Media: April 2006 Archive Page
April 30, 2006
'Lit chick' debacle that damns the publishers
Alloy's team craft the proposal, shape the plot and create characters. Even the writing of the book is often farmed out to a team of authors. The process is more similar to television writing than most readers' idea of the creation of a novel and the packaging closer to creating a boy band than promoting a new literary star.If this is true, then it may be true that Kaavya Viswanathan really didn't intend to plagiarize from Megan McCafferty's novels, since it's theoretically possible that a ghostwriter did the plagiarizing for her.
Among Alloy's hit series are The Sisterhood of the Traveling Pants, recently made into a film, and the Sweet Valley High books, which became a TV series. This weekend Alloy had three books in the New York Times children's paperback bestseller list. It did not return calls for comment.
After Alloy's input, Opal was picked up by Little Brown, a division of media giant Time Warner. Little Brown, too, was unavailable for comment. --'Lit chick' debacle that damns the publishers (Times Online)
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Books
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Business
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Culture
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Current_Events
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Ethics
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Humanities
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Media
April 28, 2006
History Of Rock Written By The Losers
"Rock is so important to me," Harris said, gesturing to a cabinet where he files articles concerning all of the live shows he attends and detailed transcriptions of interviews with artists who live only blocks away. "If I couldn't write about music and collect music, I have no idea what I'd do instead."
The social misfits who chronicle rock seek not only to log facts, but also to influence public opinion about obscure rock issues, something most people care little about. --History Of Rock Written By The Losers (The Onion (Satire))
Categories:
Amusing
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History
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Humanities
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Media
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PopCult
April 25, 2006
Something about Interactive Fiction
In my review of Once and Future, I made the erroneous statement -"Just like video killed the radio star, graphics killed the parser," and embarrassingly called interactive fiction a "dead genre." I was wrong. Five years after I typed those lines, interactive fiction games continue to be produced, even commercially. --Terrence Bosky --Something about Interactive Fiction (Moby Games)
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Cyberculture
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Design
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Games
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Media
April 25, 2006
The Real and the Semi-Real
A member of a WOW guild suffered a stroke in real life and died. Her guildmates, knowing her only through the game, but nevertheless wanting to offer some remembrance for one of their own, decided to hold a memorial service in the game. A rival guild decided that would be a great time to show up and kill everyone. Hilarity ensued.
Now, is it sort of creepy and vaguely sad that a group of people elected to hold a virtual funeral? I'd say so. It lends a depressing weight to the stereotype of basement-dwelling gamers who can't function in the real world. In my opinion, it trivializes the real loss that this person's real-life loved ones feel. But saying gamers aren't the most socially adept subculture isn't going to surprise anyone, and the fact is, these people did have a relationship with the deceased, however unorthodox. You can't criticize someone for feeling grief simply because they haven't met the deceased in the physical world.
[..]
Is killing a person's avatar the same as killing a person? Of course not. It's not close. But it does have a real effect on that person. You are inflicting suffering upon someone else, even if only putting them through the tedium of building up another character. We have ways to describe people who get off on inflicting suffering on others. One of them is "sadistic." Another is "evil."--Joe Rybicki --The Real and the Semi-Real (1up.com)
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Cyberculture
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Ethics
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Media
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PopCult
--Dad shoots at computer, saying son spends too much time playing games (Tampa Bays 10 News)Guns don't kill video games. Angry parents with guns kill video games.
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Current_Events
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Cyberculture
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Media
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Rhetoric
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Technology
April 24, 2006
The Geek Mind Behind Dorkbot
As founder of the tech meet-and-greet dorkbot events, and the annual robot talent show ArtBots, Repetto has organized exhibits and meetings that have made it easier for geeks everywhere to learn about new, cool tech projects in their communities. --The Geek Mind Behind Dorkbot (Wired)
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Aesthetics
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Cyberculture
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Media
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Technology
April 24, 2006
'Dorkbot' Meetings Develop Cult Following
The gathering was the monthly meeting of "Dorkbot," a loose forum for the exchange of creative technological ideas that is developing a cult following around the world.Reading this article made me go "Ahhh!" Now that's taking control of technology.
[...]
Repetto has finished a project called "foal table." The idea originated in a request from a friend working on a theater production to design a table that transformed into a horse. Repetto watched videos of foals being born and carefully calibrated a mechanical table to make it walk in the awkward, stumbling manner of newborn horses.
"What it's supposed to do is ridiculous because it's a table and there is no reason for it to be walking," Repetto said.
The idea is therefore perfectly Dorkbot ? a name that Repetto says is meant to appeal to people who like to stand back and experience awe in technology and creativity. --'Dorkbot' Meetings Develop Cult Following
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Aesthetics
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Cyberculture
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Design
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Media
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PopCult
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Rhetoric
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Technology
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Usability
April 24, 2006
Introduction to Media Fasting
This week I am going to ask you to participate in a media fast for TV Turn-Off Week, as part of the Media Fasting Reflection due on May 3.
If you give up TV, but watch DVDs on your computer, are you really making any progress? If you turn off the TV, but turn up your iPod, are you really taking control of the technology that defines our lives?
Confession time:
While we don't have cable TV, we do have a fairly big library of kid videos. Sometimes I'll put on a video for them and sit on the couch with my laptop, answering e-mail, despamming my blog, marking a paper, or fiddling with my digital camera. If the movie ends and I'm not finished, I'll get them interested in the bloopers or deleted scenes. So my desire to spend time on the internet leads directly to their exposure to more TV.
I've tried to address that by creating "the book game," which involves Peter (8) picking out a book, Carolyn (4) picking out a book, and me picking out a book. Peter and Carolyn will sit on the couch, and Peter will read all the books to Carolyn. Yes, on one level this is very good, but I'm conscious that I use "the book game" when I want to see what's happening on the blogosphere.
I also sometimes use "the book game" to avoid playing with my daughter's Barbie. So while naturally as an English teacher and a parent I'm going to say that books are good, here I'm turning to media -- books -- when my daughter is asking me for one-on-one attention. (It's not the idea of playing dolls with my daughter that bothers me. Why, the other day I was playing with my daughter's pony castle, and I made an army of insect peasants rise up in rebellion against their pony overlords. They fought an epic battle, and our leaders -- a horned beetle and Pinky Pie (tm) agreed to settle this dispute in single combat, then had a tea party, had a bath together, and took a nap. But Barbie just kind of lies there staring up at me.) --Dennis G. Jerz --Introduction to Media Fasting (Introduction to Literary Study)
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Culture
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Current_Events
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Humanities
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Media
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Personal
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Rhetoric
April 20, 2006
Hunter S. Thompson on the Music Business
"The music business is a cruel and shallow money trench, a long plastic hallway where thieves and pimps run free, and good men die like dogs. There's also a negative side." --Hunter S. Thompson --Hunter S. Thompson on the Music Business (QuoteDB.com)Happy thought of the day.
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Amusing
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Business
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Humanities
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Media
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PopCult
April 19, 2006
Be Polite, E-Polite
McClure said that some students seem to feel "that e-mail is a casual form of communication, where professional relationships somehow do not exist as they do in the classroom -- students feel comfortable saying things in an email that they would never say to you in person." --David Epstein --Be Polite, E-Polite (Inside Higher Ed)Nothing terribly ground-breaking in this article, but I'm blogging it because the examples are all university-related, and it might make a good discussion starter in this fall's "Writing for the Internet class."
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Cyberculture
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Language
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Media
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Rhetoric
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Writing
April 19, 2006
TV Turnoff Week April 24-30, 2006
Don't think you're addicted to TV? Then why not prove it by going cold turkey for a week? You'd be surprised how difficult it can be to disconnect -- and what a profound week of self discovery it can be. --TV Turnoff Week April 24-30, 2006 (Adbusters.org)I'm planning to ask my Intro to Literary Study students to participate in a media fast. (If they can't go cold turkey, they can at least exercise their self-control by being more selective about how they spend their time.)
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Culture
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Current_Events
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Humanities
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Media
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Technology
April 17, 2006
The seedy academic underbelly of video games
Video game studies? Yes, please. And I don't just mean in gaming schools. Critical perspectives have been developing as well. Metafilter is already wise to ludology,but what about its mother discipline, ergotics? Don't forget narrative and storytelling. Of course, if cultural studies, or education is your thing, that's covered too.
Other programs focus on application and aesthetics.
Perhaps MeFites are catching on? --The seedy academic underbelly of video games (Metafilter)
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Academia
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Aesthetics
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Cyberculture
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Games
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Humanities
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Media
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Technology
April 17, 2006
The Science Detectives
CHERYL:A great spoof of fluffy science lite TV shows, from a website that focuses on the literary representation of scientists.
Wait a minute! Did you see that? An apple fell out of that tree!
[dramatic music; slow motion shot of falling apple]
This means there must be some sort of FORCE!
DARREN:
A force -- a gravitational force!
CHERYL:
Yes -- and wait a minute -- suppose the force stretched all the way to the moon!
Could that solve the problem?
VOICEOVER:
To check on her theory, Cheryl must now do some abstruse calculations?
[CUT to images of Cheryl scratching head, blowing wisps of hair out of eyes, staring into computer screen, scribbling copious mathematics on paper (speeding up to very fast pace at the end)]
{Producer's note -- use that Tensor Calculus maths stuff from the Einstein program, it looks really good}
CHERYL
(Throwing down pencil): Got it! Its the INVERSE SQUARE!
[CUT to large red-painted plywood square on studio floor. Enter four men in white coats, who turn it over]
PRESENTER:
Cheryl has found that an inverse square law of gravity can explain the path of the moon and the sun around the earth. The crystal sphere theory is finally laid to rest!
[CUT to slow motion shattering of glass globe. Hold 2 minutes.] --The Science Detectives (Lab Lit)
April 15, 2006
'God made me cancel my own crucifixion'
Five, the television channel, denied it was disappointed that Diamond, a radio and TV presenter and outspoken Daily Star columnist, had decided against being crucified. No date has been set for the broadcast of the programme. If shown, it may have to change its original working title, Crucify Me. --Nico Hines --'God made me cancel my own crucifixion' (Times Online)In my Intro to Literary Study class, I'm teaching Arthur Miller's Resurrection Blues -- a play about a TV commercial director hired to film the crucifixion of a rebel leader in a Central American country.
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Culture
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Current_Events
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Ethics
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Humanities
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Media
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Religion
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Weirdness
April 14, 2006
''Video games are meant to be just one thing: Fun.''
The key word for me here is not 'Fun'. The concept of fun is well understood, I should think, after many years of games and many hundreds of thousands (if not millions) of releases. There are theories of fun, analyses of fun, examinations of the fun of one aspect of a game or another, and whole schema devoted to separating out different kinds of fun.Via Grand Text Auto.
No, the key word for me here is 'meant'. Meaning is an interesting concept, in both positive and negative, because it suggests purpose or exclusion. Saying that a product is meant to be a certain way can implicitly imply that it is not meant to be another way. Big Macs are meant to be tasty pleasures, they are not meant to be nutrition supplements, for example. They are designed with that intent.
What I'm driving at here is a kind of pre-judgment, and video games are unique as a medium (that I'm aware of) in that the greater majority of its creators, designers and producers otherwise actively pre-judge themselves and their work according to a 'fun' standard not as a key trait of enablement, but as the end goal in and of itself. --Tadhg Kelly --''Video games are meant to be just one thing: Fun.'' (Particle Blog)
I liked this author's argument that in video games, "fun" is a means, not an end. Still, this passive-verb-heavy passage prompted me to post a bit about the intentional fallacy:
Novels need to be readable. Their basic craft requires that readers are invited to keep turning the pages until they get to the end. But what are novels 'meant' to be? Nothing. They're meant to be whatever the author intends for them to be. Ditto music, ditto poetry, ditto television, sculpture, comics and so on. In all these forms, the basis of aesthetics or pace or whatever are regarded as the core necessity.
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Aesthetics
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Cyberculture
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Design
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Games
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Humanities
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Media
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Rhetoric
April 14, 2006
Why We Need a Corporation for Public Gaming
The saccharine sweet family shows of the 50s and 60s gave way to harder biting social commentaries like All in the Family. In 1967, the same year that CBS television ended a 17-year blacklisting of folksinger Pete Seeger, President Johnson signed legislation to establish the Corporation for Public Broadcasting (CPB), asserting that "we have only begun to grasp the great promise of the medium and noting that noncommercial television was reaching only "a fraction of its potential audience -- and a fraction of its potential worth. As part of the legislation, the Department of Health, Education, and Welfare was to launch major research on instructional television in the classroom. The $9 million investment in CPB in 1967 (about $47 million in today's dollars) has grown to over $300 million in annual funding today. Unlike television, the meteoric rise of computer and video games over the past decade has gone largely unnoticed except by the digiteratti and cultural anthropologists cruising web zines and blogs. This may be because games are not a technology per se, but applications that slip into our lives on the backs of existing technologies, from computers, to televisions and cell phones. They are less hardware and more software. Like many mass culture phenomena, games are understood more on the basis of prevailing myths than reality. Few people realize that the average gamer is 30 years old, that over 40 percent are female, and that most adult gamers have been playing games for 12 years.
One reason myths shape public perceptions is because few universities have seen computer games as worthy of serious academic study, robbing the discourse around games of robust data on their use characteristics, effects, and potential value. There is, of course, the annual Congressional attack on the game world and its denizens, calling for more control of violent games and, like our TV-addicted forebearers, warning of dire consequences to mind and family. Politicians have conveniently made computer games a target of derision rather than a pedagogical ally or tool for public engagement.
The best kept secret in the world of computer and video games is the rise of a movement ? now in the thousands -- of gamers dedicated to applying games to serious challenges such as education, training, medical treatment, or better government. The Serious Games movement is in many ways today's equivalent of yesterday's advocates for non-commercial, educational TV, who knew that the potential of the medium was unrealized and went far beyond pure entertainment. --David Rejeski --Why We Need a Corporation for Public Gaming (Serious Games Source)
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Culture
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Games
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Government
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Humanities
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Media
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Technology
April 13, 2006
Fake TV News: Widespread and Undisclosed
Over a ten-month period, the Center for Media and Democracy (CMD) documented television newsrooms' use of 36 video news releases (VNRs)--a small sample of the thousands produced each year. CMD identified 77 television stations, from those in the largest to the smallest markets, that aired these VNRs or related satellite media tours (SMTs) in 98 separate instances, without disclosure to viewers. Collectively, these 77 stations reach more than half of the U.S. population. The VNRs and SMTs whose broadcast CMD documented were produced by three broadcast PR firms for 49 different clients, including General Motors, Intel, Pfizer and Capital One. In each case, these 77 television stations actively disguised the sponsored content to make it appear to be their own reporting. In almost all cases, stations failed to balance the clients' messages with independently-gathered footage or basic journalistic research. More than one-third of the time, stations aired the pre-packaged VNR in its entirety. --Farsetta and Price --Fake TV News: Widespread and Undisclosed (Center for Media and Democracy)TV news is expensive to produce. As stations compete with each other for market share, they are pressured to produce slick stories that will hold viewer interest. And publicists are happy to provide professional-looking "reports" that highlight their clients.
Has your local TV station aired a marketer's PR videotape and presented it as if it were an original news report?
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Business
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Ethics
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Journalism
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Media
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Technology
April 12, 2006
The Bill of Rights: Amendment I
Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the government for a redress of grievances. --The Bill of Rights: Amendment IThe First Amendment, among other things, prevents the government from arresting or silencing a citizen for expressing an unpopular or offensive opinion that powerful people may not want to hear.
It is also popularly misunderstood as a magical powerup that protects authors from the consequences of exercising free speech.
My right to swing my fist ends where your nose begins. Or, as the Ninth Amendment puts it, "The enumeration in the Constitution, of certain rights, shall not be construed to deny or disparage others retained by the people." Thus, your right to life, liberty and the pursuit of happiness takes precedence over my freedom of speech.
The owner of a theatre has a right and obligation to other patrons to eject someone who falsely shouts "fire," just as an airline has a right and obligation to single out for extra security screening someone who makes a joke about carrying a bomb.
If an employee makes a racist or otherwise insensitive remark, the employer has the right and obligation to discipline the employee. Even if that employee remark does not amount to libel, the livelihood of co-workers who are not responsible for the employee's remarks may be affected if customers see the company as permitting insensitive behavior.
If a football player insults an assistant coach, the head coach can order him to run laps. If the player isn't willing to do the punishment, then he's free to quit the team. The coach is free to order the team to wear pink tutus and ballet slippers, and the NFL is free to discipline the coach, or give him a raise if they want to. But whatever happens, it's not a First Amendment issue, because the laws of Congress have nothing to do with the matter.
The First Amendment does not require that a citizen be furnished with a platform from which to speak. Thus, if group X invites Sally to speak at a meeting, and Joe shows up with a bullhorn to interrupt Sally's speech, Joe's rights are not being violated if the police show up and escort him out of the building. The First Amendment is also not a shield behind which one can hide after publishing libel, defamation, or threats against specific individuals or small groups. It does not insist that owners of private property permit protestors to camp on their front lawns, or spray paint graffiti on their walls. It does not require that city authorities stand by idly while marchers tie up traffic. It does not prohibit schools from disciplining students who post vulgar or offensive MySpace entries.
There are many good arguments for why tolerance and open-mindedness are the best default practice, particularly in educational communities where people need to be free to make mistakes in order to learn from them. However, in no case does the First Amendment protect the speaker from the consequences of the choice to speak freely. Those consequences might range from losing an election to losing your job; from losing a friend to losing your good name.
It's purely a coincidence that I'm blogging on the First Amendment the day after some Seton Hill students launched a petition to cancel classes on the Monday after Easter. That calendar had been set over a year in advance -- almost two years, really. I know both the students who spearheaded the petition, and think of them both as upstanding citizens. I have no sense that the administration can, will, or even might respond with sanctions.
The First Amendment protects their right "to petition the government for a redress of grievances," but since the Seton Hill administration is not "the government," the First Amendment would have absolutely no relevance.
None.
But if those students had chosen to libel, harass, threaten, or make personal attacks, the university would be perfectly within its rights to respond with sanctions.*
If you want to say something that violates a contract with an employer, jeopardizes your enrollment with an educational institution, or flaunts the conditions of membership in the local treehouse club, the government won't arrest you. But your employer, your institution, and your clubhouse president are likewise free to apply whatever sanctions they feel are appropriate.
* Just in case any student is worried that I've gotten inkling of some administrative crackdown, let me repeat -- I'm not actually blogging this First Amendment piece out of concern that there was anything wrong with the petition. (I signed it, by the way, and told my class that as long as they do the work that's due Monday, and participate in a discussion via their blogs, that's fine with me.)
One of our administrators pointed out that she actually proposed the Friday/Monday plan that the students want, but was pressured to change that to Thursday/Friday because, as a Catholic college (so the argument went) we should be more sensitive to the liturgical significance of Holy Thursday (the day Jesus shared the Last Supper with his apostles) rather than the Monday after Easter (which is.. I don't know? the day the apostles showed up to work late because they didn't make it back from Jerusalem in time).
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Culture
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Government
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Humanities
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Media
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Politics
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Rhetoric
April 12, 2006
Tickling the ELMO
A great fresh look at a piece of technology I use almost every day.Like most of the faculty on my campus, I typically just use the ELMO as an overhead projector to show handouts, but without having to go through the trouble of making a transparency, since it will project anything you put on it. In my mind, it's even easier to operate than a PowerPoint presentation, and I'll sometimes print out a quick outline for any lecture or class plan (in large font) and just project it, moving as we go through the class outline, keeping the hour organized. But I also like to experiment with the ELMO and see what other things it is capable of doing. After all, people's eyes are naturally drawn to a big screen spectacle and there is a way to tap into this for educational purposes and to reach out to visual learners. These devices are fantastic for visual aids, but I haven't seen professors using them very creatively, let alone with much expertise. It's something worth taking advantage of to not only project information, but to put into action to keep a class' attention (without, of course, using it as a DISTRACTION). --Mike Arnzen
--Tickling the ELMO (Pedablogue)
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Technology
Publisher sales reps inform Wal-Mart buyers of games in development; the games' subjects, titles, artwork and packaging are vetted and sometimes vetoed by Wal-Mart. If Wal-Mart tells a top-end publisher it won't carry a certain game, the publisher kills that game. In short, every triple-A game sold at retail in North America is managed start to finish, top to bottom, with the publisher's gaze fixed squarely on Wal-Mart, and no other. --Allen Varney --Wal-Mart Rules: One Giant Company Controls Your Games -- But How Much Longer? (The Escapist)This is what happens when games go mainstream -- and when they mean big bucks. There will always be indie games, of course.
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Business
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Cyberculture
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Design
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Games
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Media
April 10, 2006
Birches
He always kept his poiseWhen I was five my family moved from the world of sidewalks and fenced-in backyards to an underdeveloped area where, at night in the winter when all the leaves were down, you couldn't see the lights from any neighboring houses. We had a gravel driveway that led up from an unpaved, very bumpy road that had no official speed limit. The shoulders of the road were very high, so that the road really ran in a kind of a trough, and I could play in the woods and climb up the trees and watch the cars go zooming by, far beneath me.
To the top branches, climbing carefully
With the same pains you use to fill a cup
Up to the brim, and even above the brim.
Then he flung outward, feet first, with a swish,
Kicking his way down through the air to the ground. --Robert Frost --Birches (Bartleby)
I have no idea if it was a birch, but one tree in particular had long, smooth limbs that stretched out over the road.
I'm stunned as I think back on it, but I did sometimes climb out across the road and ride a tree limb down to the ground. There really weren't all that many cars on the road, but the shoulders were little cliffs, that loom in my memory two or three times my height. I picture them as 20 feet high, but I was shorter then, so maybe they were only about 12 feet.
I loved the freedom that this image suggests.
It was great to be a kid when I had that much space to move around in. My son doesn't have that kind of freedom. We do have a nice backyard and friends in the neighborhood. In a pro-videogames article, ""Complete Freedom of Movement: Video Games as Gendered Play Spaces" Henry Jenkins writes,
My son, Henry, now 16, has never had a backyard. He has grown up in various apartment complexes, surrounded by asphalt parking lots with, perhaps, a small grass buffer from the street. Children were prohibited by apartment policy from playing on the grass or from racing their tricycles in the basements or from doing much of anything else that might make noise, annoy the non-childbearing population, cause damage to the facilities, or put themselves at risk. There was, usually, a city park some blocks away which we could go on outings a few times a week and where we could watch him play. Henry could claim no physical space as his own, except his toy-strewn room, and he rarely got outside earshot. Once or twice, when I became exasperated by my son's constant presence around the house, I would forget all this and tell him he should go outside and play. He would look at me with confusion and ask "Where?"Not quite the same thing as dangling by a tree branch over the road, but serving much the same desire to explore and to take risks.
But, he did have video games...
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Aesthetics
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Cyberculture
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Humanities
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Literature
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Media
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Nature
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Personal
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Psychology
April 6, 2006
Digital writing gives new meaning to a good read
According to the nonprofit Electronic Literature Organization, within the broad category of electronic literature are several forms and threads of practice, including hypertext fiction and poetry, on and off the Web; kinetic poetry presented in Flash and using other platforms; computer art installations, which ask viewers to read them or otherwise have literary aspects; conversational characters, also known as chatterbots; interactive fiction; novels that take the form of e-mails, SMS messages or blogs; poems and stories that are generated by computers, either interactively or based on parameters given at the beginning; collaborative writing projects that allow readers to contribute to the text of a work; and literary performances online that develop new ways of writing. --Digital writing gives new meaning to a good read (My San Antonio)
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Cyberculture
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Design
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Humanities
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Media
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Technology
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Writing
April 6, 2006
Won't You Be My Neighbor?
While you wait for that 6-minute video to load (it took a long time, but it's worth it), you might want to check out "It's a Didactic Day in the Neighborhood" and "A Sudden Case of 'Routine Maintenance' in the Neighborhood of Make-Believe."![]()
In 1969 the US Senate had a hearing on funding the newly developed Corporation for Public Broadcasting. The proposed endowment was $20 million, but President Nixon wanted it cut in half because of the spending going on in the Vietnam War. This is an video clip of the exchange between Mr. Rogers and Senator Pastore, head of the hearing. Senator Pastore starts out very abrasive and by the time Mr. Rogers is done talking...
--Won't You Be My Neighbor? (YouTube.com)
This clip is like a real-life "David and Goliath," except that Rogers, in his simple eagerness, doesn't defeat the powerful adversary. He does something even more heroic -- he wins him over.
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Culture
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History
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Humanities
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Media
April 6, 2006
Bob Ross Video Game
Bob Ross... the happy little clouds... the gravity-defying 'do... the "addictive and fun" game!The Bob Ross game will utilize the unique inputs that the Nintendo DS and Nintendo Revolution have that can truly immerse the players while they learn to paint like Bob Ross and can play the addictive and fun games that we have planned for the title. I believe that Bob Ross Inc's and AGFRAG Entertainment Group's similar beliefs in independence, creativity, and teaching others will benefit how the game is developed and how the players of all ages will be able to enjoy this game.
I want the community to share with us their favorite Bob Ross shows, painting techniques, and what they?d like to see in the NDS and Revolution games. We want to keep the brush going."
--Bob Ross Video Game (bobross.com)
This quote from the Bob Ross rotten.com biography made me burst out laughing: "While some folks distract themselves toting iPods of sh*tty music around like colostomy bags, others prefer to remain focused on a cardboard canvas with a modest fan brush."
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Aesthetics
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Art
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Games
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Media
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Technology
April 5, 2006
how to make 3D lemurs out of clay
--how to make 3D lemurs out of clay (Google)According to my server log, someone came to my site after searching for "how to make 3D lemurs out of clay."
I was curious... and I used my finely honed Google searching skills to find "miniature lemur sculpture."
I'm not sure that I'm a better person for having done that research, but I doubt I'm any worse. Maybe it will help whoever was disappointed by my site.
Come back, lemur searcher! I can help you now!
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Aesthetics
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Cyberculture
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Media
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Nature
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Weirdness
April 4, 2006
Movie downloads an evolutionary idea?
Prices will be roughly comparable to DVDs -- $20 to $30 for new releases, $10 to $16 for catalog titles.
Now doesn?t that bother some of you?
I?m sure it bothers exhibitors, those that own multiplex cinemas. --Scott Rosenberg --Movie downloads an evolutionary idea? (Monsters and Critics.com)
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Business
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Cyberculture
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Media
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Technology
Email as a collaboration tool sucks. Everyone knows this. Everyone says it. Everyone writes about it.I was recently invited to join an IM discussion for a collaborative project, but I declined. I can see how it would be useful for brainstorming, but at that point in the project we had already shared ideas and were approaching a "getting things done" mode, and I didn't feel like that was the right time to switch to chat.
And everyone agrees that its inefficient, it's chaotic, its silo'ed and its full of spam. Yet, in spite of these shortcomings, we can assume with confidence that email is still the preferred method of "collaborating" and sharing information with others. --The Good In Email (or Why Email Is Still The Most Adopted Collaboration Tool) (Central Desktop Blog)
I'm not a total dinosaur. I think Wikis are great collaborative tools, because they keep a track of changes, which means I feel more comfortable making wild changes, since someone else can always moderate it if I've made too drastic a change.
Categories:
Cyberculture
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Literacy
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Media
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Technology
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Usability
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Writing
April 4, 2006
Stop the Presses ... Go Online
Andrew Swinand, executive vice president at Starcom Worldwide, a major advertising-buying agency, said during a panel discussion that newspapers could do more to harness their presence online, such as getting more participation from audiences.The job market for traditional journalism jobs is drying up. No question about it.
Swinand also said his firm would like to buy advertising across newspaper websites but had difficulty doing so, and had to go through third-party vendors. He also said it was difficult to buy both print and online advertising through newspapers, and that the process for fulfilling newspaper ad sales was cumbersome and less automated than in other media.
Swinand did say afterward that he was still "bullish" on newspapers' online advertising potential, but added that newspapers should do more to personalize and localize their online content, in ways such as the social networking site MySpace does. -- --Stop the Presses ... Go Online (Wired | AP)
Categories:
Business
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Cyberculture
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Journalism
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Media
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Technology
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Writing
April 3, 2006
The Significance of Electronic Poster Sessions
Rather than the familiar panels consisting of three 15-20 minute papers, a pitcher of water, and a brief Q&A (time permitting), these meetings were structured as “electronic poster sessions.” Multiple presenters stationed around the perimeter of the room in front of easel displays and laptop computers demonstrated their projects and spoke to anyone who stopped by with questions. --Steven E. Jones --The Significance of Electronic Poster Sessions (Inside Higher Ed)This scholarly genre is nothing new. I've given several myself, one at a medieval drama convention, and one or two at the 4Cs.
What's significant is that the Modern Language Association is interested in it.
I had high hopes for the Higher Ed Blog Con, which starts today, but both of the first presentations are delivered as downloaded linear files. The first one is an argument for screencasting -- a lecture alternative. I can certainly understand why it would be useful to download a screencast about the value of screencasting, but the other is presented in 2 parts, which together will require almost an hour to watch. Were I actually at the conference, I could spend the time, but since I'm going to have to fit this conference in an already busy week, I don't think I'm going to watch many hour-long linear, old-fashioned presentations. New wine, old wineskins.
Categories:
Academia
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Cyberculture
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Design
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Humanities
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Media
April 1, 2006
Top 10 adventure games of the 20th century
6. AdventureWhat the hell? Microsoft didn't even exist in 1972.
Microsoft (1972) --Top 10 adventure games of the 20th century (Adventure Classic Gaming)
Categories:
Cyberculture
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Games
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History
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Humanities
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Media
April 1, 2006
There is No Software
All code operations, despite their metaphoric faculties such as "call" or "return", come down to absolutely local string manipulations and that is, I am afraid, to signifiers of voltage differences. Formalization in Hilbert's sense does away with theory itself, insofar as "the theory is no longer a system of meaningful propositions, but one of sentences as sequences of words, which are in turn sequences of letters. We can tell [say] by reference to the form alone which combinations of the words are sentences, which sentences are axioms, and which sentences follow as immediate consequences of others."Taking a mini-break from working on a proposal that's due tomorrow. This article is new to me.
When meanings come down to sentences, sentences to words, and words to letters, there is no software at all. Rather, there would be no software if computer systems were not surrounded any longer by an environment of everyday languages. --Friedrich Kittler --There is No Software (CTheory.net)
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Cyberculture
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Language
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Media
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Technology
Like most of the faculty on my campus, I typically just use the ELMO as an overhead projector to show handouts, but without having to go through the trouble of making a transparency, since it will project anything you put on it. In my mind, it's even easier to operate than a PowerPoint presentation, and I'll sometimes print out a quick outline for any lecture or class plan (in large font) and just project it, moving as we go through the class outline, keeping the hour organized. But I also like to experiment with the ELMO and see what other things it is capable of doing. After all, people's eyes are naturally drawn to a big screen spectacle and there is a way to tap into this for educational purposes and to reach out to visual learners. These devices are fantastic for visual aids, but I haven't seen professors using them very creatively, let alone with much expertise. It's something worth taking advantage of to not only project information, but to put into action to keep a class' attention (without, of course, using it as a DISTRACTION). --Mike Arnzen
The Bob Ross game will utilize the unique inputs that the Nintendo DS and Nintendo Revolution have that can truly immerse the players while they learn to paint like Bob Ross and can play the addictive and fun games that we have planned for the title. I believe that Bob Ross Inc's and AGFRAG Entertainment Group's similar beliefs in independence, creativity, and teaching others will benefit how the game is developed and how the players of all ages will be able to enjoy this game.
