Current_Events: April 2008 Archive Page
Guardian:
I watch very little TV. My local library has DVDs of the original Star Trek, but each time I pick one up to look at it, I think to myself, will I really have time to watch it? Then I put it back.
Oh, well. Still, it's good to see how much science-fiction there is out there -- very different from the way things were in the 70s when I became a fan. If there had been this much good SF on TV back then, I probably wouldn't have started reading Lester Del Rey and Larry Niven books as a tween.
First Battlestar Galactica was reinvented as a must-watch TV show and clever allegory for US foreign policy post-9/11. Then the Doctor returned from Gallifrey to make sci-fi cool and revive mainstream family viewing. Now Sky One is hoping to continue the successful reinvention of the genre with a multimillion-pound remake of the 1970s British favourite Blake's 7.My wife introduced me to Blake's 7 while we were dating. The last few seasons were weaker than the first, but there were quite a number of stand-out episodes that have stayed with me over the years.
I watch very little TV. My local library has DVDs of the original Star Trek, but each time I pick one up to look at it, I think to myself, will I really have time to watch it? Then I put it back.
Oh, well. Still, it's good to see how much science-fiction there is out there -- very different from the way things were in the 70s when I became a fan. If there had been this much good SF on TV back then, I probably wouldn't have started reading Lester Del Rey and Larry Niven books as a tween.
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The abstract from a psychology conference presentation that argues World of Warcraft lowers the anger levels of players is getting a lot of attention online. The term "sex" (which appears in the title paired with "violence") seems to mean "gender" in the abstract, so the title may be a bit misleading. I haven't heard from anyone who attended the conference presentation, and neither have I read the full study.
Sex and violence and playing games: reduced levels of anger after violent online play
Jane Barnett, Mark Coulson, Nigel Foreman, Middlesex University
Objectives: This study had two main aims. First, to explore the types of anger-causing scenarios experienced when playing WoW. Second, to identify the state emotions experienced before and after the anger-causing scenarios, as a function of sex and personality.
Design: Male and female WoW players (aged between 12 and 83 years) provided examples of anger-causing scenarios they experienced while playing the game (these scenarios formed the World of Warcraft Questionnaire: WoWQ). These scenarios plus other questionnaires examining anger, aggression, and personality, were administered as an online survey. Respondents completed state and trait mood measures, played WoW for a minimum of two hours, and then completed the state measures again. Participants also reported situations ingame that had made them feel angry or aggressive.
Method: Participants were recruited using the official WoW gaming forums. The forum post provided players with a link that took them to the introductory page of the survey. The final number of respondents was 292.
Results: Principal components analyses found a structure identifying four main anger-causing themes in WoW. Correlational and regression analyses examined the relationships between these WoW scenarios, and the emotional and personality constructs of participants. Mixed ANOVAs examined differences between male and female state moods before and after playing WoW. Results suggest that although online gamers are more likely to feel calm or tired after playing, the post-WoW mood state is dependent on sex, age, and personality.
Conclusions: The identification of a specific gamer personality type helped to outline the possible benefits and risks of these individuals who play video games. A standardised questionnaire was developed to examine the concepts investigated in this research, i.e. how anger and aggression vary as a function of personality, sex, and age, in gamers and non-gamers. This study improved the understanding of and the ability to respond effectively to public health threats that arise from playing computer games, and encouraged more responsible communication regarding these issues.
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April 6, 2008
Couple Sues Google Over "Street View"
The Smoking Gun has this snarky story... I've changed the inline links so that they point to The Smoking Gun, rather than to the photos the article mentions about):
A Pittsburgh couple is suing Google for invasion of privacy, claiming that the web giant's popular "Street View" mapping feature has made a photo of their home available to online searchers. Aaron and Christine Boring accuse Google of an "intentional and/or grossly reckless invasion" of their seclusion and privacy since they live on a street that is "clearly marked with a 'Private Road' sign," according to a lawsuit the couple filed this week in Allegheny County's Court of Common Pleas. A copy of the April 2 complaint can be found below. According to the Borings, they purchased their Oakridge Lane home in late-2006 for "a considerable sum of money," noting that a "major component of their purchase decision was a desire for privacy." But when Pittsburgh was added last October to the roster of cities covered by Google's "Street View" feature, the Borings allege, their "private information was made known to the public," causing them "mental suffering" and diminishing the value of their home (which cost the couple $163,000, according to property records). The Borings are seeking in excess of $25,000 in damages and want a court order directing Google to destroy images of their home. Click here for some photos of the Boring property, which is now even easier to locate via Google Maps, since the plaintiffs included their home address on the lawsuit's first page. And while they are litigating, perhaps the Borings should consider suing Allegheny County's Office of Property Assessments, which includes a photo of their home (which was built in 1916 and sits on 1.82 acres) on its web site. Here's a screen grab. (8 pages)
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