Mrs Huggins tried using a computer about 15 years ago and the memory is still raw. "I had four pages of instructions I had to learn, to send [my previous employers] the stories. Then the blooming thing blew up and they told me that it was my fault, and it wasn't, it just burnt out."
She says she can produce her stories at least as quickly as her rivals, because the risk of technical failure is virtually nil - she keeps a spare typewriter at hand - and because the typewriter encourages her to get the story right first time.
This may sound like an impossibly Spartan ideal, where cut and paste is done with scissors and glue, and deleted words remain on the page as angry little blobs. But for some left jaded and distracted by their smarty-pants computers, it is tempting.
The writer Will Self is a convert. He went back to using a manual typewriter several years ago. "I think the computer user does their thinking on the screen, and the non-computer user is compelled, because he or she has to retype a whole text, to do a lot more thinking in the head," he said in a recent interview.
History: May 2008 Archive Page
Why typewriters beat computers
The outdoor theatrical event in the medieval city of York, England, known to its performers and audiences as the "Corpus Christi Play," is a collection of brief religious plays that together represent the story of Christian salvation. The York cycle is one of four that have survived in more or less complete form. The others are known as Chester, Wakefield, (after the cities where they were performed) and N-Town (now identified with no known city, but formerly identified as Townley). The York cycle was performed nearly every year, on the feast of Corpus Christi (Latin for the Body of Christ). The plays were already an established tradition in the late 14th century, and they continued in one form or other (weakened by Protestant censorship) until the mid-to-late 16th century.
Colossal Cave Adventure Lives Again at UMD
One computer historian joked that the game's release "set the entire computer industry back two weeks" when it appeared on Arpanet, the U.S. government-designed Internet precursor, about 30 years ago.
That link, by the way, connects to the page of associate English professor Dennis G. Jerz, of Seton Hill University, who published an article last year about Adventure that made a splash on techy sites such as Slashdot. Jerz, who attended the MITH event, wrote about how the classic game's virtual world is actually based on a real cave in Kentucky.
Fraistat said he thinks that virtual worlds will come to be seen as a type of literature. "Definitely," he said. "These games are literary in their founding. The more evocative the text, the more it seems like a novel you can travel through."
Pinback's Top 10 Games of All Time
#6 is devoted to Infocom text adventures:
And the fact is, the classic Infocom games (I have left it to the reader to pick his or her favorite, as there were so many of such a high quality that it is folly to pick one for this list) were just tremendous entertainment, mainly for two reasons:
Reason 1 is their goofy advertising slogan, which said in one way or another with great irony that their games "had the best graphics". Ha ha ha, yeah, had the best graphics, even though they had no graphics. So clever! But goddammit, tell me you have any visual memory of any video game ever as crisp, vivid, and lifelike as standing in that field west of that white house. Because I sure as hell don't. I can recall every inch of the first level of Doom, better than I can my own house, but I still only see it in 320×200 resolution. That white house exists, thoroughly and completely. And that just makes every moment of one of these games so much more real, more compelling than any graphics could muster.
Reason 2 is that finally unlocking that door and entering the hidden room is as satisfying as any experience to be found in any video game ever. It's almost sexual. It was even better back when you knew you'd done it because the floppy disk drive would have to spool up. Just the thought of it is enough to bring on goosebumps.
The site is heavy on the nostalgia, but does a great job describing why the text games worked their way into our memories.
The New World of Computers (1965)
Just as movies began as novelties shown before "real" entertainment, or as nickel entertainments in amusement arcades, well, that describes the early days of gaming as well. Movies went from Train Arriving at a Station to The Great Train Robbery in twelve years and from the 15-minute Great Train Robbery to the maximum-opus Birth of a Nation in seven. Gaming started with Pong and Pac-Man in the 70s and got to Doom in the 90s, then Half-Life a mere four years later. If Half-Life is the Birth of a Nation, that means that the Gone With the Wind of gaming is still in our future, and the Godfather of gaming as well.
The outdoor theatrical event in the medieval city of York, England, known
to its performers and audiences as the "Corpus Christi Play," is a collection
of brief religious plays that together represent the story of Christian
salvation. The York cycle is one of four that have survived in more or
less complete form. The others are known as Chester, Wakefield, (after
the cities where they were performed) and N-Town (now identified with no
known city, but formerly identified as Townley). The York cycle was performed
nearly every year, on the 