Literature: August 2008 Archive Page
We're Teaching Books That Don't Stack Up
While I think it's an important part of a liberal arts education that a student know something about the great, formative stories of his or her nation and/or tongue, I can sympathize with Schnog. Several students in my "History and Future of the Book" course last term reported that school made them fall out of love with reading. And I'm not surprised, when I see how many English majors arrive on campus with the idea that studying a work means memorizing the contents of the Big Dusty Book of Literary Meanings (you know, the one that says blue symbolizes peace, and that if you can match up a detail in the story with a detail from what Wikipedia says about the author's life, then your job interpreting the text is done). I realize that high school students generally aren't ready for college-level critical thinking, but I'm still surprised at how tightly some students cling to the expectation that my job is to tell them what a passage means, and that their job is to memorize what I say and spit it back.One of my recent juniors was particularly eloquent on the subject. After having sat in my classroom for a year forcefully projecting his boredom, he started an e-mail dialogue with me over the summer. "The reason for studying fiction escapes me," he wrote. "Why waste time thinking about fabricated situations when there are plenty of real situations that need solutions? Cloning, ozone depletion, and alternate fuels are a few of the countless problems that need to be addressed by the next generation, my generation."
Okay, you may think, this is a kid geared to excel in history and science, not literature. But read his closing words: "Granted fiction has a place in this world, but it is not in the classroom. It is beside the night lamp next to your bed, the car ride to the beach, the soft glow of a fireplace. Fiction is about spending beautiful days indoors because you can't wait to get to the next page. Because I like science fiction, my Shakespeare, my Fitzgerald, my Dickinson are Haldeman, Asimov, Herbert. They dare me to think and question my beliefs."
So there you have it: A smart teen and motivated reader goes to high-school English class and discovers that the classics have nothing to offer him. "The reason I did not participate in class," he admitted, "was that I found the reading a chore." -- Nancy Schnog, The Washington Post
I enjoy teaching "Introduction to Literary Study" and "Writing about Literature" because I'm free to sample different time periods, genres, and geographical zones. Likewise, I get a lot of flexibility when I teach "Drama as Literature" -- I can cover anything that counts as drama. I always hope that somewhere along the way students will encounter a text that inspires them to dig beneath the surface.
You are likely to be eaten by a grue
I also discovered that while text adventure games where born into the family of computer games, they had since "grown up" and began "hanging out" with the literature crowd (though it still regularly writes home) -- which is to say that in much latter-day interactive fiction, particularly things produced since 1996, storytelling had been increasingly emphasized and the puzzles deemphasized. Not that puzzles were gone, but more and more authors of IF were trying to integrate puzzles into a coherent and compelling plot, rather than (as was often the case in earlier years) letting the story serve as an ostensible premise, but populating the thing with puzzles that had nothing to do with the plot. Now, some interactive fiction goes whole hog and abolishes puzzles altogether!
So, why continue to try to tell a story through this medium? Because making the player/reader drive the course of the story allows for some interesting effects; a skillful author can get the player/reader to identify with the protagonist in ways that simply aren't possible in static fiction (because the player/reader has a sense of complicity, to use a favorite word, in the plot that the static fiction reader lacks). Plus there are all sorts of neat things that can be done with narrative when you have a computer on your side.
While there are plenty of puzzle-centric games that also happen to be well-written (Lock and Key comes to mind), it's true that the more literary IF works have attracted more attention from critics and reviewers.
Hamlet (Facebook News Feed Edition)
Horatio thinks he saw a ghost.Thanks for the suggestion, Mike. (Twitter would probably catch the back-and-forth spirit of a drama a little better.)
Hamlet thinks it's annoying when your uncle marries your mother right after your dad dies.
The king thinks Hamlet's annoying.
Laertes thinks Ophelia can do better.
Hamlet's father is now a zombie.
