Social_Software: April 2008 Archive Page
Making Wikis Work for Scholars
"Information on computer science subjects in Wikipedia is likely to be accurate and informative, often using unique resources to illustrate concepts that are not available to print media," wrote de Medeiros in an e-mail. "This probably derives from the fact that computer scientists use the computer as their main form of access to scientific articles and journals, that they take advantage of electronic forms to disseminate their research, including instructional materials in various formats. Researchers and educators of high caliber are probably behind most Wikipedia articles in computer science."
In all likelihood, tech-savvy scholars are among those keeping such isolated corners in the digital stacks of Wikipedia relevant, up to date and accurate. For computer science, especially, many topics on Wikipedia are in a form polished and accessible enough to assign to students as reading, and the subjects aren't controversial in a way that would inspire the sort of back-and-forth citation wars that cause some articles to fluctuate wildly between competing versions. But other topics get assigned from Wikipedia as well -- not least in courses about digital culture itself.
Confirmed Guests @ ROFLCon
Writing, Technology and Teens
Most teenagers spend a considerable amount of their life composing texts, but they do not think that a lot of the material they create electronically is real writing. The act of exchanging emails, instant messages, texts, and social network posts is communication that carries the same weight to teens as phone calls and between-class hallway greetings.... Yet despite the nearly ubiquitous use of these tools by teens, they see an important distinction between the "writing" they do for school and outside of school for personal reasons, and the "communication" they enjoy via instant messaging, phone text messaging, email and social networking sites.
Of Hitchhikers, Hard Drives, and Happenstance
Imagine that, since 2003, you've taught journalism and new media courses, in which you have introduced students to weblogs and interactive fiction (among other topics, of course).
Recently, after about five years of on-and-off research, you published an article that included archival material about the first interactive fiction game, Colossal Cave Adventure. Thanks to the kindness of innumerable e-mail contacts, you have been able to study the source code -- recovered from a 30-year-old backup tape -- that had been considered lost.
Imagine that you're now in the middle of teaching a unit on the materiality and persistence of digital culture, to a class that consists mostly of upper-level journalism students who have been blogging academically for years. You've recently assigned Espen Aarseth's close reading of Infocom's interactive fiction work Deadline, and you just finished going through Matt Kirchenbaum's detailed forensic analysis of a 5 1/4 floppy disk containing the interactive fiction game Mystery House.
And imagine that someone (not you) gets ahold of some archival material from Infocom. More than just some archival material, a complete copy of the company's networked hard drive, bristling with e-mails, production notes, source code, and demo files.
Continue reading Of Hitchhikers, Hard Drives, and Happenstance.
Forum Refereee!
The problem with a "what do you think about this", or the hardest portion, is listening to what people say and then waiting until it's all died down to give a summary thanks and move on. Fulop instead begins a conversation and ultimately a quasi-interview/roundtable masquerading as a poll.
A web-based forum (in this case, AtariAge) is no longer imbued with the limitations of bulletin board systems; multiple simultaneous posters are a breeze, images can be embedded into discussions, and the software allows for instantaneous restructuring of the postings to satisfy a linear or threaded regard. While in many ways this is a positive set of innovations, it also brings along with it potential for flamewars and flare-ups to immediately consume the parties involved. There is no waiting period. There is an abundance of meta-discussion due to the non-scarce resource of access. There is a lower barrier to entry with commercial and societal interests in lowering the barrier even further. This is the modern environment and it's the way it is.
So saying that there were an average of 4.4 posts an hour is not all that helpful, in fact; you have no idea of the distribution of the messages. Since people can be writing multiple additions simultaneously, the forum can actually "breathe" in a manner not unlike a bellows or chamber in an engine; with posts queuing up in great numbers and blasting across the message base in waves.
How to write 200,000 books, with a computer's help
Parker has generated more than 200,000 books, as an advanced search on Amazon.com under his publishing company shows, making him, in his own words, "the most published author in the history of the planet." And he makes money doing it.
Among the books published under his name are "The Official Patient's Sourcebook on Acne Rosacea" ($24.95 and 168 pages long); "Stickler Syndrome: A Bibliography and Dictionary for Physicians, Patients and Genome Researchers" ($28.95 for 126 pages); and "The 2007-2012 Outlook for Tufted Washable Scatter Rugs, Bathmats and Sets That Measure 6-Feet by 9-Feet or Smaller in India" ($495 for 144 pages).
But these are not conventional books, and it is perhaps more accurate to call Parker a compiler than an author. Parker, who is also the chaired professor of management science at Insead (a business school with campuses in Fontainebleau, France, and Singapore), has developed computer algorithms that collect publicly available information on a subject -- broad or obscure -- and, aided by his 60 to 70 computers and six or seven programmers, he turns the results into books in a range of genres, many of them in the range of 150 pages and printed only when a customer buys one.
Tranquility Lost: That Bottom Junk
Now, instead of a website having the normal "E-mail this article"; "Print this article"; and the occasional "Digg this article" link, it's got a slew of other services. You have the option to "FARK" something, "StumbleUpon" something, or "Redd" something.
Because no service is emerging as the clear victor (and other services keep cropping up), websites are forced to include everyone out of fairness. Sites are going to such extremes that they can no longer fit all the little icons along the bottom, causing them to include the "more..." button. Not only is it all confusingly unnecessary, but it's also ugly design-wise since not every logo is of the same quality. The Del.icio.us logo is hideous, especially next to the Facebook or Digg logos; the same goes for Fark. Media websites that feature large amounts of articles and features aren't always going for the most aesthetic design, but junking it up further with all these little icons (not to mention the ridiculous amount of comments at the bottom of every article) is just a mess.
Sex and violence and playing games: reduced levels of anger after violent online play
Jane Barnett, Mark Coulson, Nigel Foreman, Middlesex University
Objectives: This study had two main aims. First, to explore the types of anger-causing scenarios experienced when playing WoW. Second, to identify the state emotions experienced before and after the anger-causing scenarios, as a function of sex and personality.
Design: Male and female WoW players (aged between 12 and 83 years) provided examples of anger-causing scenarios they experienced while playing the game (these scenarios formed the World of Warcraft Questionnaire: WoWQ). These scenarios plus other questionnaires examining anger, aggression, and personality, were administered as an online survey. Respondents completed state and trait mood measures, played WoW for a minimum of two hours, and then completed the state measures again. Participants also reported situations ingame that had made them feel angry or aggressive.
Method: Participants were recruited using the official WoW gaming forums. The forum post provided players with a link that took them to the introductory page of the survey. The final number of respondents was 292.
Results: Principal components analyses found a structure identifying four main anger-causing themes in WoW. Correlational and regression analyses examined the relationships between these WoW scenarios, and the emotional and personality constructs of participants. Mixed ANOVAs examined differences between male and female state moods before and after playing WoW. Results suggest that although online gamers are more likely to feel calm or tired after playing, the post-WoW mood state is dependent on sex, age, and personality.
Conclusions: The identification of a specific gamer personality type helped to outline the possible benefits and risks of these individuals who play video games. A standardised questionnaire was developed to examine the concepts investigated in this research, i.e. how anger and aggression vary as a function of personality, sex, and age, in gamers and non-gamers. This study improved the understanding of and the ability to respond effectively to public health threats that arise from playing computer games, and encouraged more responsible communication regarding these issues.
Fun with Shoots and Leaves
I can't even believe how interesting a book on punctuation can be. I'm learning - AND HAVING FUN TOO! Look at that, I'm having so much fun that I caps-locked. --Jessie
Alright here it goes... I, STEPAHNIE MARIE WYTOVICH, ADMIT TO LIKING THIS BOOK. Gah. Ok I guess I feel a little better now. -- Stephanie
I won't deny it, I'm afraid of the exclamation mark. I have been going to therapy and I've made improvements, but I'm still a little!-phobic. Exclamation marks are so strong! -- Erica
I have to say I like ellipsis because, the other reason they are used is to trail off in an intriguing manner.... -- Tiffany
I use italics way too much. -- Lauren
Punches Flew; Camera Rolled
Lindsay's father said the teens attacked her to make a video that might become popular on YouTube, the video-sharing Web site. But the mother of one of the girls arrested said Lindsay had provoked the other teens by threatening and insulting them on the MySpace social-networking Web site.Teenagers use social networking websites. Teenagers commit crimes. As more teens use social networking websites, more teens who use social networking websites will commit crimes. No matter who started what, nobody deserves to be beaten up for a half hour. But look on the bright side... thanks to the hubris of whoever posted the video to YouTube, the lawyers for the defense will have a much, much harder time in court.
Military Report: Secretly 'Recruit or Hire Bloggers'
Since the start of the Iraq war, there's been a raucous debate in military circles over how to handle blogs -- and the servicemembers who want to keep them. One faction sees blogs as security risks, and a collective waste of troops' time. The other (which includes top officers, like Gen. David Petraeus and Lt. Gen. William Caldwell) considers blogs to be a valuable source of information, and a way for ordinary troops to shape opinions, both at home and abroad.
This 2006 report for the Joint Special Operations University, "Blogs and Military Information Strategy," offers a third approach -- co-opting bloggers, or even putting them on the payroll. "Hiring a block of bloggers to verbally attack a specific person or promote a specific message may be worth considering," write the report's co-authors, James Kinniburgh and Dororthy Denning.
Couple Sues Google Over "Street View"
A Pittsburgh couple is suing Google for invasion of privacy, claiming that the web giant's popular "Street View" mapping feature has made a photo of their home available to online searchers. Aaron and Christine Boring accuse Google of an "intentional and/or grossly reckless invasion" of their seclusion and privacy since they live on a street that is "clearly marked with a 'Private Road' sign," according to a lawsuit the couple filed this week in Allegheny County's Court of Common Pleas. A copy of the April 2 complaint can be found below. According to the Borings, they purchased their Oakridge Lane home in late-2006 for "a considerable sum of money," noting that a "major component of their purchase decision was a desire for privacy." But when Pittsburgh was added last October to the roster of cities covered by Google's "Street View" feature, the Borings allege, their "private information was made known to the public," causing them "mental suffering" and diminishing the value of their home (which cost the couple $163,000, according to property records). The Borings are seeking in excess of $25,000 in damages and want a court order directing Google to destroy images of their home. Click here for some photos of the Boring property, which is now even easier to locate via Google Maps, since the plaintiffs included their home address on the lawsuit's first page. And while they are litigating, perhaps the Borings should consider suing Allegheny County's Office of Property Assessments, which includes a photo of their home (which was built in 1916 and sits on 1.82 acres) on its web site. Here's a screen grab. (8 pages)
How Your Creepy Ex-Co-Workers Will Kill Facebook
Imagine how creepy it would be to wander into a co-worker's cubicle and discover the wall covered with tiny photos of everyone in the office, ranked by "friend" and "foe," with the top eight friends elevated to a small shrine decorated with Post-It roses and hearts. And yet, there's an undeniable attraction to corralling all your friends and friendly acquaintances, charting them and their relationship to you. Maybe it's evolutionary, some quirk of the neocortex dating from our evolution into social animals who gained advantage by dividing up the work of survival but acquired the tricky job of watching all the other monkeys so as to be sure that everyone was pulling their weight and not napping in the treetops instead of watching for predators, emerging only to eat the fruit the rest of us have foraged.

