Essays: October 2008 Archive Page
Fear and Humiliation as Legitimate Teaching Methods
A researcher who studies World of Warcraft likens leading in-game raiding parties to teaching a class.
The headline immediately caught my attention. I went to Catholic high school, and while most of my teachers were laypeople (that is, not nuns or priests), my freshman year I had an octogenarian Latin teacher who would threaten to throw erasers at us -- but always with a twinkle in his eye. He was actually very patient and charming, but he used the eraser threat as if he were parodying the stereotype of a strict teacher.Raiding has taught me that being a good teacher requires laying down strict guidelines while simultaneously demonstrating real care for your students. The stronger the ties of trust and respect between teacher and student, the more weight they will bear. In the past I've cringed when my raid leaders cheerfully announced that we would spend the next four hours dying over, and over, and over again to a boss who seemed impossible to defeat. But I've trusted them, done my job, and ultimately we have triumphed because they insisted on perseverance. The visiting raid leader who took us through the Kael raid lacked that history with us -- he was too much of a stranger to ask us to dig deep and give big.
A willingness to take risks can also be shored up by commitment and drive. Our guest leader drove my guildies nuts, but impressed me with his professionalism. Does this mean that after graduate school even generous doses of sadism seem unremarkable? Perhaps. But it also indicates that I was willing to work hard to see Kael dead, even if it meant catching some flack. For them, it was a game, and when it stopped being fun they lost interest.
What I learned that night was that I believe in the power of fear and humiliation as teaching methods. Obviously, I don't think they are teaching methods that should be used often, or be at the heart of our pedagogy. But I do think that there are occasions when it is appropriate to let people know that there is no safety net. There are times -- not all the time, or most of the time, but occasionally and inevitably -- when you have to tell people to shut up and do their job. I'm not happy to discover that I believe this, and in some ways I wish I didn't. But Warcraft has taught me that I there is a place for "sink or swim" methods in teaching. (Alex Golub, Inside Higher Ed)
My Algebra II / Trigonometry teacher was not a parody, she was serious. Usually, the only praise she ever gave was moving on to the next student after you'd survived your grilling. After a quiz, she would say "Everyone who got an A, bring your paper up. Now everyone who got a B, bring your paper up. Now, all the rest of you." That was a sort of reverse humiliation, since the rest of us saw that someone was able to earn an A. She called us "Sir Jerz" or "Lady Ryan," which I suppose was vaguely appropriate, since our mascot was a knight, but I'm sure her goal was to take us down a peg or two and remind us who was really in charge. If we answered her question with a "yes," she'd say "Yes, what?" And we'd say, "Yes, sister."
I've had plenty of other teachers who were more personable, and made me feel happier while I was in the classroom, but she really stands out in my memory. But boy, she really made me want to study.
Continue reading Fear and Humiliation as Legitimate Teaching Methods.
A Periodic Table of Visualization Methods
I'd like to be able to link to specific details on the map, but I don't think it's possible.
I'd never heard of the "Argument Slide" before. The "concept visualization" cluster is probably most useful for teaching my freshman writing students. I'm taking a quick break from marking midterms, and I only glanced at this. Filing it for later. (Via Digital Scholarship in the Humanities, where Lisa Spiro also introduces me to the term "slow blogging").
Tell Me What Art Is, and I'll Tell You What Games Are
That's the story that's been set up for the player to experience, and he travels along that path like a tourist on a Disneyland ride. However much choice the player seems to have in between these story checkpoints, the overall path of the game is geometrically equivalent to those of film or theater or books. We choose to ignore the fundamental quality that makes games different and so compelling-- their interactivity.
The other approach is to "open up" Moby Dick, to allow the player real, significant choices in the course of events and their outcomes. In this configuration, an especially skillful player might be so good at the game that he does indeed catch and kill Moby Dick, triumphantly achieving Captain Ahab's revenge-- and along with it, destroying the whole point of Melville's story. Allowing such an alternate ending robs the work of its power; the story of Moby Dick is engaging precisely because Captain Ahab cannot find extra lives, rewind time or load an old save for a second chance, and the story of his obsession and undoing is fixed over time, a static sculpture in four dimensions.
The issue of these changeable outcomes is what the critic Roger Ebert infamously identified as the central problem with games-as-art, and despite the emotional flurries and dismissive grumblings from the gaming community, it is actually a good point without a clear answer. If Melville had so much as allowed for any possibility at all where Captain Ahab "wins," no matter how remote, the work's message and its interpretation of the world completely changes. Instead of destiny and fate, we would now speak of probability and chance. Work hard enough, get lucky enough, and anything is possible -- Matthew Wasteland, GameSetWatch
At NYU, the Only Blogger In Her Generation Y Class Vents
A journalism student at NYU published a Generation Y-ney piece on PBS's MediaShift.
The first thing I notice when I walk into the class is that there are 14 girls and two boys. Already NYU is dominated by females, but the journalism department is exceptionally estrogen-infested. Professor Quigley begins by explaining how blogs are becoming more imprtant and asks if any of us have a blog.
One hand slowly rises. It's mine. (Alana Taylor)
It's certainly... interesting to have a student publicly evaluate a class in this manner, after the class has been in session for a few weeks. While she is careful to distance her essay from a personal attack on her professor, she complains about the old-media stance of the course, and the program as a whole. Based on the scarcity of student bloggers in this particular classroom, it seems to me that the professor is pitching the class at the right level -- though the generic term "blog" is far less familiar to today's teens than branded bloglike entities "Facebook" or "MySpace."
My former student, Amanda Cochran, now a grad student at NYU, reacts to Taylor's piece.
Like Taylor, I am one of the only bloggers in my graduate school class, and I'm looked upon as a novelty. As many of my readers know, blogging was an important part of my undergrad experience. We were on the cutting edge of journalism (and still are) at Seton Hill -- as it would seem in light of this report. I know about blogging. I know what I need to do to write a good blog. This ability has enhanced my resume and, more importantly, my understanding of online media and its direction. However, it is true that few other students do know about blogging and its ramifications on their future careers.
Okay, so Taylor made a point. So what? She has done much more harm than good to her career by this stunt. Taylor, looking oh-so-Facebookish in the picture posted with the piece, did invade her classroom, as cited by NYU professor Quigley. However, more importantly, no matter if she isn't a traditional journalist or not, she violated a journalistic tenet of disclosure to her subjects for a completely unworthy assignment. If I were an employer, I would think twice before hiring her -- and that's enough in this competitive business to stay unemployed. (Amanda Cochran)
Taylor had planned to write a follow-up for MediaShift, but editor Mark Glaser did so instead.
