Ethics: October 2007 Archive Page
October 31, 2007
When I was a kid, and I handed my too-heavy-to-carry Halloween bag to my parents...
...did they steal candy from me while I wasn't looking, and stuff the empty wrappers into their pockets?If they did, they certainly didn't confess on their blogs.
Categories:
Current_Events
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Ethics
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Personal
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PopCult
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Weblogs
October 31, 2007
Simpsons Writers Jump Into EA, Rockstar Affair
Next Generation:
"The game begins with Bart wanting to play a game called Grand Theft Scratchy. Of course this is a parody of Grand Theft Auto. And Marge immediately takes it away from him. She tries to clean up the town and stop the game from being distributed in Springfield because Marge is against video game violence. She uses horrific violence to stop video game violence... in a video game... That's called irony. The people who make Grand Theft Auto - they spazzed out like little babies."
October 25, 2007
Watson, DNA Discoverer, Retires After Race Remark
Via Bloomberg:
James Watson, winner of the Nobel Prize as co-discoverer of DNA's molecular structure, said he plans to retire immediately as chancellor of New York's Cold Spring Harbor Laboratory amid a controversy over racial remarks. The lab suspended Watson from his position earlier this month after he questioned the intelligence of Africans during a book tour. Watson announced his decision to retire in an e-mail, which said he would also leave the lab's board.I've blogged about Watson before.
Categories:
Current_Events
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Ethics
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Rhetoric
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Science
A brief MacWord item on Facebook security changes:
Facebook users can now report complaints about pornography, harassment or inappropriate contact either by clicking on links on the Web site or by sending email to the abuse@facebook.com address. The company will respond to these complaints within 24 hours, and it will allow an independent examiner appointed with the approval of the New York AG, to monitor the company's compliance for the next two years.Sounds like Facebook is doing a good job acting on complaints from the wider community (that is, legislators and parents). Thanks for the link, Karissa.
Categories:
Business
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Cyberculture
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Ethics
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Politics
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Social_Software
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Technology
October 15, 2007
Group Plans to Provide Investigative Journalism
The Associated Press and other news syndicates have long made spot news articles generated by local newspapers, available to other publications. Now the NY Times is reporting on a new outlet that will provide original investigative journalism.
As struggling newspapers across the country cut back on investigative reporting, a new kind of journalism venture is hoping to fill the gap.
Paul E. Steiger, who was the top editor of The Wall Street Journal for 16 years, and a pair of wealthy Californians are assembling a group of investigative journalists who will give away their work to media outlets.
The nonprofit group, called Pro Publica, will pitch each project to a newspaper or magazine (and occasionally to other media) where the group hopes the work will make the strongest impression. The plan is to do long-term projects, uncovering misdeeds in government, business and organizations.
Nothing quite like it has been attempted, and despite having a lot going for it, Pro Publica will be something of an experiment, inventing its practices by trial and error. It remains to be seen how well it can attract talent and win the cooperation of the mainstream media.
Categories:
Business
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Ethics
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Journalism
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Media
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Writing
October 10, 2007
Level Up : The Problem (and the Danger) of the Continued Infantilization of Videogames, Part I
Newsweek:
The assumption that all videogames are toys for children rather than entertainment for a variety of different audiences is one of our pet peeves. It may seem innocuous, but it's not only the foundation of continued attempts at the state and national level to regulate the sale and marketing of videogames, it's also an excuse for developers and publishers to coast on the innocuous, the inoffensive and the tried-and-true rather than push the medium forward in multiple directions for multiple audiences--including adults. In other words, it's not just videogame outsiders who hold this belief: many insiders do as well.
Categories:
Cyberculture
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Ethics
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Games
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Journalism
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Psychology
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Rhetoric
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Social_Software
October 9, 2007
Convenience Wins, Hubris Loses and Content vs. Context, a Presentation for Some Music Industry Friends at FISTFULAYEN
A Yahoo! developer reflects on the missed opportunities caused by the economic demands of the recording industry:
If the licensing labels offer their content to Yahoo! put more barriers in front of the users, I'm not interested. Do what you feel you need to do for your business, I'll be polite, say thank you, and decline to sign. I won't let Yahoo! invest any more money in consumer inconvenience. I will tell Yahoo! to give the money they were going to give me to build awesome media applications to Yahoo! Mail or Answers or some other deserving endeavor. I personally don't have any more time to give and can't bear to see any more money spent on pathetic attempts for control instead of building consumer value. Life's too short. I want to delight consumers, not bum them out. If, on the other hand, you've seen the light too, there's a very fun road ahead for us all. Lets get beyond talking about how you get the music and into building context: reasons and ways to experience the music. The opportunity is in the chasm between the way we experience the content and the incredible user-created context of the Web.
Categories:
Business
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Cyberculture
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Ethics
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Technology
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Usability
