Social_Software: November 2007 Archive Page

Ars Technica:
Earlier this month, Pennsylvania's Express-Times reported on a local school librarian who put up her own "Just Say No to Wikipedia" signs in the computer lab. The entire Warren Hills Regional School District in New Jersey has also blocked access from all school computers. The basic problem, according to officials, is that Wikipedia's unverified accuracy and ease of use are making it too tempting for students to use as a primary source.

Wikipedia officials certainly don't dispute that characterization and have never held the site up as a tool for academic work, except as a jumping-off point. But the New Jersey response is interesting in that it represents an extreme response to the problem.

Perhaps it's a necessary one, though. I checked in with my wife, a college professor who assigns plenty of papers to her students. Despite an unceasing stream of comments about how Wikipedia cannot be used as a scholarly source, students without fail will use it every semester and cite it in their work, even in upper-level classes. The site is just so easy to use that the temptation to do so can be overwhelming... especially when it's 1 AM and the library has closed.
Students are still citing Wikipedia even after the professor says it's not an acceptable source? If the students are simply dropping off their papers on the last day of class, and they have no chance to get feedback or correct their mistakes, then it's no wonder that each new set of students will make the same mistakes.

But if the same students keep doing it, perhaps that needs to add a homework assignment where students have to submit their sources two weeks before the paper is due, so that students who bomb that assignment have time to learn what other sources are available.

Many students have heard their teachers warn them against using the site, but only after I show them how easy it is to edit an article, and they realize that they, too, could add whatever they want, does it really sink in that they have to be critical about what they read (not just on Wikipedia, but everywhere).

Banning the site deprives them of the chance to learn that lesson.

As preparation for writing a traditional research paper, students could add to the Wikipedia entry for their school or community, or they could look for other acceptable sources and add them to the Wikipedia entry.

When students are writing about some areas of popular culture, culture, user-authored sites such as Wikipedia and Urbandictionary, or game databases like MobyGames are actually far more useful than academic sources (which take months or even years to appear).   

Regardless of the subject, a reading assignment could involve reading a discussion about "neutral point of view" or "notability" in a contested article, so that students can see for themselves just how knowledge is constructed in Wikipedia. They could compare the "neutral" Wikipedia article to a pair of articles that argue "for" or "against" a particular interpretation

Categories: , , , ,
This story brings Facebook shaming to another level.
It tells the story of an intern at a bank who emails his bosses about needing to take a day off work in October to take care of some family business in New York City. But his bosses discover a picture of him at a party in Worcester, Massachusetts, uncovering his duplicity. Worse, his boss attach ed the picture to a response email to him and BCC the entire North American staff of the bank. And, even worse, in the picture the intern--a young man named Kevin--is dressed a fairy--complete with green wings and a star-tipped wand. "Nice wand," the boss adds in his email.

Categories: , , , ,
Uh, no, it doesn't.

Interesting rhetoric, via YouTube. It re-mediates an animation that takes far too long to load, which is credited to Vishal Agarwala, who is apparently an undergraduate at the University of Florida.

The presentation is a useful tool for informing young people exactly why Facebook works so hard to get young people to love Facebook. A call for action, it is naive (right up there with the perennial freshman comp thesis statement, "Advertisers should stop hurting women's self-esteem by publishing images of idealized women"), and when judged by the standards of journalism, it is alarmist and one-sided.

Yes, young people should know why corporations want their personal information.

Sorry, but you can't put the real you on Facebook if you want to protect your privacy.

Categories: , , , , , ,
November 19, 2007

The Laptop Club

An excerpt from a story about The Laptop Club, a group of kids who crafted their own laptops from construction paper.

Name: Mandy
Age: 8 How often do you use a computer? Five times a week.
What do you like to do when you're using a computer? Play games and write stories and poems.
What will computers look like in the future? Well you see, if we had whole days to work on it, and bigger paper, I think we could make it way more detailed.
Who is better at using a computer, you or your parents? Games + me = good. Parents + trying = bad. I am better at using games and if you guys try them, you get crushed.
[ After being told this interview would be published on the internet ] "I'm going to be popular! I should make a blog button, right now."

Categories: , , ,
Someone bought a collection of old slides from a second-hand shop, scanned them and posted them online, then got in touch with the photographer -- who had tossed them into a trash bin 30 years ago.
I was an artist in Vietnam and served with the Department of Information, Mac Headquarters. During my time there I shot hundreds, if not thousands, of 35 mm slides and photos. Years ago we moved from Siloam Springs Akansas to Hawaii. I had boxes and boxes of slides, photos etc. I had all this stuff in storage for years and upon moving decided it was time to move on and get rid of it. I tossed all the slides and numbers of photos in a dumpster by the alley of our old business - Grantree & HIll Gallery and Framing in Siloam Springs. You are the second person to contact me that purchased slides at an antique shop in Arkansas. She was a professional photographer and appreciated my work also. It seems someone had to climb into the dumpster, sort them out and then sell them to a shop where you and others purchased. What a story. I appreciate your interest and my time in Vietnam was needless to say a life experience.

Categories: , , , ,
November 9, 2007

the page of only weblogs

According to Rebecca Blood, in early 1999, Jesse James Garrett posted a list of 23 web sites that posted links and brief commentary. The Wayback machine's archive of Garrett's site returns this list from early 2000.

bradlands
bump
camworld
flutterby
genehack
gulker
hack the planet
honeyguide
jjg.net infosift
linkwatcher metalog
ltseek
macronin
nowthis
obscure store
peterme
psyberspace
rasterweb
rc3.org
researchbuzz news
robot wisdom
scripting news
windowseat
whump.com more like this
It might be interesting to see what happened to each of these sites.  When I started blogging later in 1999, I hadn't heard of a single one of these, though I was very familiar with the genre of what was then called the "list of links."  In February of 1998, while working at the University of Toronto' s Engineering Writing Centre, I urged web authors to "Annotate Your Lists of Links."   Later that same year, one of the e-school staff members e-mailed me a link to Arts & Letters Daily, which was precisely that -- an annotated list of links, carefully selected and always worth visiting. 

When I first started blogging in the spring of 1999, I closely copied the format of A&L Daily, which used multiple columns, did not date its entries, and used "[more]" as the link. (I first dated an entry on July 20, 1999, because I was writing about the 1969 moon landing, and I wanted to emphasize that the event took place exactly 30 years earlier, and I've dated every entry since then -- about 5500 separate entries.)

Arts & Letters Daily, which did not focus on technology issues, was not on the early 1999 list of 23 sites that have become accepted as the canonical list of early blogs. There must have been many, many other sites that were not part of this particular subnetwork; I seem to remember Blood's claims that

Before the weblog genre had a name (the term "weblog" was coined by Jorn Barger, 10 years ago next month... his site, "robotwisdom," is one of the canonical 23), home pages had guest books, web-based discussion boards had postings and threads, and in the pre-Google days when new content was hard to find on the web, a "What's New?" page (with a collection of short links) was an important part of large, active websites.  Many sites featured a "link of the day" or a "link of the week," though you often had to click the link to find out what was on the other end.  Dating from about 1995 was the concept of the "Web Ring," which was a standard interface that webmasters put on their home pages, with "next" and "previous" links that went offsite, to other pages in the "ring" (populated by a centrally-hosted database). 

After Googling for a bit, I just learned that the Web Ring concept was invented by Sage Weil, apparently in May 1994. In 1995, he started a company that was eventually bought out by GeoCities, which was in turn bought by Yahoo!  I remember now that the Yahoo! Webrings was a bit controversial, since Yahoo! didn't implement all the features of the original WebRing concept, though recently a Webring 2.0 concept was spun off from Yahoo!

One final note... an undergraduate student of mine, Kirsten Schubert, wrote a term paper on weblogs in 2002, which was well before there was any published scholarship on the subject. It's a good time capsule of what was available at the time -- general articles on hypertext rhetoric and digital authorship. (When teaching that class, I hadn't yet come across Mortensen and Walker's 2002 article, Blogging Thoughts -- the first academic essay focusing on blogs.)

Categories: , , , , , ,
WCBS-TV:
The spam scam involves users unknowingly sending their MySpace friends e-mails and posting comments on their profiles that plug a ploy for the supposedly free gift card that they'll never actually see, touch, or spend.

In fact, to lead the younger members on, the ads are written in "kids-speak." One such posting starts off by telling the victim, "Hey dude, check it out! You ain't gunna believe this!"

[...]

"It is an epidemic on MySpace," PC Magazine Executive Editor Jeremy Kaplan tells wcbstv.com. "It is a big problem particularly because of the pervasiveness of MySpace. If you're in junior high, high school, college -- half the world seems to have MySpace pages -- so the younger you are, the more frequently you use it and the more likely you are to encounter this thing. It is a huge problem."

Categories: , , , ,
Dana Gioia, chairman of the National Endowment for the Arts, spoke at Stanford last June:
Entertainment promises us a predictable pleasure--humor, thrills, emotional titillation, or even the odd delight of being vicariously terrified. It exploits and manipulates who we are rather than challenges us with a vision of who we might become. A child who spends a month mastering Halo or NBA Live on Xbox has not been awakened and transformed the way that child would be spending the time rehearsing a play or learning to draw.

If you don't believe me, you should read the statistical studies that are now coming out about American civic participation. Our country is dividing into two distinct behavioral groups. One group spends most of its free time sitting at home as passive consumers of electronic entertainment. Even family communication is breaking down as members increasingly spend their time alone, staring at their individual screens.

The other group also uses and enjoys the new technology, but these individuals balance it with a broader range of activities. They go out--to exercise, play sports, volunteer and do charity work at about three times the level of the first group. By every measure they are vastly more active and socially engaged than the first group.
Hmm... multiplayer online games do involve social skills, teamwork, leadership, and many other things that I would consider a social activity, rather than passive entertainment.  The culture of gaming is a spectrum, like all cultures.  It includes those who sit slack-jawed before the screen for hours, mesmerized by bits; but it also includes those who trade tips and write reviews online, and those who write fan fiction, remix videos, or teach themselves 3D design so that they can build their own game levels. The child who, inspired by an encounter with a computer game, spends a month learning how to draw with a 3D design tool can be awakened and transformed as much as a child who spends a month drawing with pen and pencil. 

But I do share Gioia's humanistic assumption that technology is best understood and most welcome as one element of a rich and diverse society, rather than a replacement for human interaction.

Thanks, Mike, for the e-mail.

Categories: , , , , , , , ,

Categories: , , , , , ,
Jessica Mintz writes of University of Washington-Bothell professor Martha Groom's Wikipedia assignment:
"I would find these things on Wikipedia," she said, and would think, "Gosh, this is awfully thin here. I wonder if my students could fill this in?"

Wikipedia has been vilified as a petri dish for misinformation, and the variable accuracy of its articles is a point Groom readily concedes. Since the advent of the Web, she said, the quality of sources students cite has deteriorated.

For her students, the Wikipedia experiment was "transformative," and students' writing online proved better than the average undergrad research paper.

Knowing their work was headed for the Web, not just one harried professor's eyes, helped students reach higher - as did the standards set by the volunteer "Wikipedians" who police entries for accuracy and neutral tone, Groom said.

The exercise also gave students a taste of working in the real world of peer-reviewed research.

Categories: , , , ,

About this Archive

This page is a archive of entries in the Social_Software category from November 2007.

Social_Software: October 2007 is the previous archive.

Social_Software: December 2007 is the next archive.

Find recent content on the main index or look in the archives to find all content.

Powered by Movable Type 4.1