May 2008 Archive Page
Senior High
Part one
Fast times at Senior High
The cliques, the gossip, the hot guy with a car: A retirement home is Grade 10 all over again, but here the new kids are pushing 90.
Part two
Mean Girls, but with walkers
Being the newbie is never easy, even when the cool kids snubbing you are in their 80s. Your clothes, your finances, your romances - they're all grist for the gossip mill
Part three
Looking for love, or ...
The equipment may be rusty, but you can still get lusty. And the desire for companionship never fades.
Part four
The fuss over food
Keeping control over body and mind is tough when you live in a retirement home, right down to having to eat whatever's put in front of you
Part Five
Amid loss, striving for life
Only survivors make it this far, and they are determined to keep going. They share their strength and hope with reporter Rebecca Dube and photographer Kevin Van Paassen
Why typewriters beat computers
Mrs Huggins tried using a computer about 15 years ago and the memory is still raw. "I had four pages of instructions I had to learn, to send [my previous employers] the stories. Then the blooming thing blew up and they told me that it was my fault, and it wasn't, it just burnt out."
She says she can produce her stories at least as quickly as her rivals, because the risk of technical failure is virtually nil - she keeps a spare typewriter at hand - and because the typewriter encourages her to get the story right first time.
This may sound like an impossibly Spartan ideal, where cut and paste is done with scissors and glue, and deleted words remain on the page as angry little blobs. But for some left jaded and distracted by their smarty-pants computers, it is tempting.
The writer Will Self is a convert. He went back to using a manual typewriter several years ago. "I think the computer user does their thinking on the screen, and the non-computer user is compelled, because he or she has to retype a whole text, to do a lot more thinking in the head," he said in a recent interview.
Rage against the machines
When Mogwai isn't online, he's called Adam Brouwer, and works as a civil servant for the British government modelling crisis scenarios of hypothetical veterinary disease outbreaks. I point out to him a recent article in the Harvard Business Review, billed under the line "The best sign that someone's qualified to run an internet startup may not be an MBA degree, but level 70 guild leader status." Is there anything to this? "Absolutely," he says, "but if you tried to argue that within the traditional business market you would get laughed out of the interview." How, then, does he explain his willingness to invest so much in something that has little value for his career? He disputes this claim. "In Warcraft I've developed confidence; a lack of fear about entering difficult situations; I've enhanced my presentation skills and debating. Then there are more subtle things: judging people's intentions from conversations, learning to tell people what they want to hear. I am certainly more manipulative, more Machiavellian. I love being in charge of a group of people, leading them to succeed in a task."
It's an eloquent self-justification--even if some, including Adam's partner of the last ten years, might say he protests too much. You find this kind of frank introspection again and again on the thousands of independent websites maintained by World of Warcraft's more than 10m players. Yet this way of thinking about video games can be found almost nowhere within the mainstream media, which still tend to treat games as an odd mix of the slightly menacing and the alien: more like exotic organisms dredged from the deep sea than complex human creations.
What We Call the News

On page 28 of Robert Harris's novel Archangel (Hutchinson, London, 1998, hardback edition), a character who was tortured for a long time to get information out of him says with pride, "Not a word, boy. You listening? They did not get. One. Single. Word." That's the usage I'm talking about. So it's at least ten years old. Now, if you can find an occurrence that is earlier than that, and earlier than all the ones above yours in the list of comments below (if there are any yet), kindly supply the details.
Phoenix Makes a Grand Entrance
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NASA's Mars Phoenix Lander can be seen parachuting down to Mars, in this image captured by the High Resolution Imaging Science Experiment (HiRISE) camera on NASA's Mars Reconnaissance Orbiter. This is the first time that a spacecraft has imaged the final descent of another spacecraft onto a planetary body.
From a distance of about 310 kilometers (193 miles) above the surface of the Red Planet, Mars Reconnaissance Orbiter pointed its HiRISE obliquely toward Phoenix shortly after it opened its parachute while descending through the Martian atmosphere. The image reveals an apparent 10-meter-wide (30-foot-wide) parachute fully inflated. The bright pixels below the parachute show a dangling Phoenix.
NASA Spacecraft Appears to Have Landed on Mars
Just before 8 p.m. Eastern time, mission controllers at the Jet Propulsion Laboratory here received a radio signal from the Phoenix on the ground in the icy plains north of Mars' Arctic circle.
Shakespeare Sonnet Shake-Up
Shakespeare Sonnet Shake-Up
(start a new sonnet)| To make some special instant special-blest | (undo) | Sonnet 52, Line 11 |
| Thy unused beauty must be tombed with thee | (undo) | Sonnet 4, Line 13 |
| To make of monsters, and things indigest | (undo) | Sonnet 114, Line 5 |
| So long as men can breathe or eyes can see | (undo) | Sonnet 18, Line 13 |
| I make my love engrafted to this store | (undo) | Sonnet 37, Line 8 |
| More flowers I noted, yet I none could see | (undo) | Sonnet 99, Line 13 |
| To show false Art what beauty was of yore | (undo) | Sonnet 68, Line 14 |
| And arts with thy sweet graces graced be | (undo) | Sonnet 78, Line 12 |
| O how thy worth with manners may I sing | (undo) | Sonnet 39, Line 1 |
| With means more blessed than my barren rhyme | (undo) | Sonnet 16, Line 4 |
| They had not skill enough your worth to sing | (undo) | Sonnet 106, Line 12 |
| To weigh how once I suffered in your crime | (undo) | Sonnet 120, Line 8 |
| Beshrew that heart that makes my heart to groan | (undo) | Sonnet 133, Line 1 |
| Lest the wise world should look into your moan | (undo) | Sonnet 71, Line 13 |
Congratulations! You just created a sonnet!Fight for the Life Of the Mind
Most of us, most of the time, arrive at our beliefs for a host of psychological and social reasons that have little or nothing to do with logic, reason, empiricism, or data. Most of our beliefs are shaped by our parents, our siblings, our peer groups, our teachers, our mentors, our professional colleagues, and by the culture at large. We form and hold those beliefs because they provide emotional comfort, because they fit well with our lifestyles or career choices, or because they work within the larger context of our family dynamics or social network. Then we build back into those beliefs reasons for why we hold them.
Seeing the International Space Station
I got the tracking information from heavens-above.com.
Prince Caspian: Good Family Choice
Many of the reviews complain that there's little character development, and while I can see their point, I do think that the expansion of Peter's temptation was a good choice to ramp up the dramatic energy. But Peter was never in any real danger, thanks to Edmund's wisdom, so that moment came and went quickly.
The outdoor theatrical event in the medieval city of York, England, known to its performers and audiences as the "Corpus Christi Play," is a collection of brief religious plays that together represent the story of Christian salvation. The York cycle is one of four that have survived in more or less complete form. The others are known as Chester, Wakefield, (after the cities where they were performed) and N-Town (now identified with no known city, but formerly identified as Townley). The York cycle was performed nearly every year, on the feast of Corpus Christi (Latin for the Body of Christ). The plays were already an established tradition in the late 14th century, and they continued in one form or other (weakened by Protestant censorship) until the mid-to-late 16th century.
Disneyworld 08 - Day One
Usually I hate turbulence, but I was too tired to care, and I slept through it like Hicks on the drop down to LV-426.
Seton Hill University Redesigns Home Page
The internal pages all seem to be unchanged, so the changes were not radical, but they were welcome.
I have a little quibble with this semi-transparent fold-up menu. The menu itself is a good idea, which lets the designers re-use the artwork created for our print and billboard ad campaigns. Presumably the prospective students and their families are the ones who are most interested in the artwork -- the rest of us have seen it before. So overlaying this menu on some of the space reserved for non-functional artwork is a good decision -- these images and these links will both be of interest to the same visitors.
The blue stripe I've added to the image is a dead zone -- click there, and nothing happens. There's also a dead zone at the end of the line after the text ends. Everywhere else on the page, the whole rectangular block where a menu item lives is an active button, so the different functionality of this menu widget gets a slight usability penalty.
Offer Rich Multimedia Content to Those Who Ask
YouTube - Blender3D Hairy Softbodies
blender.org - Blender 2.46
This version supports a new particle system with hair and fur combing tools, fast and optimal fur rendering, a mesh deformation system for advanced character rigging, cloth simulation, fast Ambient Occlusion, a new Image browser, and that's just the beginning. Check the extensive list of features in the log below... have fun!
Colossal Cave Adventure Lives Again at UMD
One computer historian joked that the game's release "set the entire computer industry back two weeks" when it appeared on Arpanet, the U.S. government-designed Internet precursor, about 30 years ago.
That link, by the way, connects to the page of associate English professor Dennis G. Jerz, of Seton Hill University, who published an article last year about Adventure that made a splash on techy sites such as Slashdot. Jerz, who attended the MITH event, wrote about how the classic game's virtual world is actually based on a real cave in Kentucky.
Fraistat said he thinks that virtual worlds will come to be seen as a type of literature. "Definitely," he said. "These games are literary in their founding. The more evocative the text, the more it seems like a novel you can travel through."
Pinback's Top 10 Games of All Time
#6 is devoted to Infocom text adventures:
And the fact is, the classic Infocom games (I have left it to the reader to pick his or her favorite, as there were so many of such a high quality that it is folly to pick one for this list) were just tremendous entertainment, mainly for two reasons:
Reason 1 is their goofy advertising slogan, which said in one way or another with great irony that their games "had the best graphics". Ha ha ha, yeah, had the best graphics, even though they had no graphics. So clever! But goddammit, tell me you have any visual memory of any video game ever as crisp, vivid, and lifelike as standing in that field west of that white house. Because I sure as hell don't. I can recall every inch of the first level of Doom, better than I can my own house, but I still only see it in 320ร200 resolution. That white house exists, thoroughly and completely. And that just makes every moment of one of these games so much more real, more compelling than any graphics could muster.
Reason 2 is that finally unlocking that door and entering the hidden room is as satisfying as any experience to be found in any video game ever. It's almost sexual. It was even better back when you knew you'd done it because the floppy disk drive would have to spool up. Just the thought of it is enough to bring on goosebumps.
The site is heavy on the nostalgia, but does a great job describing why the text games worked their way into our memories.
What can you do with texts that are in a digital format? ยซ Digital Scholarship in the Humanities
I've had a longstanding, friendly debate with a colleague about whether it is sufficient to provide page images of books, or whether text should be converted to a machine- and human-readable format such as XML. She argues that converting scanned books to text is expensive and that the primary goal should be to provide access to more material. True, but converting books into a textual format makes them much more accessible, allowing users to search, manipulate, organize, and analyze them. Here's my summary of what you can do with an electronic text. Most of these advantages are pretty obvious, but worth articulating.It's not digital text if it's an image file. It's just an image, that might contain anything at all. Vannevar Bush's Memex was an idea for a text storage-and-retrieval system that worked by storing and linking microfilm images of pages of text, but his vision was purely analog. Page images do provide a certain amount of information, and today it's not too hard to find tools that convert page images to text, but an archival project is incomplete if the digitization process stops at simply supplying images of the the material to be archived.
NASA to Announce Success of Long Galactic Hunt
WASHINGTON -- NASA has scheduled a media teleconference Wednesday, May 14, at 1 p.m. EDT, to announce the discovery of an object in our Galaxy astronomers have been hunting for more than 50 years. This finding was made by combining data from NASA's Chandra X-ray Observatory with ground-based observations.
Want to make a flash drive that nobody in a modern office would even think about taking? Hide it in a pink eraser and it's secure in this digital age.
Anyway, according to the Peach weblog, May 17 or 18 is the date of the release of Blender 2.46.
Measure for Measure - The Boston Globe
Without a robust study of literature there can be no adequate reckoning of the human condition - no full understanding of art, culture, psychology, or even of biology. As Binghamton University biologist David Sloan Wilson says, "the natural history of our species" is written in love poems, adventure stories, fables, myths, tales, and novels.
The study of literature is worth doing - and worth doing well. No one should be content to watch it fading gently into that good night.
I'm not the first to argue for a closer engagement of literary studies with science. For instance, in his famous 1959 essay on "The Two Cultures," the British physicist and novelist C.P. Snow lamented the scientific ignorance of "literary intellectuals," identifying it as a main reason for the yawning divide between the cultures of literature and science.
But I would go beyond Snow's suggestion that literary scholars should know more about science. Literary scholars should actually do science. --Jonathan Gottschall
In the Ebert age of criticism, the Aesthetic of the Hit dominates everything. Behind those panicky articles about critics losing their jobs (what about autoworkers and schoolteachers?), lurks the writers' own fear of falling victim to the same draconian industry rule: Most publishers and editors are only interested in supporting hits in order to reach Hollywood's deep-pocket advertisers. This is what makes traditional criticism seem indefinable and obsolete, leaving web criticism as a ready (but dubious) alternative.
The Internetters who stepped in to fill print publications' void seize a technological opportunity and then confuse it with "democratization"--almost fascistically turning discourse into babble. They don't necessarily bother to learn or think--that's the privilege of graffito-critique. Their proud non-professionalism presumes that other moviegoers want to--or need to--match opinions with other amateurs. That's Kael's "layman" retort made viral. The journalistic buzzword for this water-cooler discourse is "conversation" (as when The Times saluted Ebert's return to newspaper writing as "a chance to pick up on an interrupted conversation"). But today's criticism isn't real conversation; on the Internet it's too solipsistic and autodidactic to be called a heart-to-heart.
ADVENTURE Table-Read
"You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully."
Recognize these lines? They're from the opening screen of Will Crowther's ADVENTURE (1975), the first example of the genre known as interactive fiction and arguably our first example of a virtual world (and as such the distant ancestor to places like World of Warcraft and Second Life). There is also an appropriate literary resonance: this path in the forest where the straight way is lost is reminiscent of another great underground epic.
As part of our work on a project funded by the Library of Congress dedicated to Preserving Virtual Worlds (http://www.ndiipp.uiuc.edu/pca/), MITH will be hosting a table-read of the original version of ADVENTURE, recently recovered from backup tapes at Stanford University. We will read through the complete text of the game, and also (geeks that we are) have a look at its FORTRAN source code.
We're inviting anyone with an interest in gaming, interactive fiction, or virtual worlds to join us for an hour or two on Thursday, May 15, at 12:00 noon in our conference room (MITH is located on the basement level of McKeldin Library). Appropriately, we will provide tasty food: pizza. As with all adventures, we're unsure of where this one will end or exactly how we will get there. But there are sure to be breathtaking views along the way. Please RSVP to mgk at umd dot edu if you would like to attend.
In his nine years with the department, Dr. Jones has failed to complete even one uninterrupted semester of instruction. In fact, he hasn't been in attendance for more than four consecutive weeks since he was hired. Departmental records indicate Dr. Jones has taken more sabbaticals, sick time, personal days, conference allotments, and temporary leaves than all the other members of the department combined.
The lone student representative on the committee wished to convey that, besides being an exceptional instructor, a compassionate mentor, and an unparalleled gentleman, Dr. Jones was extraordinarily receptive to the female student body during and after the transition to a coeducational system at the college. However, his timeliness in grading and returning assignments was a concern.
Our partners at Slate.com created a seven-minute satirical depiction of the Democratic primary season thus far. It covers Sen. Hillary Clinton's "cackle," Sen. Mike Gravel scowling at the camera, debates, former Sen. John Edwards staying in the race and Sen.Barack Obama in traditional Somali clothes.
Steampunk Moves Between Two Worlds
Even his clothing -- an unlikely fusion of current and neo-Edwardian pieces (polo shirt, gentleman's waistcoat, paisley bow tie), not unlike those he plans to sell this summer at his own Manhattan haberdashery -- is an expression of his keenly romantic worldview.
It is also the vision of steampunk, a subculture that is the aesthetic expression of a time-traveling fantasy world, one that embraces music, film, design and now fashion, all inspired by the extravagantly inventive age of dirigibles and steam locomotives, brass diving bells and jar-shaped protosubmarines. First appearing in the late 1980s and early '90s, steampunk has picked up momentum in recent months, making a transition from what used to be mainly a literary taste to a Web-propagated way of life.
To some, "steampunk" is a catchall term, a concept in search of a visual identity. "To me, it's essentially the intersection of technology and romance," said Jake von Slatt, a designer in Boston and the proprietor of the Steampunk Workshop (steampunkworkshop.com), where he exhibits such curiosities as a computer furnished with a brass-frame monitor and vintage typewriter keys.
The New World of Computers (1965)
The Storybook Forest Copyeditor
Everywhere I go, I like taking pictures of signs with mistakes that make good classroom proofreading examples.
Shortly after I moved to Western Pennsylvania, I learned that Idlewild Park is the regional version of Disneyland. Every year we get season passes, and a regular stop for us is Storybook Forest -- which my wife remembers visiting when she was a little girl.
Who knows how many generations of children have seen this sign and wondered about the anonymous dwarven sign-maker who claims ownership over the familiar seven?
I was quite amused when Peter launched into a critique of the supposedly educational sign pictured below. (The audio file is about 2 minutes long.)
The Power of Suggestion
With every step "forward" in any area of human endeavor, something is gained, and with rare exception there is a concomitant loss. I feel this keenly in video game design, as the cutting edge of graphics slices into the future, opening up new and ever hotter arteries of experience for the player, but leaving imagination dead in its wake. Consider an informal visual chronology of computer game graphics:
Left to right, top to bottom: Colossal Cave Adventure (1976), Rogue (1980), Lords of Midnight (1984), Master of Magic (1993), Age of Wonders 2 (2002), Battle for Middle-Earth (2004).
The earliest text adventures used words alone to suggest the game world, allowing the player's imagination to fill in all of the details. Later, the ideogrammatic use of ASCII characters made possible things like the dungeon floorplans of Rogue to be clearly delineated, but that "*" that represented a pile of gold was still something to conjure with. With each step in the progression from limited-palette, low-resolution graphics to high-res 3D models and particle effects -- with each step toward a more photorealistic rendering of the game environment -- the player has to do that much less creative work, that much less imaginative interaction.
I'm not saying it's necessarily a bad progression. The trade-off is that we get games that are more immediately, actively immersive, as opposed to ones in which we have to work to immerse ourselves. Something is lost, but something else is certainly gained. Even as better and better graphics technology is erasing the need for an active imagination in playing video games, increasingly sophisticated game design has made possible a range of consequential (as opposed to imaginative) interactivity that is unparalleled in any other medium. Plus, I'd hazard that most people who play video games don't want to use their imaginations -- they just want a fun rideยน. The more bells and whistles the better.
Each of us probably have our own sweet spot between abstraction and representation, a point where our imagination is fired up by the power of suggestion, but would be extinguished by too much more information.
Top News - Blogging helps encourage teen writing
For most media outlets that reported on an important new survey measuring the impact of technology on teens' writing skills, the big news from the survey was that emoticons and text-messaging abbreviations are creeping into students' formal writing assignments. :-(
Buried beneath the alarm of writing "purists," however, was a promising finding with equally important implications for schools: Blogging is helping many teens become more prolific writers.
FYI: Orson Scott Card Slams J. K. Rowling
The author of the Ender series has some choice words about the author of the Harry Potter series. Note that he's not actually accusing her of stealing his ideas, he's just pointing out how ridiculous he feels her claims are.
Just as movies began as novelties shown before "real" entertainment, or as nickel entertainments in amusement arcades, well, that describes the early days of gaming as well. Movies went from Train Arriving at a Station to The Great Train Robbery in twelve years and from the 15-minute Great Train Robbery to the maximum-opus Birth of a Nation in seven. Gaming started with Pong and Pac-Man in the 70s and got to Doom in the 90s, then Half-Life a mere four years later. If Half-Life is the Birth of a Nation, that means that the Gone With the Wind of gaming is still in our future, and the Godfather of gaming as well.
Buying Its Way Onto the Program?
Inside Higher Ed reports on Turnitin.com's awkward efforts to get positive coverage at the 4Cs next year. (Via KairosNews, which links to blogger reactions.)
The issue of paying professors to attend the 4C's meeting is particularly sensitive because of the make-up of the association. Many of the people most knowledgeable about teaching composition are adjunct professors or full timers who are off the tenure track and who frequently don't have the same access as tenured professors to travel budgets and research support. As a result, there is arguably more discussion within the 4C's meeting than at some others about issues related to who can afford to attend and present. The conference has a fund to help those without travel budgets attend the meeting -- but applications for such support are not based on whether or not someone favors using Turnitin.com. Kent Williamson, executive director of the National Council of Teachers of English, of which the 4C's is part, said he had never before heard of a company offering to pay people whose papers on selected topics are accepted for the annual meeting. He stressed that Turnitin.com did not ask permission to involve itself with the conference in this way and that the payments it makes are "not in any way a 4C's initiative."I do use Turnitin.com. I can only think of one time when the service identified problems with a paper submitted by a student who wasn't already showing serious signs of trouble in other areas (such as excessive absences or not turning in the pre-writing). I've even had a false positive where a student who had posted her pre-writing on her blog was surprised to find Turnitin.com calling the resulting paper "unoriginal" when it found her blog and compared its contents against the submitted work. Of course I explained to the student I would never even think of taking action on a Turnitin.com report without first investigating thoroughly, but that student was still distressed.
As a science fiction fan, I had always assumed that when computers supplemented our intelligence, it would be because we outsourced some of our memory to them. We would ask questions, and our machines would give oracular -- or supremely practical -- replies. Wozniak has discovered a different route. When he entrusts his mental life to a machine, it is not to throw off the burden of thought but to make his mind more swift. Extreme knowledge is not something for which he programs a computer but for which his computer is programming him.
Please Use This Door

To launch next year as a massively multiplayer online game, or MMOG to those in the gaming community, Lego Universe will let players create online versions of themselves and interact with each other.Thanks for the suggestion, Rosemary.
Spoof of Get Lamp Trailer
I'm mocked in this, if that's any incentive to anyone...
PREVIEW: The Media Builds
a Monument to Itself
Our terrific country offers lots of ways to make a living, but with the possible exceptions of movie acting and architecture, only modern journalism would have the nerve to celebrate itself with something as gaudy and improbable as the Newseum.

The outdoor theatrical event in the medieval city of York, England, known
to its performers and audiences as the "Corpus Christi Play," is a collection
of brief religious plays that together represent the story of Christian
salvation. The York cycle is one of four that have survived in more or
less complete form. The others are known as Chester, Wakefield, (after
the cities where they were performed) and N-Town (now identified with no
known city, but formerly identified as Townley). The York cycle was performed
nearly every year, on the 
