Business: January 2007 Archive Page

YouTube wanted to build a large enough community before beginning to pay users for their content, he said. "We didn't want to build a system that was motivated by monetary reward. When you start giving money to people from day one-- the people you do attract will just switch to the next provider that's paying more," he said. "We feel we're at the scale now that we'll be able to do that and still have a true community around video."

The system might work such that a video creator who sets a video against music could share revenue with the record label that owns the copyright on the music. --YouTube may share revenue with users (Macworld)
I'm always cautious about citing a source that includes "may" or "might" in the headline. Thanks for the link, Karissa.

Whatever happened to Al Gore's TV station that was supposed to solicit contributions from the audience?

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As I discussed this type of stuff with a self-fashioned hedge fund manager friend, he determined to sink a more sizable amount into testing the Second Life market. After all, talk about uncorrelated returns. He'd read about Second Life in increasingly more sophisticated business and financial press. The Economist, The Financial Times, etc. All of which touted the large and exponentially growing size of the SL "economy". So a mere $10,000 USD shouldn't be but a drop in the bucket, given the fact SL was supposedly producing virtual millionaires.

Once we started playing with real money in SL, however, the truth about the supposed economy therein quickly came to light:
  • You can earn a lot of Linden dollars in SL, in fact fairly rapidly sometimes, but...
  • If you can actually collect your SLLs from your counterparty - which turns out to be an enormous problem - you can't cash them out for USD easily or profitably.

It turns out that inside the game, counterparty risk is tremendous. In fact, entire banks will suddenly disappear. --Virtual world's supposed economy is 'a pyramid scheme' (Valleywag)
I don't know what any of this means, but I wouldn't have considered investing any money in SL anyway. I really haven't the time to play subscription-based games. Still, I had been a bit surprised by all the mainstream press that SL has been getting.

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Slamdance finalist Super Columbine Massacre RPG has been officially kicked from the festival due to mounting pressure from protesters and the loss of sponsorship, the game's creator told Kotaku Thursday night.

This is the first time in the Slamdance Festival's 13-year history that a game or film has been removed from the festival due to criticism or outside pressure. --Exclusive: Columbine Game Kicked From Competition (Kotaku)
I cited this game as an example in a paper I gave at the National Catholic Center for Holocaust Education in November. My point was that the young audience that Holocaust educators want to reach has a different set of moral and aesthetic responses to games than the adults who don't have much to say beyond dropping their jaws. The Holocaust deniers and other promoters of hate and violence already have their issue-oriented games out there. While I think it's exaggerating to suggest that a Jew-bashing game is going to have much impact (those games, like the Christian-themed evangelical games typically have poor production values and won't really attract the interest of someone who doesn't already share the world view that the game is trying to promote). There is enough social commentary embedded within this particular RPG that I think it moves beyond cynical exploitation, and really attempts to use a popular medium in an effective way.

The designer, Danny Ledonne, speaks eloquently and thoughtfully about his creation (in this article and elsewhere on Kotaku).

Update, Jan 6: Ian Bogost offers a good overview of the Slandance controversy. It looks like it wasn't external pressure from advertisers after all, but one person's concern about what MIGHT happen if the game were to be part of the show.

I teach plenty of safe classics, but I also teach books that contain disturbing and threatening ideas. I find it amazingly hypocritical that Slamdance (an indie film festival, founded to protest commercialism at Sundance) would override the artistic decisions of the panel that agreed to let the Columbine game into the competition.

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The reality is that readers have never enjoyed a bigger market for books. Shoppers can buy everything from hot-off-the-press titles in mint condition to out-of-print rarities from secondhand dealers. They can even download audiobooks to their MP3 players and listen to them while jogging or driving to work. Companies such as Google and Microsoft are promising to make enormous amounts of out-of-copyright material available to anyone with a computer and a browser.

The bottom line is that it has never been easier or cheaper to read a book, and the costs of reading probably will do nothing but drop further.

If public libraries attempt to compete in this environment, they will increasingly be seen for what Fairfax County apparently envisions them to be: welfare programs for middle-class readers who would rather borrow Nelson DeMille's newest potboiler than spend a few dollars for it at their local Wal-Mart. --John J. Miller --Checked Out: A Washington-area library tosses out the classics (Opinion Journal)
Harsh, but insightful.

I grew up in Fairfax County. When my mother dropped my older brother and sister off at their piano lesson, she would take me to the library. I vividly remember the day I wandered out of the juvenile section into the adult shelves, and found a whole set of astronomy books I hadn't already checked out six times each.


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This page is a archive of entries in the Business category from January 2007.

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