Politics: June 2007 Archive Page

Traditionally, many news organizations have applied the rules to only political reporters and editors. The ethic was summed up by Abe Rosenthal, the former New York Times editor, who is reported to have said, "I don't care if you sleep with elephants as long as you don't cover the circus."

But with polls showing the public losing faith in the ability of journalists to give the news straight up, some major newspapers and TV networks are clamping down. They now prohibit all political activity -- aside from voting -- no matter whether the journalist covers baseball or proofreads the obituaries. The Times in 2003 banned all donations, with editors scouring the FEC records regularly to watch for in-house donors. In 2005, The Chicago Tribune made its policy absolute. CBS did the same last fall. And The Atlantic Monthly, where a senior editor gave $500 to the Democratic Party in 2004, says it is considering banning all donations. After MSNBC.com contacted Salon.com about donations by a reporter and a former executive editor, this week Salon banned donations for all its staff.

What changed? --Bill Dedman --Journalists dole out cash to politicians (quietly) (MSNBC)
Also of interest is a long list of excuses/apologies/evasions offered by reporters and editors who made partisan donations. Several of the donors were up front about their attitude, saying that as reporters they don't give up their right to participate in the political process. But in many cases, their employees have a policy in place that stipulates exactly what a news employee must do in order to prevent the appearance of bias from affecting the public's faith in the publication's ability to present the news honestly, without bias.

This response from the copyeditor of The New Yorker is illuminating: "I've never thought of myself as working for a news organization."


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Of course he would expect I was in the pay of those whose interests I advanced. Why else would I advance them? Both he and I were in a business in which such shilling was the norm. It was totally reasonable to thus expect that money explained my desire to argue with him about public policy.

I don't want to be a part of that business. And more importantly, I don't want this kind of business to be a part of public policy making. We've all been whining about the "corruption" of government forever. We all should be whining about the corruption of professions too. But rather than whining, I want to work on this problem that I've come to believe is the most important problem in making government work.

And so as I said at the top (in my "bottom line"), I have decided to shift my academic work, and soon, my activism, away from the issues that have consumed me for the last 10 years, towards a new set of issues: Namely, these. "Corruption" as I've defined it elsewhere will be the focus of my work. For at least the next 10 years, it is the problem I will try to help solve. --Larry Lessig --Required Reading: the next 10 years (lessig blog)
Lessig is an excellent communicator and an inspiring leader. It will be interesting to see what he accomplishes when he turns from copyright reform to the broader concept of corruption.

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All touching -- not only fighting or inappropriate touching -- is against the rules at Kilmer Middle School in Vienna. Hand-holding, handshakes and high-fives? Banned. The rule has been conveyed to students this way: "NO PHYSICAL CONTACT!!!!!"

[...]

It isn't as if hug police patrol the Kilmer hallways, Hernandez said. Usually an askance look from a teacher or a reminder to move along is enough to stop girls who are holding hands and giggling in a huddle or a boy who pats a buddy on the back. Students won't get busted if they high-five in class after answering a difficult math problem.

Typically, she said, only repeat offenders or those breaking other rules are reprimanded. "You have to have an absolute rule with students, and wiggle room and good judgment on behalf of the staff," Hernandez said. --Maria Glod --Va. School's No-Contact Rule Is a Touchy Subject (Washington Post (will expire))
The article features the plight of a boy who got into trouble for giving his girlfriend a hug -- but it also notes that the hug was one of two infractions: the boy also got up from his assigned seat and went over to his girlfriend without permission.

I'm not sure that I'm comfortable with the principal's statement that students need to comply with an absolute rule, but that enforcers need wiggle room. If you call the rule absolute, doesn't that just teach students to think of rules -- even so-called absolute ones -- as a means of dishing out arbitrary punishment at the whim of an authority figure? If there is wiggle room, then the rule is not absolute. It might be appropriate to say that touching itself is not a problem, but to enforce rules against such things as bullying, loitering in the halls, distracting other students, and dress code, and noting that monitors will naturally be drawn to the activities of two students who are touching one another, and that any violation of the rules that really are disruptive can lead to a harsher penalty if touching is involved. But my solution may not work for a building housing 1100 tweenagers in a space designed for 850.

The article also refers to different cultural notions of what counts as acceptable personal space.

Still, the fact that these kids even have assigned spaces in the cafeteria suggests that maintaining crowd control is more important to the administrators than teaching socialization. I understand that there are only so many hours in the day and there are probably only a small number of kids who are causing the problems, but "what about socialization" is typically the first question that homeschooling families hear from people with kids in public or private schools.

I grew up in Vienna, and I was bussed right past Joyce Kilmer to a different school. The school's namesake is best known for his poem "Trees."

I haven't the energy to write much more than "I think that I shall never see / A rule so laughably PC."

See also "Fisher v. Lowe 1999."

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"General Secretary Gorbachev, if you seek peace, if you seek prosperity for the Soviet Union and Eastern Europe, if you seek liberalization: Come here to this gate. Mr. Gorbachev, open this gate. Mr. Gorbachev, tear down this wall." --Reagan's 'tear down this wall' speech 20 years later (USA Today | AP)

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June 6, 2007

BioShock

BioShock will be Ken Levine's magnum opus. It will be his career defining game. It's ambitious, unusual and aggressive, mixing the high polish expected of a "next generation" shooter, with equal parts storytelling, politics, and philosophy, all wrapped up in a bloody, underwater, 1940's bow.

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The most prominent character in BioShock -- Andrew Ryan, Rapture's founder -- is an embodiment of a self-centered, free-will political ideology called Objectivism. Objectivism is the brainchild of 1960s author Ayn (rhymes with mine) Rand. She defined it thus: "Man as a Heroic being, with his own happiness as the moral purpose of his life, with productive achievement as his noblest activity and reason his only absolute." Put more simply, an Objectivist says "the world is what it is, my place in it is important, the only way to know anything is to use your own head, and the best political system is one that leaves me the hell alone. "Andrew Ryan is Ayn Rand meets Howard Hughes," explains Levine.

The initial plot of BioShock -- the founding of this utopia -- mirrors the plot (albeit through a glass darkly) of Rand's 1960's epic book "Atlas Shrugged." In "Atlas Shrugged" the worlds elite -- the "atlases" -- stage a minor rebellion and remove themselves to a better place: a valley where they can be free of the eye and hand of the world's governments and those who would leech off their talents. While the rhetoric of Rapture's founder, Andrew Ryan (an anagram of Ayn Rand with an extra "rew" thrown in for obfuscation) sounds like a Randian polemic, his nemesis is ambiguously named "Atlas." To figure out which one is really the good guy or the bad guy, we'll all have to play the game.

BioShock's story -- for those who wish to stop blowing things up to delve into it -- is about translating this Objectivist ideology into the real world. "One of the things that's very appealing about Rand to me, and about Rapture, is at least in the beginning they're driven by reason." Indeed, this is what attracts most people to Objectivism: it's based on rationality above all else. By both highlighting and skewering Objectivism, Levine's on the warpath against zealots. "I'm trying to write about what happens when real people try to do things," he explains. "The characters in Ayn Rand's books are paragons." But paragons aren't real people, and Levine has written his characters to be as real as possible. They may be drawn in broad strokes, but they're human. "Real people aren't perfect. That's the problem with ideologies. Real people carry out ideologies. So even the best of intentions gets screwed up."

To attempt to do this in a game -- not a college art project, but an actual commercial blockbuster game -- is phenomenally ambitious. "You don't elevate the discussion by saying 'listen to me!'" says Levine. "You get it by saying 'look this is awesome, oh and by the way we're also talking about being a human being. We're also talking about power.'" --BioShock (Gamers with Jobs)

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This page is a archive of entries in the Politics category from June 2007.

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