Amusing: October 2007 Archive Page

In a corner of the living room between the couch and the video tape cabinet, my kids keep a huge stash of paper towel rolls, which they use to stage epic battles.

shieldscroll-1FIXED.pl.pngThe Cardboard Tube Fighting League website is annoying since it's mostly made up images... I didn't find any text that I could copy and paste here.


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October 27, 2007

reMIX: Interactive Fiction

Structure, Sign, and Play
An Interactive Fiction by Jason Helms and Jacques Derrida

"There seems to be a voice reverberating around you, but whether its origin is above or below, you are unsure. It speaks in a heavy french accent: "Perhaps something has occurred in the history of the concept of structure that could be called an 'event', if this loaded word did not entail a meaning which it is precisely the function of structural-or structuralist-thought to reduce or to suspect."
The concept is clever, though the implementation is a bit shaky... for example, one room mentions a spiral staircase, but when you type "climb staircase" the game says "You don't see any such thing."

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October 19, 2007

Karolson & Hobshack

Invisible Games:

The Phelps Telegraph Machine (pictured) was at that time in widespread use throughout North America. Oskar Karolson, an operator in rural Ontario, a young-to-middling man of Jewish-Polish extraction with a love of puzzles, who taught the wheat farmers' children mathematics and piano, had had a new Phelps delivered to his remote station sometime early in 1877. The telegraph traffic of dairymen and the odd dentist was low, however, and Oskar had little to do. In his boredom, he reached out across the wires.

[...]

The quiet telegraph upon which so much depended read as follows:

"I am alne. North-fire. South-water. East-earth. West-Air. Cme, fnd me. Execute."

Curiously, when the corresponding Phelps Machine's keys were depressed, a melancholy little melody emerged. The song echoed through Baxter Hobshack's office, and through trial and error, the asthmatic operator managed to return:

"I am cming. Head East in the evening."

Thus began the game of Karolson and Hobshack, in which Hobshack was led through a simple, charming world of Karolson's imagination.
And, yes, I admit, before I blogged this I googled Karolson and Hobshack -- just in case I had actually missed something. Almost as charming is the equally whimsical account of the origin of the Simon game.

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October 19, 2007

Eatmecrunchy

Utterly pointless, and at the same time completely brilliant. You can only eat a few spoonfuls of cereal at a time, so why not keep most of the bowl dry, and soak only a few bites at a time? From eatmecrunchy.com.

CerealBowl.png



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October 12, 2007

Within Range

LibraryGame.png
Can you file books according to the Library of Congress classification system? One of two library games in the Library Arcade, from Carnegie Mellon.

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October 11, 2007

StupidFilter :: Main / FAQ

A project called StupidFilter is trying to weed out stupid internet comments. Hoax? At any rate, it's amusing.
Do you really expect to be able to detect and filter anything that's conceivably stupid?
No, of course not. You'd need real AI for that, and beyond a certain point it's simply subjective; after all, a sufficiently advanced AI would probably filter out the whole of human discourse, which isn't the idea.
So what do you plan to filter?
The idea is that the most egregiously stupid comments will also be the easiest to detect while remaining ignorant of context; comments with too much or too little capitalization, too many text-message abbreviations, excessive use of "LOL," exclamation points, and so on.
How do you rate stupidity?
Since we're trying to build a detailed database that serves as a very verbose example of What Not To Do, we look for comments whose prose style we can point to and say, "I don't even have to understand the content of this comment to know that it's stupid," -- based on the gross prose style alone, its stupidity is self-evident. It is then useful as an example for our parser to integrate into its database of stupidity.

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Wired's gaming blog ponders how one might play an official The Princess Bride game.
Will you have to defend yourself against ROUSes? Perhaps duel against the six-fingered man? Maybe if you collect a certain number of buttercups you unlock a mini game where you have to figure out what the hell Fezzick is saying. We'll see, I suppose.

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