PopCult: May 2008 Archive Page
May 29, 2008
Rage against the machines
Prospect Magazine:
When Mogwai isn't online, he's called Adam Brouwer, and works as a civil servant for the British government modelling crisis scenarios of hypothetical veterinary disease outbreaks. I point out to him a recent article in the Harvard Business Review, billed under the line "The best sign that someone's qualified to run an internet startup may not be an MBA degree, but level 70 guild leader status." Is there anything to this? "Absolutely," he says, "but if you tried to argue that within the traditional business market you would get laughed out of the interview." How, then, does he explain his willingness to invest so much in something that has little value for his career? He disputes this claim. "In Warcraft I've developed confidence; a lack of fear about entering difficult situations; I've enhanced my presentation skills and debating. Then there are more subtle things: judging people's intentions from conversations, learning to tell people what they want to hear. I am certainly more manipulative, more Machiavellian. I love being in charge of a group of people, leading them to succeed in a task."
It's an eloquent self-justification--even if some, including Adam's partner of the last ten years, might say he protests too much. You find this kind of frank introspection again and again on the thousands of independent websites maintained by World of Warcraft's more than 10m players. Yet this way of thinking about video games can be found almost nowhere within the mainstream media, which still tend to treat games as an odd mix of the slightly menacing and the alien: more like exotic organisms dredged from the deep sea than complex human creations.
Categories:
Culture
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Cyberculture
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Games
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Humanities
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Media
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PopCult
May 28, 2008
What We Call the News
"Celebrities in rehab, political punditry and a mauling at the zoo - this is what we're calling news these days" at JibJab.


May 20, 2008
Disneyworld 08 - Day One
Who would think of working a casual reference to Aliens into a blog entry about a trip to Disneyland. Nobody but James Lileks, that is.
Usually I hate turbulence, but I was too tired to care, and I slept through it like Hicks on the drop down to LV-426.
A thoughtful post about the fate of film criticism. Much of this boils down what happens when film criticism leaves the world of print journalism and adapts to the TV -- not only in the content of the review but the context of celebrity/insider/gossip in which movies are pressnted to the public. (Armond White, New York Press, via)
In the Ebert age of criticism, the Aesthetic of the Hit dominates everything. Behind those panicky articles about critics losing their jobs (what about autoworkers and schoolteachers?), lurks the writers' own fear of falling victim to the same draconian industry rule: Most publishers and editors are only interested in supporting hits in order to reach Hollywood's deep-pocket advertisers. This is what makes traditional criticism seem indefinable and obsolete, leaving web criticism as a ready (but dubious) alternative.
The Internetters who stepped in to fill print publications' void seize a technological opportunity and then confuse it with "democratization"--almost fascistically turning discourse into babble. They don't necessarily bother to learn or think--that's the privilege of graffito-critique. Their proud non-professionalism presumes that other moviegoers want to--or need to--match opinions with other amateurs. That's Kael's "layman" retort made viral. The journalistic buzzword for this water-cooler discourse is "conversation" (as when The Times saluted Ebert's return to newspaper writing as "a chance to pick up on an interrupted conversation"). But today's criticism isn't real conversation; on the Internet it's too solipsistic and autodidactic to be called a heart-to-heart.
Categories:
Aesthetics
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Business
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Culture
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Essays
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Journalism
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Media
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PopCult
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Rhetoric
A few years old but, worth a few yuks, from McSweeney's.
In his nine years with the department, Dr. Jones has failed to complete even one uninterrupted semester of instruction. In fact, he hasn't been in attendance for more than four consecutive weeks since he was hired. Departmental records indicate Dr. Jones has taken more sabbaticals, sick time, personal days, conference allotments, and temporary leaves than all the other members of the department combined.
The lone student representative on the committee wished to convey that, besides being an exceptional instructor, a compassionate mentor, and an unparalleled gentleman, Dr. Jones was extraordinarily receptive to the female student body during and after the transition to a coeducational system at the college. However, his timeliness in grading and returning assignments was a concern.
May 8, 2008
Steampunk Moves Between Two Worlds
According to Metafilter, "Nothing signals the death of a trend like an article in the NY Times Style section."
Even his clothing -- an unlikely fusion of current and neo-Edwardian pieces (polo shirt, gentleman's waistcoat, paisley bow tie), not unlike those he plans to sell this summer at his own Manhattan haberdashery -- is an expression of his keenly romantic worldview.
It is also the vision of steampunk, a subculture that is the aesthetic expression of a time-traveling fantasy world, one that embraces music, film, design and now fashion, all inspired by the extravagantly inventive age of dirigibles and steam locomotives, brass diving bells and jar-shaped protosubmarines. First appearing in the late 1980s and early '90s, steampunk has picked up momentum in recent months, making a transition from what used to be mainly a literary taste to a Web-propagated way of life.
To some, "steampunk" is a catchall term, a concept in search of a visual identity. "To me, it's essentially the intersection of technology and romance," said Jake von Slatt, a designer in Boston and the proprietor of the Steampunk Workshop (steampunkworkshop.com), where he exhibits such curiosities as a computer furnished with a brass-frame monitor and vintage typewriter keys.
Categories:
Aesthetics
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Cyberculture
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Design
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Humanities
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Modding
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PopCult
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SciFi
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Technology
Reuters:
To launch next year as a massively multiplayer online game, or MMOG to those in the gaming community, Lego Universe will let players create online versions of themselves and interact with each other.Thanks for the suggestion, Rosemary.
Categories:
Aesthetics
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Cyberculture
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Design
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Games
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Media
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PopCult
