Cyberculture: February 2008 Archive Page

Stephanie Rosenbloom, NYT:

Research shows that among the youngest Internet users, the primary creators of Web content (blogs, graphics, photographs, Web sites) are not misfits resembling the Lone Gunmen of "The X Files." On the contrary, the cyberpioneers of the moment are digitally effusive teenage girls.

"Most guys don't have patience for this kind of thing," said Nicole Dominguez, 13, of Miramar, Fla., whose hobbies include designing free icons, layouts and "glitters" (shimmering animations) for the Web and MySpace pages of other teenagers. "It's really hard."

[...]

Teasing out why girls are prolific Web content creators usually leads to speculation and generalization. Although girls have outperformed boys in reading and writing for years, according to the National Center for Education Statistics, this does not automatically translate into a collective yen to blog or sign up for a MySpace page. Rather, some scholars argue, girls are the dominant online content creators because both sexes are influenced by cultural expectations.

"Girls are trained to make stories about themselves," said Pat Gill, the interim director for the Institute for Communications Research and an associate professor of gender and women's studies at the University of Illinois at Urbana-Champaign.

After work today, I stopped by the house of a colleague who had asked me to teach her about blogging.  Her eighth-grade daughter watched and kept nodding, nodding while I talked about the various options. She sparkled with happiness when I showed her where the style settings were, and urged her mother to start personalizing the blog right away. She already knows how to do HTML, and even knew about cascading style sheets. I was impressed!

As I was getting ready to go home, she pointed to a huge professional photograph of a ballerina hanging over the computer and said "That's me!"  The young lady had danced the role of Clara in The Nutcracker this Christmas, and the photo was taken for the lobby display.

I wonder whether boys are more likely to contribute to message boards... I haven't read this Pew study yet, I've got some other things on my plate I'll have to do first, but I always find the Pew reports insightful.


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Greg Costikyan on Play This Thing!

A review is a buyer's guide. It exists to tell you about some new product that you can buy, and whether you should or should not buy it. A good review goes beyond that, and suggests who should buy it, since not everyone enjoys everything. (E.g., A romance novel may be very fine of its kind, but is quite unlikely to appeal to me, since it is not a genre I enjoy.) 

Thus, Ebert is, ultimately, a reviewer; the net result of his discussion of a work is a thumbs-up or thumbs-down. Mind you, he is also an informed and intelligent watcher of film, and his discussion of a movie frequently veers in the direction of criticism; but he is not being paid to write critical works. Pauline Kael was. 

Criticism is an informed discussion, by an intelligent and knowledgeable observer of a medium, of the merits and importance (or lack thereof) of a particular work. Criticism isn't intended to help the reader decide whether or not to plunk down money on something; some readers' purchase decisions may be influenced, but guiding their decisions is not the purpose of the critical work. Criticism is, in a sense merely "writing about" -- about art, about dance, about theater, about writing, about a game--about any particular work of art. How a critical piece addresses a work, and what approach it takes, may vary widely from critic to critic, and from work to work. There are, in fact, many valid critical approaches to a work, and at any given time, a critique may adopt only one, or several of them.
One of the first things I do in my Video Game Culture and Theory course is have students compare a games magazine review with a "new games journalism essay" (in order to get them to realize how much else there is to write about besides simply reviewing the game for a person who has never played it).  I then introduce games scholarship, and have students write their own academic research paper on games.  The first time I taught this course, in 2006, there was plenty of scholarship of the kind Costikyan calls for, and when I taught it again in 2008, there was so much that perhaps next year I will demote the importance of "new games journalism" and jump right into the criticism.


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February 23, 2008

Retro Sabotage - True Self

Retro Sabotage remixes Pac-Man.  Lots more where that came from.

Via MetaFilter.


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Lisa Zyga, Physorg.com:
The tattoo display: quotWaterproof and powered by pizza.quotThe basis of the 2x4-inch "Digital Tattoo Interface" is a Bluetooth device made of thin, flexible silicon and silicone. It´s inserted through a small incision as a tightly rolled tube, and then it unfurls beneath the skin to align between skin and muscle. Through the same incision, two small tubes on the device are attached to an artery and a vein to allow the blood to flow to a coin-sized blood fuel cell that converts glucose and oxygen to electricity. After blood flows in from the artery to the fuel cell, it flows out again through the vein.

On both the top and bottom surfaces of the display is a matching matrix of field-producing pixels. The top surface also enables touch-screen control through the skin.
Thanks for a very creepy link, Josh.

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The BBC appended this to its coverage of the Mexico City explosion:

Are you in Mexico City? Were you in the area when the explosion happened? Send us your comments using the form below:

Send your pictures to yourpics@bbc.co.uk or text them to +44 7725 100 100. If you have a large file you can upload here. Read the terms and conditions

At no time should you endanger yourself or others, take any unnecessary risks or infringe any laws.


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I just noticed that Google Maps has added Greensburg to its street view service. How long has this been available?  Here's a look up Seton Hill's lovely sycamore-lined driveway.

View Larger Map

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Yahoo (AP):
"Microsoft's consistent belief has been that the combination of Microsoft and Yahoo! clearly represents the best way to deliver maximum value to our respective shareholders, as well as create a more efficient and competitive company that would provide greater value and service to our customers," Ballmer wrote.
It has been years since I've taken Yahoo! seriously, but this is still chilling. Diversity keeps cyberspace healthy. Monopoly reduces freedom.

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About this Archive

This page is a archive of entries in the Cyberculture category from February 2008.

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