Technology: May 2008 Archive Page

The BBC offers a pleasant bit of retrophilia. (Thanks for the link, Robert.)

Mrs Huggins tried using a computer about 15 years ago and the memory is still raw. "I had four pages of instructions I had to learn, to send [my previous employers] the stories. Then the blooming thing blew up and they told me that it was my fault, and it wasn't, it just burnt out."

She says she can produce her stories at least as quickly as her rivals, because the risk of technical failure is virtually nil - she keeps a spare typewriter at hand - and because the typewriter encourages her to get the story right first time.

This may sound like an impossibly Spartan ideal, where cut and paste is done with scissors and glue, and deleted words remain on the page as angry little blobs. But for some left jaded and distracted by their smarty-pants computers, it is tempting.

The writer Will Self is a convert. He went back to using a manual typewriter several years ago. "I think the computer user does their thinking on the screen, and the non-computer user is compelled, because he or she has to retype a whole text, to do a lot more thinking in the head," he said in a recent interview.


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On Language Log, Geoffrey K. Pullum invites readers to send in the earliest citation of the use of periods to indicate slow, intense speech.
On page 28 of Robert Harris's novel Archangel (Hutchinson, London, 1998, hardback edition), a character who was tortured for a long time to get information out of him says with pride, "Not a word, boy. You listening? They did not get. One. Single. Word." That's the usage I'm talking about. So it's at least ten years old. Now, if you can find an occurrence that is earlier than that, and earlier than all the ones above yours in the list of comments below (if there are any yet), kindly supply the details.

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From NASA:
Phoenix Makes a Grand Entrance
NASA's Mars Phoenix Lander can be seen parachuting down to Mars, in this image captured by the High Resolution Imaging Science Experiment (HiRISE) camera on NASA's Mars Reconnaissance Orbiter. This is the first time that a spacecraft has imaged the final descent of another spacecraft onto a planetary body.

From a distance of about 310 kilometers (193 miles) above the surface of the Red Planet, Mars Reconnaissance Orbiter pointed its HiRISE obliquely toward Phoenix shortly after it opened its parachute while descending through the Martian atmosphere. The image reveals an apparent 10-meter-wide (30-foot-wide) parachute fully inflated. The bright pixels below the parachute show a dangling Phoenix.

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Good news from the NYT:
Just before 8 p.m. Eastern time, mission controllers at the Jet Propulsion Laboratory here received a radio signal from the Phoenix on the ground in the icy plains north of Mars' Arctic circle.

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I just took the kids outside to watch the International Space Station fly overhead. It was visible for about five minutes, and at its brightest I thought I could see some details (the solar panels?), but it was mostly just a bright dot. It rose from the southwest, went by almost overhead, and disappeared to the northeast.

PassGTrackLargeGraphic.aspx.jpgAs soon as we came back inside, my wife presented us with a book, The Amazing International Space Station, and now Peter is excitedly reading it aloud to Carolyn at the dinner table.

I got the tracking information from heavens-above.com.


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Seton Hill recently unveiled a new home page.

The internal pages all seem to be unchanged, so the changes were not radical, but they were welcome.

I have a little quibble with this semi-transparent fold-up menu. The menu itself is a good idea, which lets the designers re-use the artwork created for our print and billboard ad campaigns.  Presumably the prospective students and their families are the ones who are most interested in the artwork -- the rest of us have seen it before.  So overlaying this menu on some of the space reserved for non-functional artwork is a good decision -- these images and these links will both be of interest to the same visitors.

The blue stripe I've added to the image is a dead zone -- click there, and nothing happens.  There's also a dead zone at the end of the line after the text ends.  Everywhere else on the page, the whole rectangular block where a menu item lives is an active button, so the different functionality of this menu widget gets a slight usability penalty.

Offer Rich Multimedia Content to Those Who Ask
 


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My first day back in the office since submitting final grades last Tuesday. Part of it I spent familiarizing myself with some new features in Blender3D, such as an easy way to give objects fur (or grass).  I never noticed the wave modifier before -- that's how I got the purple cube to start jumping up and down.

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The open-source 3D design too, Blender, has just been updated. I was up until well past midnight last night checking the website every half hour or so, waiting for this release... now I notice it's up just as I'm on my way out the door. Oh well, I can look forward to using it tonight after the kids are in bed.
This version supports a new particle system with hair and fur combing tools, fast and optimal fur rendering, a mesh deformation system for advanced character rigging, cloth simulation, fast Ambient Occlusion, a new Image browser, and that's just the beginning. Check the extensive list of features in the log below... have fun!

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Mike Musgrove, Post I.T. (Washington Post)

One computer historian joked that the game's release "set the entire computer industry back two weeks" when it appeared on Arpanet, the U.S. government-designed Internet precursor, about 30 years ago.

That link, by the way, connects to the page of associate English professor Dennis G. Jerz, of Seton Hill University, who published an article last year about Adventure that made a splash on techy sites such as Slashdot. Jerz, who attended the MITH event, wrote about how the classic game's virtual world is actually based on a real cave in Kentucky.

Fraistat said he thinks that virtual worlds will come to be seen as a type of literature. "Definitely," he said. "These games are literary in their founding. The more evocative the text, the more it seems like a novel you can travel through."


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Digital Scholarship in the Humanities:
I've had a longstanding, friendly debate with a colleague about whether it is sufficient to provide page images of books, or whether text should be converted to a machine- and human-readable format such as XML. She argues that converting scanned books to text is expensive and that the primary goal should be to provide access to more material. True, but converting books into a textual format makes them much more accessible, allowing users to search, manipulate, organize, and analyze them. Here's my summary of what you can do with an electronic text. Most of these advantages are pretty obvious, but worth articulating.
It's not digital text if it's an image file. It's just an image, that might contain anything at all. Vannevar Bush's Memex was an idea for a text storage-and-retrieval system that worked by storing and linking microfilm images of pages of text, but his vision was purely analog. Page images do provide a certain amount of information, and today it's not too hard to find tools that convert page images to text, but an archival project is incomplete if the digitization process stops at simply supplying images of the the material to be archived.

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Thank you, Rosemary, for sending me this interesting visual essay on the persistence of digital memory, from Instructables.com:
Want to make a flash drive that nobody in a modern office would even think about taking? Hide it in a pink eraser and it's secure in this digital age.

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Blender3D is an awesome, insanely powerful, and completely free 3D design tool.  I've been playing with it for about two years now, and while it took me a while to get used to the interface, I'm getting very comfortable in it. I've already posted blog entries about designing cabinets and a walking hectopus, but I haven't yet shared some of my grander creations, such as the bridge of a steampunk blimpship (lotsa brass, mahogany, and red upholstery).

Anyway, according to the Peach weblog, May 17 or 18 is the date of the release of Blender 2.46.


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May 8, 2008

ADVENTURE Table-Read

Maryland Institute for Technology in the Humanities:

"You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully."

Recognize these lines? They're from the opening screen of Will Crowther's ADVENTURE (1975), the first example of the genre known as interactive fiction and arguably our first example of a virtual world (and as such the distant ancestor to places like World of Warcraft and Second Life). There is also an appropriate literary resonance: this path in the forest where the straight way is lost is reminiscent of another great underground epic.

As part of our work on a project funded by the Library of Congress dedicated to Preserving Virtual Worlds (http://www.ndiipp.uiuc.edu/pca/), MITH will be hosting a table-read of the original version of ADVENTURE, recently recovered from backup tapes at Stanford University. We will read through the complete text of the game, and also (geeks that we are) have a look at its FORTRAN source code.

We're inviting anyone with an interest in gaming, interactive fiction, or virtual worlds to join us for an hour or two on Thursday, May 15, at 12:00 noon in our conference room (MITH is located on the basement level of McKeldin Library). Appropriately, we will provide tasty food: pizza. As with all adventures, we're unsure of where this one will end or exactly how we will get there. But there are sure to be breathtaking views along the way. Please RSVP to mgk at umd dot edu if you would like to attend.

The timing is right... I think I'm going to be able to attend this. Woo hoo!

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According to Metafilter, "Nothing signals the death of a trend like an article in the NY Times Style section."
Even his clothing -- an unlikely fusion of current and neo-Edwardian pieces (polo shirt, gentleman's waistcoat, paisley bow tie), not unlike those he plans to sell this summer at his own Manhattan haberdashery -- is an expression of his keenly romantic worldview.

It is also the vision of steampunk, a subculture that is the aesthetic expression of a time-traveling fantasy world, one that embraces music, film, design and now fashion, all inspired by the extravagantly inventive age of dirigibles and steam locomotives, brass diving bells and jar-shaped protosubmarines. First appearing in the late 1980s and early '90s, steampunk has picked up momentum in recent months, making a transition from what used to be mainly a literary taste to a Web-propagated way of life.

To some, "steampunk" is a catchall term, a concept in search of a visual identity. "To me, it's essentially the intersection of technology and romance," said Jake von Slatt, a designer in Boston and the proprietor of the Steampunk Workshop (steampunkworkshop.com), where he exhibits such curiosities as a computer furnished with a brass-frame monitor and vintage typewriter keys.

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Our Sons their Father's failing mainframes see, And where lies reel-to-reel goes USB.

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The idea isn't new, but the phrasing is clear and effective.  Todd Alcott:
Just as movies began as novelties shown before "real" entertainment, or as nickel entertainments in amusement arcades, well, that describes the early days of gaming as well. Movies went from Train Arriving at a Station to The Great Train Robbery in twelve years and from the 15-minute Great Train Robbery to the maximum-opus Birth of a Nation in seven. Gaming started with Pong and Pac-Man in the 70s and got to Doom in the 90s, then Half-Life a mere four years later. If Half-Life is the Birth of a Nation, that means that the Gone With the Wind of gaming is still in our future, and the Godfather of gaming as well.

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The idea of paying for positive coverage at a scholarly conference is 0% original.

Inside Higher Ed reports on Turnitin.com's awkward efforts to get positive coverage at the 4Cs next year.  (Via KairosNews, which links to blogger reactions.)
The issue of paying professors to attend the 4C's meeting is particularly sensitive because of the make-up of the association. Many of the people most knowledgeable about teaching composition are adjunct professors or full timers who are off the tenure track and who frequently don't have the same access as tenured professors to travel budgets and research support. As a result, there is arguably more discussion within the 4C's meeting than at some others about issues related to who can afford to attend and present. The conference has a fund to help those without travel budgets attend the meeting -- but applications for such support are not based on whether or not someone favors using Turnitin.com. Kent Williamson, executive director of the National Council of Teachers of English, of which the 4C's is part, said he had never before heard of a company offering to pay people whose papers on selected topics are accepted for the annual meeting. He stressed that Turnitin.com did not ask permission to involve itself with the conference in this way and that the payments it makes are "not in any way a 4C's initiative."
I do use Turnitin.com. I can only think of one time when the service identified problems with a paper submitted by a student who wasn't already showing serious signs of trouble in other areas (such as excessive absences or not turning in the pre-writing).  I've even had a false positive where a student who had posted her pre-writing on her blog was surprised to find Turnitin.com calling the resulting paper "unoriginal" when it found her blog and compared its contents against the submitted work. Of course I explained to the student I would never even think of taking action on a Turnitin.com report without first investigating thoroughly, but that student was still distressed.

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Wired just loves technology. Here's an article about a technological solution to forgetting.
As a science fiction fan, I had always assumed that when computers supplemented our intelligence, it would be because we outsourced some of our memory to them. We would ask questions, and our machines would give oracular -- or supremely practical -- replies. Wozniak has discovered a different route. When he entrusts his mental life to a machine, it is not to throw off the burden of thought but to make his mind more swift. Extreme knowledge is not something for which he programs a computer but for which his computer is programming him.

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This page is a archive of entries in the Technology category from May 2008.

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