Retention; they need their K-12 partners to get in on the action. --Russell Olwell --We Can’t Do It Alone (Inside Higher Ed)
29 Mar 2006
Child poetry plagiarist unmasked
The 10-year-old winner of a children's poetry competition had to hand back her prize money after newspaper readers noticed that her poem was the work of a well known writer.That's one way to get ahead in life. Let's hope the young poet has learned her lesson.
"It's a mini drama for her. She did not realize it had been written by someone else," a member of the competition jury said Tuesday. --Child poetry plagiarist unmasked (Reuters|My Way)
Conference on College Composition and Communication -- Day 3 (Jerz's Literacy Weblog)I spent some time shopping for books and taking long coffee breaks (though I don't drink coffee), so the blogging isn't quite as detailed as last time. Still, today I got a good idea for the panel I'd like to propose for next year, and I found myself saying that someone needs to write an annotated bibliography of weblog scholarship, and I actually started thinking about doing it. (If someone else is already doing that, please, please tell me so I can do something else instead.)
I was intrigued over dinner, hearing Mike Edwards say that his students know that Xanga is for "asian kids" and LiveJournal is for "rich white girls." Clancy Ratliffe also passed on a tip she heard as part of the "Where are all the women bloggers" issue -- "Men are from MovableType, women are from LiveJournal."
This is the first time I've been to a conference and found that I've known somebody on the dias or in the audience of every single session I attended.
But perhaps even cooler was when a stranger who overheard me talking about interactive ficiton (as I am wont to do) came closer, peered at my name tag, and asked whether I had written a text-adventure game that was entered in the 2001 interative fiction comp. It was Mike Duncan, whose Fusillade tied my Fine-Tuned for 18th place that year. He asked if I ever released a bug-fix version, and I assured him that I had. We spoke a little about the pending release of Inform 7.
- The History of the Future of WritingChanging Literacies/Changing Mindsets: Communicating Across Digital Difference
Imagining a Transformed Reality: On the Web, Over the Airwaves, Around the Globe
Calling All Bloggers
24 Mar 2006
You Play World of Warcraft? You're Hired!: Why multiplayer games may be the best kind of job training.
Gaming tends to be regarded as a harmless diversion at best, a vile corruptor of youth at worst. But the usual critiques fail to recognize its potential for experiential learning. Unlike education acquired through textbooks, lectures, and classroom instruction, what takes place in massively multiplayer online games is what we call accidental learning. It's learning to be - a natural byproduct of adjusting to a new culture - as opposed to learning about. --John Seely Brown and Douglas Thomas --You Play World of Warcraft? You're Hired!: Why multiplayer games may be the best kind of job training. (Wired)
24 Mar 2006
How Writing Centers Respond to Writers? Needs
How Writing Centers Respond to Writers? Needs (CCCC 2006 Chicago -- Day 2)Deborah Burns, Merrimack College. “Taking Care of Business: The Writing Center as a Site of Curricular Reform.”
Burns said that for years, the writing center had little impact on the business school. But a recent new program encouraging communications skills in business mandates inclusion of extensive writing activities, as well as other skills that can be learned effectively in a tutoring environment. Most of the faculty in business had no experience with writing-related pedagogy. Writing center provides “business writing fellows” for every writing-intensive business course. The most problematic area centers on business writing assignments – group composition. In a course “Business Enterprise,” a written analysis and PowerPoint presentation was required. Overwhelming majority of students (first-semester freshmen) found the work very challenging.
Students placed in a 3-5 member work group; meet with “business writing fellow” in group tutorials. Often only 1 or 2 of the group members would actually show up; some became frustrated by the idea that the writer had to be present in order to get feedback. (They wanted to delegate to the “best writer” in the group.) Not all students participated during writing tutorials – some IMed, took phone calls, or just sat there. Business faculty didn’t have a problem with the “best writer” model, since that was the model they all used themselves when in graduate school. (This works against the course goals, that expected all students to demonstrate writing proficiency.)
Burns explained her efforts to work more closely with the instructor. I’m sure her business colleagues can, with her guidance, easily see the benefits of apprenticing, scaffolding and the practical functions of group tutorials. She ended with an anecdote from a tutoring session following the new, improved integration of the writing center’s resources. During that session, a non-participating student answered his cell phone for the second time. His classmates turned to him and said, “Come on! We need to get this done.” I enjoyed hearing her success story, since it reminds me of the progress I saw happening during the years I spent at the University of Toronto, in what was then the brand-new Engineering Writing Centre.
Mary Zdrojkowski, Eastern Michigan University. “Laughing Matters in Writing Centers.”
Zdrojkowski’s dissertation is on institutional uses of laughter. Started out with “I’m Mary Zdrojkowski, and you’re not,” but didn’t smile. Then she commented on the fact that some of us thought it was funny, but most didn’t. She also invited those in the audience who might have expected a talk on how to use humor might instead be interested in going to Deborah Tannen’s talk.
Showed a video clip of a tutoring session where a student and tutor discuss whether to indent paragraphs. The student told the tutor that the tutor is wrong about something, but it came out easily and both were laughing about it. Literature studies of irony, sarcasm; philosophical questions of humor (superiority, incongruity, aggression). Tutors, when speaking to each other, can be sarcastic. Zdrojkowski noted that tutors who inadvertently offend students during a tutoring session might backtrack and recast their comment as a joke.
Made a distinction between humor and laughter. Things can be funny without laugher, and people can laugh at something that’s not funny.
Notes that doctors rarely laugh, but that patients laugh regularly in the initial interview when they tell the doctor where their pain is. Students will also laugh, at the precise moment when they “lay their souls naked” and express their feeling that they can’t write.
It found it easier to make sense of the heavily marked-up transcripts (with symbols indicating “smiley voice” or pause in seconds than it was making sense of most of the videos (because the video was unclear and it wasn’t always clear to me at first who was the student and who was the tutor), but I did enjoy seeing the contrasts. One very nervous student makes jokes at her expense, and before long the tutor and student have bonded over laughter; a hostile student leans back in his chair and complains about the professor, and keeps complaining (and laughing) while the tutor responds with stony silence.
I’m feeling tantalized, since I’ve always been interested in linguistics. But we’re going through the clips so quickly that I’m not sure I’m absorbing what I’m supposed to be getting out of watching these clips, or how she herself uses these. She answered that in response to a question from the audience. I think I would have rather watched fewer clips and heard more of her evaluation and conclusions. Nevertheless, her presentation made me think very carefully about the power imbalance when a student comes to me for tutoring. (Of course, I also sometimes hear students complaining about the writing center.)
Laura Patterson, Seton Hill University: “Let them Do Research! Two Uncommon Approaches to Teaching Research in a First-Year Writing Course.”
Patterson began by discussing the context of the panel. She feels she is the odd woman out because of the four panelist, she is not a writing center coordinator. Patterson noted some of the problems associated with getting students to do research on cultural identities. The students felt overwhelmed when being asked to consider cultural identities for the first time, much less asking them to think about it on a critical level. Students were so stressed that instructors felt they were pushed into a counselor role. She noted that for the 3-page research project that was the culmination of the first semester of the course, she asked students to choose a stress-release activity, and to research that activity, in order to address the question, “How does this activity reduce stress?”
The assignment was very structured, more than Patterson would have liked, but she finds this structure necessary for this particular project. She noted that the project is not really about cultural identities; some students resisted, with one student claiming not to have any stress in his life. (Patterson’s response: “I want to be you!”) Some students found that a particular activity didn’t reduce their stress. Perhaps due to the self-help culture, students “did buy in from the outset.” Practicing that stress-release activity was a kind of primary research. The project requires ongoing analysis. Requires the first-person voice; students wrote far more than 3 pages; reported benefits in other classes; were eager to share their results; students felt they had “done something purposeful with their research.”
Patterson remembers this as a “very positive time in the classroom.” Ended with the image of her on the floor with her students, during a student presentation on yoga.
Kim Pennesi, Seton Hill University. “Let them Do Research! Two Uncommon Approaches to Teaching Research in a First-Year Writing Course.”
Her biggest challenge as writing center administrator is getting students to buy into the writing process. Students who expect to drop off a paper and get it proofread, or they are interested in the superficial mechanics of the process, without worrying about the underlying principles. Student attitude to research: “After writing my paper, I always have a hard time trying to plug in my sources.”
Pennesi had students do the prewriting, but instead of actually writing the paper, they simply wrote and presented a reflection paper on their experience. She shared a detailed checklist of what she asked her students to do. Pennesi noted that, since SHU is switching to a one-semester first-year course model next year, she’s not sure what to do with what she’s learned about replacing the research paper with a reflection paper.
24 Mar 2006
Opening General Session
Opening General Session (CCCC 2006 Chicago -- Day 2)Two huge projection screens flank the dais here in the grand ballroom. One screen shows a video close-up of the program chair, Akua Duku Anoyke. The other screen shows a textual transcript of her words. There is a soft chuckle in the room when she mentions a name – Rosanne Cook – that appears on the screen as “roast Ann cook.”
As is always the case with conference liveblogging, these are the rough notes that I took while the presenters were speaking. I've lightly edited them, but please don't consider them a professional transcription.
The announcement that there are 900 newbies led to applause.
The word “pedagogy” came across on the transcript as “pedestrian Gojy.”
(I should note that the transcripting is really working very well – just because I note the amusing glitches shouldn’t be taken as criticism. I just enjoy pointing out the limitations of the technology.)
Joyce Rain Anderson introduced the Scholars for the Dream awards, a program to bring under-represented groups to present at the CCCCs for the first time.
The 2006 Exemplar Award was presented to David Bartholomae, who got a standing ovation. Bartholomae says he told his brother, “It’s like a geezer award.” “I’m of that generation that says the 4Cs was our graduate school.” His graduate training offered no coursework in composition or pedagogy, and it did not take education of freshman seriously. Bartholome points to the successful growth of CCCCs, but worries that in the focus on creating graduate programs and rhetoric and composition theories, perhaps the central importance of freshman writing education has been lost. Why should freshman English remain an area of primary importance: By turning our energies to the upper divisions, and research, we are confirming the deans’ bias towards research, rather than teaching. Freshman comp asks us to ask, what is the place of reading and writing in a general sense, as they might be practiced outside the canons of advanced study? IF we turn away from freshman English, we lose the opportunity to think about the relationship of being accountable to the public. Bartholomae notes that one can make a successful career focusing on lower-division classes and freshman writing. (Another standing ovation.)
Rebecca Burnett presented the 4Cs Memorial Scholarship, honoring former CCCC chairs who have passed away, and supporting four graduate student conference presentation.
Joe Janangelo, the local arrangements chair, introduced and recognized some of the key people who worked to organize the conference. He spoke touchingly of mentors past, encouraging us to thank the mentors who surround us, including people we encounter in the elevators, the assistants who do our photocopying, the people who clean our offices, our partners, and children.
Kyoko Sato, NCTE president, recalled the “thin, white, diaphanous material wafting up from the concrete floor” that partitioned the convention hall last year. She spoke of the commonalities between secondary education and college teachers. She noted “slight edginess” of the CCCCs personality as opposed to the general NCTE personality (but quickly qualified that as a good thing), and expressed her interest in encountering theoretical terms. Her mention that NCTE has opened a satellite office in Washington, D.C. in order to make NCTE concerns more visible to the government. (There was a short burst of enthusiastic applause, which seemed to surprise her.) As part of the NCTE efforts, the states are being encouraged to look at Reading First, and to create a range of assessments, decreasing the testing burden. (Louder applause.) Sato invited us back to Chicago in 2011, to celebrate CCCC’s 100th birthday.
Sharon Mitchler, chair of the 2-year college commission, noted that community college “is where the action is.” (Applause.) She previewed panels of particular interest to 2-year college teachers. She also asked members who are currently teaching in 2-year colleges to stand, and then asked those who had taught there in the past, to stand. A small but significant number stood. Then, she invited everyone who has ever attended a 2-year college to stand – and by this time, half the room was on its feet.
Conference on College Composition and Communication -- Day 2 (Jerz's Literacy Weblog)Here are links to the blogs I wrote on the second day of the confernce. I'm posting them past midnight -- all this took place on March 23.
- Opening General Session
Jay Wootten’s CCCC 2006 Address: ‘’Riding a One-Eyed House’’
Publish, Plagiarize, and/or Perish?
How Writing Centers Respond to Writers’ Needs
Technology, Play and Pedagogy: Video Gaming and New Literacies
Why Plagiarism Makes Sense in the Digital Age: Copying, Remixing, and Composing
Wiki SIG (Special Interest Group)
Dinner with Engineering SIG
1UP: Perspectives from Scholars/Practitioners of Video Games (CCCC 2006 Chicago -- Day 1)I arrived early at this session and spent some time reconnecting with Matt Barton, whom I know from previous conferences. Barton is working on a book on graphic adventure games, and gave me some suggestions on what I might do with my interactive fiction work. I really enjoy his work on Armchair Arcade.
Another early arrival was Matthew S. S. Johnson, a dyed-in-the-wool narratologist. I told him that Jesper Juul, whose dissertation slammed interactive fiction and the mythology surrounding it, has moderated his position in his new book, Half Real, which works towards integrating narratology and ludology.
The three of us discussed our hopes that the CCCC video gaming community, which is just beginning to form, will last.
The first speaker, Alice Robinson of the University of Wisconsin-Madison, spoke on, “What Videogame Designers Can Teach Writing Instructors.” She works under James Gee. She began with some statistics from a recent Pew study demonstrating how pervasive computer games are in mainstream popular culture. Since students are often casually gaming in one window while they are doing homework in another window, Robinson discussed the relationship between what happens in the brain when one plays a game, and what happens in the brain when one writes a composition. Finishing a four-hour session with Civ IV involves reviewing the charts and data that the game displays as part of the end-of-game debriefing. She touched on the “embodied cognition” aspect of video games, which I presume refers to the fact that people learn in many ways, and that the direct manipulation of the simulated environment ties into our hard-wired system that lets us learn through interaction with the real world. Robinson noted that good games have a “design grammar,” and compared the “designer/player” relationship to the “teacher/student” and “reader/writer” relationship. All the theory that identifies positive ways that the teacher/student and reader/writer dichotomy can interact with each other and enrich our understanding of texts, the designer/player relationship is perhaps even more suited to helping us understand the many positive ways that that barrier is transgressed (I’m using my own words here – she is going very quickly through the introductory material.) Her research involves interviewing professional game designers. She spoke positively about the connections between creating a world and teaching; notes that designers are interested in the metaskills their players develop. [But when I attended the Serious Games summit, it was very clear that the “fun vs. pedagogy” debate was alive and kicking, with the designers feeling pushed around by the authority that serious games projects gives to the curriculum designer.] that writers often fail many times, and games can help motivate us to try again.
Mark Mullen, from The George Washington University, presented “Designs on the Future: Student-Authored Game Design Documents in the First-Year Writing Class” looked at student-authored design documents (including help files). He taught a course called, “I’m Game: Exploring the Art, Science and Economics of Electronic Games,” as part of a first-year writing and research course, and spoke of it as a pre-disciplinary critical thinking course. (A little later he spoke of it as a technical writing course, and contrasted it to the literary analysis one finds in most other writing courses.) One of the two sections of this course was entirely female, the other was with two exceptions all male. While about 45% of women acknowledge playing games, women wouldn’t consider Solitaire or Freecell as “games,” when the dominant cultural paradigm for “computer games” involves combat and killing. The students also developed the criteria they used to evaluate their own assignments. All the students played American MaGee’s Alice, a nightmare version of Alice in Wonderland. Students developed a group contract, a design treatment, a “pitch meeting,” prep of the final draft, and the students scored each other’s proposals based on the criteria they had set up. AR2076 – a “horrifically violent” first-person shooter proposed by three women. Players had to recover each of the 10 original amendments in the Bill of Rights, and each level was themed on each of the original amendments. Bringing George Washington back from the dead to spew wooden teeth, etc. In writing classes, we only ask students to do simulation activities… asking them to create a design document pushed them beyond that paradigm. “Some of the best writing I’ve seen freshmen produce, bar none.”
Matthew S. S. Johnson, of Indiana University Bloomington: “Revisiting Rivalry: Computer Game Competition as an Invention Strategy.” (Matthew, do you have a home page?) The competitive spirit of gamers can encourage and inspire in online environments. Johnson noted that in the last 20 years, rhetoricians have lauded motions away from competition and “victor and vanquished,” towards a more nurturing model. But in MMORPGs, the competition is not the point – the point is personal improvement; such a game never “ends,” so nobody is ever a “loser.” All those who keep playing keep improving. Competition is seen as negative because of the victor/vanquished dichotomy; Johnson notes that there is joy, forgiveness, strength, action, and nobility in computer games. Competitive elements in MORGs are in the background, motivating characters, while players write to each other in forums, blogs, walkthroughs, guides, etc. The gamer community includes a way for players to give feedback to modders, whether feedback to aid in revision, or a review intended for other potential players. Mod contributors compete with other modders, but they also benefit. Collaboration is not opposed to competition; can serve as a valuable incentive to discuss and write.
Matthew Barton turned the discussion over to the audience of about 10. “Why are you here?”
The first comment from the audience was from a 1st year comp teacher at Fresno State Calif; he says that video games are legitimate texts that have been “completely ignored, almost to the point of humiliation, by academia,” and praised CCCC for scheduling such a session.
Another audience member said he was interested in methodology. “We want to teach them to look at things critically,” and was using for methods to integrate games rather than just show video clips. [I should look up Kurt Squire’s dissertation, on games in education.]
I piped up to invite attendees to look up “New Games Journalism,” and recommended “Bow, Nigger.” (Obviously, there's offensive language on the other end of that link.)
Another speaker says she has used games in intermediate comp classes. She says some students say they don’t really play games. [Chatter from the audience: I’m not a gamer, but… I’m not a writer, but… I’m not a feminist, but…] Her focus is on rhetorical representations of otherness in video games. (Race, gender, and sexual orientation.) Robinson asked this speaker to comment on what to do when the public expects all research on games to focus on the media effects, particularly on children. “Try to move them away from, ‘This is evil, and it must die.’” [Mullen’s ornery response: “Why are you so afraid of your children?”]
While everyone hadn’t yet had the chance to speak, Barton noted the time was nearly up, so we shifted briefly into strategizing mode, as group members ponder the challenges we will face from colleagues who don’t see videogames as legitimate.
When the event broke up, those of us who hadn't made other plans met up with Charlie Lowe and Bradley Bleck, and went out to get some Chicago pizza. (I could've used a third slice, but Brad looked very, very hungry.)
load "*",8,1I'm proud to say I'm geek enough to recognize that as a Commodore 64 command. (Back then, we didn't need no steenkin' icons.)
23 Mar 2006
Newsweek Educational Program
Newsweek Educational Program (CCCC 2006 Chicago -- Day 1)
A big part of the CCCC convention is the exhibit hall, where publishers offer their latest titles. I peeked in before the exhibit hall opened, and found the chaos very interesting. The exhibitors work for hours to set up booths that I might spend 2 seconds glancing at as I walk by. The scene reminded me of how much goes into preparing this convention.
While chilling out in the lobby, I spent some time talking with the rep from Newsweek, who is here to exhibit materials from Newsweek’s education program. I liked what I saw of their current unit on popular culture and an older unit on innovation. My initial sense is that the materials don’t really represent the way students really work. It makes perfect sense that Newsweek would want to introduce students to samples of its work (the same company also publishes The Washington Post). Newspapers have a vested interest in the literacy of a population, since in addition to all the other benefits literacy brings to a society, more readers means more subscribers, which means more ad money.
But students don’t start their research with Newsweek or The Washington Post – they start with Google. The rep at this conference admitted he couldn’t show me very much evidence that the Newsweek educational program was taking advantage of new media.
The Newsweek materials include stand-alone subject guides that anthologize recent articles on a particular theme. It also includes a newsletter that presents study questions, vocabulary guides, and current events quizzes, keyed to each week’s issue of Newsweek. (Apparently the woman who writes that newsletter gets a FAX of the magazine over the weekend, just before it goes to press, and she’s supposed to have her newsletter finished by Monday, when it’s sent out to teachers.)
When I teach journalism, I do have students read current issues of the paper, and as part of the discussion about sources, bias, and credibility, we have wandered into topics such as nuclear proliferation in North Korea, the Swift Boat Veterans’ attacks on John Kerry, and the Danish cartoon controversy. But I don’t really teach those events. That news writing class had 33 students, which is huge by Seton Hill standards, and very large for any writing class. While I’d like to see students engaging intelligently with the world around them, the only part of that course I think I could cut to make room for more current events would be the exercises I assigned that had them covering events on campus. But that first-hand reportage taught important lessons that students simply would not be able to get out of a book. Getting out there and doing their own local reporting fits perfectly with the educational practices that serve millennials best.
Still, that doesn’t mean there is no place in my curriculum for a current events-based resource. I never assign students the kind of rhetorical persuasion that asks them to use current news reports to support a particular stand on a hot issue. Some students choose to write those kinds of essays on their blogs, of course, in which case I will help them out. But it’s not a genre that I actively teach.
Looking at these materials makes me wonder whether I should give it a try.
Conference on College Composition and Communication -- Day 1 (Jerz's Literacy Weblog)It's a little after midnight on March 23. The fancy-schmancy hotel where the conference is taking place charges an hourly rate for internet access, so I didn't liveblog. But here are my entries for the first day of the conference.
- Preface
Leeroy Jenkins Meets the CCCC Program
900 Newbies
Newsweek Educational Program
1UP: Perspectives from Scholars/Practitioners of Video Games
22 Mar 2006
It's a Simple Game
Victims of poor high schooling, of whom we have plenty at my university, often come to my classes asking, "Is this an 'opinion paper' or a 'research paper'?" I tell them that that is a spectacularly bad question based upon a false dichotomy; that I'm interested neither in mere feckless opinion nor in the random accumulation of facts, but rather in reasoned argument based upon a secure empirical and philosophical foundation. --John D. Arras --It's a Simple Game (Chronicle)A great quote: "I generally believe that PowerPoint is the spawn of Satan. It breeds passivity in the students and it disconnects the speaker from the audience."
I use slide shows only rarely -- when I want to show students a typographical mistake in a sign, for instance. I'm working on a special slide show that uses images to teach the difference between active and passive verbs. I've probably put far too much effort into it, which means I'll feel motivated to use it again in the future to justify the effort I put into it, even if it turns out to be no more effective as a teaching tool as a traditional workshop with a pre and post quizzes.
Next slide, please.
22 Mar 2006
What's wrong with serious games?
They're meant to educate people by simulating real-world events and are often created with the best of intentions. Problem is, education, science and health care aren't exactly the stuff of exciting entertainment, let alone video games. --Daniel Terdiman --What's wrong with serious games? (C|Net News.com)Okay, but I'm uncomfortable with the word "entertanment," since that carries the idea that the entertainer is doing the work, and the entertained just sits there. Sitting in front of a TV may require mental work to connect the dots in the plot and understadnd the jokes, but a game that involved doing nothing but watching a plot unfold would be boring. I'm not implying that Terdiman doesn' t know what a game is. It's just the choice of the word "entertaining" grates on me.
08 Mar 2006
Study: Reading key to college success
In complex reading passages, organization may be elaborate, messages may be implicit, interactions among ideas or characters may be subtle and the vocabulary is demanding and intricate.
The ACT isolated reading complexity as a critical factor by analyzing the results of the 1.2 million high school seniors in 2005 who took the well-known ACT college entrance test. Based on that test, only 51 percent of students showed they were ready to handle the reading requirements of a typical first-year college course.
The literacy of today's high school graduates has become an enormous concern for colleges and employers.
In the United States, reading is largely treated as an elementary school subject, with diminishing focus in later grades. But with each alarming report on college readiness, adolescent literacy is gaining attention. --Ben Feller --Study: Reading key to college success (AP|Boston.com)
