Psychology: October 2007 Archive Page

Bill "Calvin and Hobbes" Watterson reviews the new Charles "Peanuts" Schultz biography in the Wall Street Journal.
Lucy, for all her domineering and insensitivity, is ultimately a tragic, vulnerable figure in her pursuit of Schroeder. Schroeder's commitment to Beethoven makes her love irrelevant to his life. Schroeder is oblivious not only to her attentions but also to the fact that his musical genius is performed on a child's toy (not unlike a serious artist drawing a comic strip). Schroeder's fanaticism is ludicrous, and Lucy's love is wasted. Schulz illustrates the conflict in his life, not in a self-justifying or vengeful manner but with a larger human understanding that implicates himself in the sad comedy. I think that's a wonderfully sane way to process a hurtful world. Of course, his readers connected to precisely this emotional depth in the strip, without ever knowing the intimate sources of certain themes. Whatever his failings as a person, Schulz's cartoons had real heart.

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Josh Olsson relates a fascinating tale of internet deception in the LA Weekly.
"Audrey, this is Harlan Ellison. It's imperative that I talk to you and Tania as soon as possible about Josh. I'm very worried. Tania's on her way to your house right now, and I'd like the two of you to come here."

Audrey asks if she can bring her friend Janna, and Harlan says no.

Audrey asks if she can bring her new puppy, and Harlan says no. You don't argue with Harlan Ellison; she says yes.

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Newsweek:
The assumption that all videogames are toys for children rather than entertainment for a variety of different audiences is one of our pet peeves. It may seem innocuous, but it's not only the foundation of continued attempts at the state and national level to regulate the sale and marketing of videogames, it's also an excuse for developers and publishers to coast on the innocuous, the inoffensive and the tried-and-true rather than push the medium forward in multiple directions for multiple audiences--including adults. In other words, it's not just videogame outsiders who hold this belief: many insiders do as well.

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This page is a archive of entries in the Psychology category from October 2007.

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