Art: December 2007 Archive Page


The new clip improves on last night's version, I've added blinking eyes, improved the nose glowing effect, and moved one of the legs a bit.

Update: Here's the file if you'd like to use it.

Reindeer.blend

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Reindeer1.png
I've been using Blender3D for about two years now. Here's a little Christmas animation I whipped up.

That's supposed to be sparkly glowy things coming from his shiny nose, but it looks more like a puff of breath. I'm pleased with the head motions. I've got the eyes rigged up so they can blink and track an object, and I've got the two front legs rigged. I'll probably try to rig the other legs and do a simple walking animation, but I'm through for the day.


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December 8, 2007

Frotzophone

Adam Parrish:
The Frotzophone is an interface for making music with interactive fiction. The topography simulated in the game is used to generate sound, as is the player's path through the game. A Frotzophone "performance" looks just like playing a text adventure; but in addition to playing a game, you're also playing music. Here's a sample of the Frotzophone's audio output. This sample was generated from playing the first part of Zork I--up until I got killed by the troll. Download the full track here (2'12", 192kbps MP3).

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This page is a archive of entries in the Art category from December 2007.

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