Modding: June 2008 Archive Page
Using Text Analysis Tools for Comparison: Mole & Chocolate Cake « Digital Scholarship in the Humanities
I wanted to get a quick visual sense of the two texts, so I plugged them into Wordle, a nifty word cloud generator that enables you to control variables such as layout, font and color. (Interestingly, Wordle came up with the perfect visualizations for each text at random: Pierre white type on a black background shaped into, oh, a chess piece or a tombstone, Reveries a brighter, more casual handwritten style, with a shape like a fish or egg.)
Using these visual representations of the most frequent words in each book enabled me to get a sense of the totality, but then I also drilled down and began comparing the significance of particular words.
Now, it's possible that Limbo of the Lost purchased the rights to re-use the art and 3D models, but Oblivion isn't the only game the creators of Limbo of the Lost have borrowed from.Eric was recently assigned a game developed by Majestic Studios titled "Limbo of the Lost." At first glance, this game appears to be your typical point and click adventure again. This time, however, something seemed oddly familiar to him. Eric, being the avid PC gamer that he is, noticed that there were some similiarties between Limbo of the Lost and The Elder Scrolls: Oblivion.
The first example of this can be seen in the screenshots from Oblivion and Limbo of the Lost below. Notice how everything is placed in exactly the same place and almost all of the textures are identical. In fact, the only real difference is the quality of the texture and overall graphical look. Even the portrait that can be seen under the stairs is exactly the same as the one that can be found in Oblivion. Also, take note of the placement of the rug in the middle of the floor and the placement of the stairways. These similarities lead to many questions. How rampant are situations like this in games that fall under the radar of the typical gaming crowd?
'Spore' Releases the Pixar in You
Role-playing games have trained millions of gamers in highly complex resource and inventory control. Basically, they've made screwing around with databases fun. Or think about conducting a big raid in World of Warcraft, where you need to deploy virtual team-management skills and diplomacy worthy of the Cuban missile crisis. Previously, this was the concern of only very high-level employees at multinational corporations -- but now 13-year-old kids are doing it.
Wright is the undisputed reigning master of creating games that contain subterfuge training. Ever wonder how The Sims became the world's top-selling game of all time? It's not because people actually play it. Most longtime Sims fans quickly tire of creating families.
No, what hard-core fans love is The Sims' elegant "house-design" engine -- which they use to painstakingly craft sprawling, monster homes, customized to the level of individual tile patterns they hand-draw in cracked versions of Photoshop. The Sims isn't a game: It's the world's most popular architectural CAD package.
Now Spore is going to do the same thing to the world of 3-D characters and the sort of work regularly produced by Pixar.
Journalism In The Service of Democracy: A Summit Of Deans, Faculty, Students And Journalists
I have no idea what kind of time constraints or "it came to the boss in a dream so do it that way or else" loopiness might have been facing the webmaster at carnegie.org or whoever else was charged with putting this document online.
Nevertheless, the journalists who shared their experience and insights with the Carnegie Corporation deserve an online venue that avoids the n00b mistakes that I teach my college freshmen to recognize.
Perhaps now more than ever, in this "age of anxiety," of globalization, conflict, non-stop opinion and an overwhelming info-glut, we need objective observers and reporters to help us distill the onslaught of events, data and information into knowledge and wisdom. It is in that connection that we should be able to look to the press to assist us in answering the telling questions asked by T.S. Eliot: "Where is the wisdom we have lost in knowledge? Where is the knowledge we have lost in information?"I didn't attend the summit, but its focus -- on the relationship between journalism and democracy, on the value of journalism as a vocation that benefits society -- is one of my favorites. I was very pleased last year when on the final exam, my journalism students were able to recite four of the five rights guaranteed by the First Amendment. (Yes, five out of five would have been better, but they only got an average of 3.5 of the five passengers on Gilligan's Island.)
Eliot's query speaks to the "Home Depot-ization" of so much of the news that we interact with these days. The proliferation of online sources of news and opinion along with cable stations and an extraordinary, seemingly depthless supply of print and electronic sources of specialized, compartmentalized information means that one can pick and choose among the issues one wishes to be exposed to. That may be fine, up to a point and certainly, it is everyone's right to pursue their individual interests and concerns, but if all an individual chooses to know about or understand is tailored around his or her particular notions or points of view, such narrow vision may well leave them seriously under-informed about national and international affairs that deserve their attention in order to be a knowledgeable and active member of our participatory democracy.
The website that goes along with the printed report is a good example of what happens when the information in a print document is shoveled online, without appropriate consideration of how differently people approach knowledge acquisition online.
The website was obviously put together as an afterthought -- it's clear that the "real" document is, in the mind of the organizers, the print document. As an institution, journalism -- and the knowledge it contains and the wisdom it hopes to impart -- won't last long if that mode of thinking prevails.
Kristin Roovers, a postdoctoral fellow at the Ottawa Health Research Institute who was found by U.S. investigators last year to have wrongfully doctored images published with her scientific research while at the University of Pennsylvania, was suspended last week pending an investigation into her work at the Canadian institution.
Paul Bunyan and the Spambot
Well, Paul Bunyan was always a sucker for a bet, and anyhow lumber futures were down, all the rivers he knew of had been tamed, there was no room for new Great Lakes, and frankly, life had been boring of late. So with a gigantic laugh that was heard as far away as San Francisco, Caracas, and Berlin, he took Sam up on that bet.
Naturally, just getting Paul Bunyan online was already no mean feat. There was no broadband available in the remote areas of the woods where they'd been working, so the first thing he had to do was string optical cable from the nearest T1 line, which was clear down in St. Paul. For anybody but Paul Bunyan, that would have been near impossible, but ol' Paul just ordered a couple flatbeds of the finest glass windows Minnesota had to offer, chewed'em all up in a single mouthful, and drew'em out between his teeth to spin three hundred miles of perfect fiber optics. Then he just coiled it all up in a loop, and walked all the way into town, stringing that cable all the way. So getting online wasn't a real problem.


