Psychology: July 2008 Archive Page
Malwebolence
The headline writer was having an off day, but the content -- a thoughtful examination of the trolling subculture -- is excellent. NYT Magazine.
In the late 1980s, Internet users adopted the word "troll" to denote someone who intentionally disrupts online communities. Early trolling was relatively innocuous, taking place inside of small, single-topic Usenet groups. The trolls employed what the M.I.T. professor Judith Donath calls a "pseudo-naïve" tactic, asking stupid questions and seeing who would rise to the bait. The game was to find out who would see through this stereotypical newbie behavior, and who would fall for it. As one guide to trolldom puts it, "If you don't fall for the joke, you get to be in on it."
Today the Internet is much more than esoteric discussion forums. It is a mass medium for defining who we are to ourselves and to others. Teenagers groom their MySpace profiles as intensely as their hair; escapists clock 50-hour weeks in virtual worlds, accumulating gold for their online avatars. Anyone seeking work or love can expect to be Googled. As our emotional investment in the Internet has grown, the stakes for trolling -- for provoking strangers online -- have risen. Trolling has evolved from ironic solo skit to vicious group hunt.
Interesting observations on the internet's response to the death of Randy ("The Last Lecture") Pausch.
You interacted with Randy through a little box embedded in a webpage. Your headphones piped his voice clear and strong into the center of your brain, almost as if some deep part of your own mind was delivering his nuggets of wisdom. He was talking to you alone, not the hundreds packed into a theater or your family gathered around the television. In response, then, it made sense to get personal and say, directly, "Thanks, Randy. We'll miss you."
This mourning splits the difference between the small and generally private funerals of our friends and family and the public spectacles that marked the passings of Stalin, or Elvis, or Princess Di. Millions of people grieved alone in the asynchronous communities of the internet. --Alexis Madrigal
The joy of boredom
We are most human when we feel dull. Lolling around in a state of restlessness is one of life's greatest luxuries -- one not available to creatures that spend all their time pursuing mere survival. To be bored is to stop reacting to the external world, and to explore the internal one. It is in these times of reflection that people often discover something new, whether it is an epiphany about a relationship or a new theory about the way the universe works. Granted, many people emerge from boredom feeling that they have accomplished nothing. But is accomplishment really the point of life? There is a strong argument that boredom -- so often parodied as a glassy-eyed drooling state of nothingness -- is an essential human emotion that underlies art, literature, philosophy, science, and even love. --Carolyn Y. Johnson
If one defines boredom "feeling depressed and anxious because one has nothing interesting or worthwhile to do," then I've proably been bored for about 5 hours since I've been married. While I don't mow my lawn as often as most of my neighbors, I do find myself refreshed by the hour or so during which I can't really do anything mentally other than let my thoughts wander. I generally think about my father, who spent a lot of time keeping up the lawn (and the rest of the house), and how as teenager I found where he kept his "to do" list, and I would try to spend about 45 minutes a week doing something on that list. (It would generally put him in a great mood to find that I had done something on that list, so he'd sort of celebrate by taking me out to lunch while out on an errand... so doing that little job was a way to score some quality time with Dad.)
It still seems strange that I have household responsibilities now, and every moment I spend with my kids is a potential memory that they'll keep returning to for the rest of their lives.
Most lifetime gamers, then, have a built-in bias engine, whether they acknowledge it or not. For some, it's much more conscious and overt - hence the "Fanboy" network of platform-specific sites, hence forum flamewars, hence almost frighteningly irrational ire over certain reviews. Most reviewers dread having to evaluate a new flagship Nintendo title of the Mario or Zelda heritage; while the PlayStation 3 struggled to gain traction in the market early on, every new release was viewed as a flashpoint as fans were desperate for a killer app, and detractors were eager to see it fail.I'm conscious that some students who sign up for a course on video games may expect to get credit for their skill at videogames they already know and love, rather than experiencing new genres and at least sampling the classics that established conventions that echo through the years.
Wall-E for President
For bedtime reading, my son and I are going through How to Survive a Robot Uprising, and I just taught him about the uncanny valley last night. So it was interesting to see how human the robots seemed in this film, and how artificial the humans seemed (though that's a design choice that fits well with the story). In the New York Times, Frank Rich writes a thoughtful review of Wall-E:
This movie seemed more realistically in touch with what troubles America this year than either the substance or the players of the political food fight beyond the multiplex's walls.While the real-life grown-ups on TV were again rebooting Vietnam, the kids at "Wall-E" were in deep contemplation of a world in peril -- and of the future that is theirs to make what they will of it. Compare any 10 minutes of the movie with 10 minutes of any cable-news channel, and you'll soon be asking: Exactly who are the adults in our country and who are the cartoon characters?
Almost any description of this beautiful film makes it sound juvenile or didactic, and it is neither. So I'll keep to the minimum. "Wall-E" is a robot-meets-robot love story, as simple (and often as silent) as a Keaton or Chaplin fable, set largely in a smoldering and abandoned Earth, circa 2700, where the only remaining signs of life are a cockroach and a single green sprout.
The robot of the title is a battered mobile trash compactor whose sole knowledge of human civilization and intimacy comes from the avalanche of detritus the former inhabitants left behind -- a Rubik's Cube, an engagement ring and, most strangely, a single stuttering VCR tape of "Hello, Dolly!," a candied Hollywood musical from 1969. Wall-E keeps rewinding to the song that finds the young lovers pledging their devotion until "time runs out."
Pixar is not Stanley Kubrick. Though "Wall-E" is laced with visual and musical allusions to "2001: A Space Odyssey," its vision of apocalypse now is not as dark as Kubrick's then. The new film speaks to the anxieties of 2008 as specifically as "2001" did to the more explosive tumult of its (election) year, 1968. That's more than upsetting enough.
