Humanities: May 2008 Archive Page

Prospect Magazine:
When Mogwai isn't online, he's called Adam Brouwer, and works as a civil servant for the British government modelling crisis scenarios of hypothetical veterinary disease outbreaks. I point out to him a recent article in the Harvard Business Review, billed under the line "The best sign that someone's qualified to run an internet startup may not be an MBA degree, but level 70 guild leader status." Is there anything to this? "Absolutely," he says, "but if you tried to argue that within the traditional business market you would get laughed out of the interview." How, then, does he explain his willingness to invest so much in something that has little value for his career? He disputes this claim. "In Warcraft I've developed confidence; a lack of fear about entering difficult situations; I've enhanced my presentation skills and debating. Then there are more subtle things: judging people's intentions from conversations, learning to tell people what they want to hear. I am certainly more manipulative, more Machiavellian. I love being in charge of a group of people, leading them to succeed in a task."

It's an eloquent self-justification--even if some, including Adam's partner of the last ten years, might say he protests too much. You find this kind of frank introspection again and again on the thousands of independent websites maintained by World of Warcraft's more than 10m players. Yet this way of thinking about video games can be found almost nowhere within the mainstream media, which still tend to treat games as an odd mix of the slightly menacing and the alien: more like exotic organisms dredged from the deep sea than complex human creations.

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On Language Log, Geoffrey K. Pullum invites readers to send in the earliest citation of the use of periods to indicate slow, intense speech.
On page 28 of Robert Harris's novel Archangel (Hutchinson, London, 1998, hardback edition), a character who was tortured for a long time to get information out of him says with pride, "Not a word, boy. You listening? They did not get. One. Single. Word." That's the usage I'm talking about. So it's at least ten years old. Now, if you can find an occurrence that is earlier than that, and earlier than all the ones above yours in the list of comments below (if there are any yet), kindly supply the details.

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Great little tool from bookrags. Use a drop-down list to construct your own sonnet, using lines from Shakespeare's corpus. This might be a good tool to ease students into constructing their own sonnets.

Shakespeare Sonnet Shake-Up

(start a new sonnet)
A
B
A
B
C
D
C
D
E
F
E
F
G
G
To make some special instant special-blest (undo) Sonnet 52, Line 11
Thy unused beauty must be tombed with thee (undo) Sonnet 4, Line 13
To make of monsters, and things indigest (undo) Sonnet 114, Line 5
So long as men can breathe or eyes can see (undo) Sonnet 18, Line 13
I make my love engrafted to this store (undo) Sonnet 37, Line 8
More flowers I noted, yet I none could see (undo) Sonnet 99, Line 13
To show false Art what beauty was of yore (undo) Sonnet 68, Line 14
And arts with thy sweet graces graced be (undo) Sonnet 78, Line 12
O how thy worth with manners may I sing (undo) Sonnet 39, Line 1
With means more blessed than my barren rhyme (undo) Sonnet 16, Line 4
They had not skill enough your worth to sing (undo) Sonnet 106, Line 12
To weigh how once I suffered in your crime (undo) Sonnet 120, Line 8
Beshrew that heart that makes my heart to groan (undo) Sonnet 133, Line 1
Lest the wise world should look into your moan (undo) Sonnet 71, Line 13

Congratulations! You just created a sonnet!

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A good overview of the context and significance of the Sokal Hoax (New York Sun). (Thanks for the link, Robert.)
Most of us, most of the time, arrive at our beliefs for a host of psychological and social reasons that have little or nothing to do with logic, reason, empiricism, or data. Most of our beliefs are shaped by our parents, our siblings, our peer groups, our teachers, our mentors, our professional colleagues, and by the culture at large. We form and hold those beliefs because they provide emotional comfort, because they fit well with our lifestyles or career choices, or because they work within the larger context of our family dynamics or social network. Then we build back into those beliefs reasons for why we hold them.

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From an article I published in 1997, back when I thought I was pretty hot stuff to include postage-stamp-sized video clips on a website. The website also featured a Java simulation of the outdoor pageant that celebrated the Feast of Corpus Christi (which is today).
The outdoor theatrical event in the medieval city of York, England, known to its performers and audiences as the "Corpus Christi Play," is a collection of brief religious plays that together represent the story of Christian salvation. The York cycle is one of four that have survived in more or less complete form. The others are known as Chester, Wakefield, (after the cities where they were performed) and N-Town (now identified with no known city, but formerly identified as Townley). The York cycle was performed nearly every year, on the feast of Corpus Christi (Latin for the Body of Christ). The plays were already an established tradition in the late 14th century, and they continued in one form or other (weakened by Protestant censorship) until the mid-to-late 16th century.

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Digital Scholarship in the Humanities:
I've had a longstanding, friendly debate with a colleague about whether it is sufficient to provide page images of books, or whether text should be converted to a machine- and human-readable format such as XML. She argues that converting scanned books to text is expensive and that the primary goal should be to provide access to more material. True, but converting books into a textual format makes them much more accessible, allowing users to search, manipulate, organize, and analyze them. Here's my summary of what you can do with an electronic text. Most of these advantages are pretty obvious, but worth articulating.
It's not digital text if it's an image file. It's just an image, that might contain anything at all. Vannevar Bush's Memex was an idea for a text storage-and-retrieval system that worked by storing and linking microfilm images of pages of text, but his vision was purely analog. Page images do provide a certain amount of information, and today it's not too hard to find tools that convert page images to text, but an archival project is incomplete if the digitization process stops at simply supplying images of the the material to be archived.

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Boston Globe:
Without a robust study of literature there can be no adequate reckoning of the human condition - no full understanding of art, culture, psychology, or even of biology. As Binghamton University biologist David Sloan Wilson says, "the natural history of our species" is written in love poems, adventure stories, fables, myths, tales, and novels.

The study of literature is worth doing - and worth doing well. No one should be content to watch it fading gently into that good night.

I'm not the first to argue for a closer engagement of literary studies with science. For instance, in his famous 1959 essay on "The Two Cultures," the British physicist and novelist C.P. Snow lamented the scientific ignorance of "literary intellectuals," identifying it as a main reason for the yawning divide between the cultures of literature and science.

But I would go beyond Snow's suggestion that literary scholars should know more about science. Literary scholars should actually do science. --Jonathan Gottschall

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May 8, 2008

ADVENTURE Table-Read

Maryland Institute for Technology in the Humanities:

"You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully."

Recognize these lines? They're from the opening screen of Will Crowther's ADVENTURE (1975), the first example of the genre known as interactive fiction and arguably our first example of a virtual world (and as such the distant ancestor to places like World of Warcraft and Second Life). There is also an appropriate literary resonance: this path in the forest where the straight way is lost is reminiscent of another great underground epic.

As part of our work on a project funded by the Library of Congress dedicated to Preserving Virtual Worlds (http://www.ndiipp.uiuc.edu/pca/), MITH will be hosting a table-read of the original version of ADVENTURE, recently recovered from backup tapes at Stanford University. We will read through the complete text of the game, and also (geeks that we are) have a look at its FORTRAN source code.

We're inviting anyone with an interest in gaming, interactive fiction, or virtual worlds to join us for an hour or two on Thursday, May 15, at 12:00 noon in our conference room (MITH is located on the basement level of McKeldin Library). Appropriately, we will provide tasty food: pizza. As with all adventures, we're unsure of where this one will end or exactly how we will get there. But there are sure to be breathtaking views along the way. Please RSVP to mgk at umd dot edu if you would like to attend.

The timing is right... I think I'm going to be able to attend this. Woo hoo!

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According to Metafilter, "Nothing signals the death of a trend like an article in the NY Times Style section."
Even his clothing -- an unlikely fusion of current and neo-Edwardian pieces (polo shirt, gentleman's waistcoat, paisley bow tie), not unlike those he plans to sell this summer at his own Manhattan haberdashery -- is an expression of his keenly romantic worldview.

It is also the vision of steampunk, a subculture that is the aesthetic expression of a time-traveling fantasy world, one that embraces music, film, design and now fashion, all inspired by the extravagantly inventive age of dirigibles and steam locomotives, brass diving bells and jar-shaped protosubmarines. First appearing in the late 1980s and early '90s, steampunk has picked up momentum in recent months, making a transition from what used to be mainly a literary taste to a Web-propagated way of life.

To some, "steampunk" is a catchall term, a concept in search of a visual identity. "To me, it's essentially the intersection of technology and romance," said Jake von Slatt, a designer in Boston and the proprietor of the Steampunk Workshop (steampunkworkshop.com), where he exhibits such curiosities as a computer furnished with a brass-frame monitor and vintage typewriter keys.

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This page is a archive of entries in the Humanities category from May 2008.

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