Contrary to popular belief, electronic data has proven to be much more ephemeral than books, journals or pieces of plastic art. After all, when was the last time you opened a WordPerfect file or tried to read an 8-inch floppy disk?I play a small part of the digital preservation project mentioned in this piece. One of the digital artifacts the project is using as a case study is Adventure, which has been the subject of my recent scholarship, so I've been pitching in where I can.
"Even over the course of 10 years, you can have a rapid enough evolution in the ways people store digital information and the programs they use to access it that file formats can fall out of date," McDonough said.
Magnetic tape, which stores most of the world's computer backups, can degrade within a decade. According to the National Archives Web site by the mid-1970s, only two machines could read the data from the 1960 U.S. Census: One was in Japan, the other in the Smithsonian Institution. Some of the data collected from NASA's 1976 Viking landing on Mars is unreadable and lost forever.
From a cultural perspective, McDonough said there's a "huge amount" of content that's only being developed or is available in a digital-only format. -- Physorg.com
Technology: October 2008 Archive Page
'Digital dark age' may doom some data
Many people, especially academic experts, have argued that Wikipedia's articles can't be trusted, because they are written and edited by volunteers who have never been vetted. Nevertheless, studies have found that the articles are remarkably accurate. The reason is that Wikipedia's community of more than seven million registered users has organically evolved a set of policies and procedures for removing untruths. This also explains Wikipedia's explosive growth: if the stuff in Wikipedia didn't seem "true enough" to most readers, they wouldn't keep coming back to the website.These policies have become the social contract for Wikipedia's army of apparently insomniac volunteers. Thanks to them, incorrect information generally disappears quite quickly.
So how do the Wikipedians decide what's true and what's not? On what is their epistemology based?
Unlike the laws of mathematics or science, wikitruth isn't based on principles such as consistency or observability. It's not even based on common sense or firsthand experience. Wikipedia has evolved a radically different set of epistemological standards--standards that aren't especially surprising given that the site is rooted in a Web-based community, but that should concern those of us who are interested in traditional notions of truth and accuracy. On Wikipedia, objective truth isn't all that important, actually. What makes a fact or statement fit for inclusion is that it appeared in some other publication--ideally, one that is in English and is available free online. "The threshold for inclusion in Wikipedia is verifiability, not truth," states Wikipedia's official policy on the subject. --Simon L. Garfinkle, Technology Review
Going Digital
Not surprisingly, the Web serves the first function of a local paper exceptionally well. They deliver information instantly, and articles can be updated and corrected in real time. What is surprising, though, is the unfortunate and neglected condition of most student papers' Web sites. The average site has a clunky layout, sloppy design and little-to-no attention to color schemes or aesthetics. Many sites are a muddled array of hyperlinks, with uncategorized articles strewn every which way. Graphics are poorly sized. Fonts are dull. Multimedia is ignored.
All of these flaws are shocking when one realizes that Generation Y, the most tech-savvy ever born, maintains and codes these sites. Yet their designs are, excuse my snarkiness, very 1990s. But worse than my aesthetic objections is my philosophical gripe: Most student papers' online content essentially mirrors the print content. They are updated daily or weekly, only in conjunction with the print paper. Such an organization suggests a clear prioritizing of the physical newspaper -- a mistake that the professional news media, by and large, began to correct a decade ago. -- Brian Farkas, Inside Higher Ed
Majoring in video games
Game design has helped rekindle interest in computer science and become a hot new major at more than 200 schools across the country, according to the Entertainment Software Assn., a trade group. Because making games crosses several disciplines, the diversity of programs that offer such courses is staggering: Fine arts colleges, engineering schools, film schools, music schools and even drama programs are sending graduates into the fast-growing industry.
"Some programs throw a drama guy together with a programming guy to see what they come up with," said Bing Gordon, a venture capitalist and former chief creative officer for industry powerhouse Electronic Arts Inc. "Games is the ultimate interdisciplinary art." (Alex Pham, LA Times)
Yahoo's Blistering Buzzword Barrage
Another question is "What happened to my alias profile?", which includes this heap of committee-spawned obfuscatory hooey:
If you had a profile page associated with your alias prior to migration to your new profile on Yahoo!, it will not be viewable moving forward.I'm not sure that "migration" would be a good way to describe what happens if millions of birds are pulled from their nests and moved to a another location without warning, but whatever. And I suppose that being given a pretty much profile sort of counts as getting a "new profile," in the same way that if a bunch of pirates looted the house you rented, you'd end up with a "new house" because it no longer resembles the old one. Because the auxiliary verb "will" already conveys "in the future," I wonder what someone thought the adverbial phrase "moving forward" would add to this linguistic mush. It seems to be a euphemism for something like "anymore" or "ever again."
Many of the comments on Slashdot point out that Yahoo! is a free service, so it's not like we should really expect much of them.
Another writes, "Yahoo please die already, noone has liked you since '96."
Stay on Target: Real Life Tron on an Apple IIgs
[...]
"Both the AI and the humans had three missiles they could use during the course of the game. When a missile hit a wall, it would create a mini 'explosion' that would erase the color on the background back to black as it faded out - thereby eliminating sections of the trail left by previous cycles."
Soon we had players and computers firing missiles to shoot their way out of tight situations. Nonetheless, Tron purists may scoff, since the movie programs didn't have such luxuries as missiles to get them out of a bind.
[...]
One day, when Marco and I were playing against two computer opponents, we forced one of the AI cycles to trap itself between its own walls and the bottom game border. Sensing an impending crash, it fired a missile, just like it always did whenever it was trapped. But this time was different - instead of firing at another trail, it fired at the game border, which looked like any other light cycle trail as far as the computer was concerned. The missile impacted with the border, leaving a cycle-sized hole, and the computer promptly took the exit and left the main playing field. Puzzled, we watched as the cycle drove through the scoring display at the bottom of the screen. It easily avoided the score digits and then drove off the screen altogether.
Shortly after, the system crashed.
Our minds reeled as we tried to understand what we had just seen. The computer had found a way to get out of the game. When a cycle left the game screen, it escaped into computer memory - just like in the movie.
Our jaws dropped when we realized what had happened. (Real Life Tron on an Apple IIgs)
Your Ads Make Me Hate You More
It took me about five minutes to see their new trick. So I looked around and found a more aggressive ad blocker, which, fortunately for me, blocks even more of the non-intrusive ads that I had been willing to put up with.
On Gameshelf, Andrew Plotkin offers a great discussion of flash ads. This line sums it up pretty nicely:
You cannot get me to start watching ads by making them more intrusive; you can only make me hate you more.I will put up with text ads, or graphic ads that don't blink. I won't put up with things that reach across into the content area, that add paid hyperlinks in the content area, or that otherwise interfere with my ability to use my browser (popups, disabling the "go back" button, etc.).
There are millions and millions of pages on the internet, and if yours annoys me, I will leave.
Job Opening: Interactive & Assistive Technology Specialist at Seton Hill University [ISTE Career Center]
In helping to write the job notice, I drafted the "you-attitude" paragraphs, with the references to Bioshock and lolcats.
Our grant will fund the creation of a new instructional technology center, and we're motivated to put our resources to good use. Which is where you come in.You love talking to people about technology. You have experience encouraging interactive exchanges between students and professor, students and their peers, and students and technology. You can help us eliminate the "sage on the stage" instructional model, and implement the "guide on the side" via multiple teaching points established around the room. You have the technical skills to maintain the latest in PCs/Macs, projection equipment, cameras, video iPods, text-to-speech scanning pens, and assistive technology of many kinds. You have the creativity and the people skills necessary to help us put our resources to good use, as Seton Hill continues to expand its learning environment as part of a globally networked virtual classroom.
You are also sufficiently well-versed in digital culture to maintain and promote the site as a collaborative learning center and recreational gaming lounge, when not needed for classes. (It's a tough job, but hey, someone's got to make sure Bioshock runs on the huge projection screen; u can has lolz!)
The search is currently open and will continue until the successful candidate is identified. (See the full job notice.)
"Present-day software must be user-friendly. Indeed, train ticket machines at railway stations should be simple and provide us with a ticket quickly," van Nimwegen told Deutsche Presse-Agentur dpa.This article meshes nicely with a unit I'm preparing to spring on my Writing for the Internet students later this week. I'm trying to get them past the "creative hypertext is confusing and boring" attitude that sometimes prevents experienced 'net users from appreciating the hyperauthor's use of a medium that can, in fact, be disorienting and alienating.
"But in other situations, I think we should not be assisted as much as graphic software interfaces like Microsoft Windows or Apple OSX are doing today," he added.
Van Nimwegen says much software turns us into passive beings, subjected to the whims of computers, randomly clicking on icons and menu options. In the long run, this hinders our creativity and memory, he says. --eNews 2.0
Next, I'm going to introduce them to the command line, in order to prepare my English majors to appreciate the lesson I'm trying to teach them when I ask them to do some elementary programming and game-creation tasks.
A journalism student at NYU published a Generation Y-ney piece on PBS's MediaShift.
The first thing I notice when I walk into the class is that there are 14 girls and two boys. Already NYU is dominated by females, but the journalism department is exceptionally estrogen-infested. Professor Quigley begins by explaining how blogs are becoming more imprtant and asks if any of us have a blog.
One hand slowly rises. It's mine. (Alana Taylor)
It's certainly... interesting to have a student publicly evaluate a class in this manner, after the class has been in session for a few weeks. While she is careful to distance her essay from a personal attack on her professor, she complains about the old-media stance of the course, and the program as a whole. Based on the scarcity of student bloggers in this particular classroom, it seems to me that the professor is pitching the class at the right level -- though the generic term "blog" is far less familiar to today's teens than branded bloglike entities "Facebook" or "MySpace."
My former student, Amanda Cochran, now a grad student at NYU, reacts to Taylor's piece.
Like Taylor, I am one of the only bloggers in my graduate school class, and I'm looked upon as a novelty. As many of my readers know, blogging was an important part of my undergrad experience. We were on the cutting edge of journalism (and still are) at Seton Hill -- as it would seem in light of this report. I know about blogging. I know what I need to do to write a good blog. This ability has enhanced my resume and, more importantly, my understanding of online media and its direction. However, it is true that few other students do know about blogging and its ramifications on their future careers.
Okay, so Taylor made a point. So what? She has done much more harm than good to her career by this stunt. Taylor, looking oh-so-Facebookish in the picture posted with the piece, did invade her classroom, as cited by NYU professor Quigley. However, more importantly, no matter if she isn't a traditional journalist or not, she violated a journalistic tenet of disclosure to her subjects for a completely unworthy assignment. If I were an employer, I would think twice before hiring her -- and that's enough in this competitive business to stay unemployed. (Amanda Cochran)
Taylor had planned to write a follow-up for MediaShift, but editor Mark Glaser did so instead.
We are at a crossroads. There are two possible paths before us--one in which we destroy what is great about the Internet and about how young people use it, and one in which we make smart choices and head toward a bright future in a digital age. The stakes of our actions today are very high. The choices that we are making now will govern how our children and grandchildren live their lives in many important ways: how they shape their identities, protect their privacy, and keep themselves safe; how they create, understand, and shape the information that underlies the decision-making of their generation; and how they learn, innovate, and take responsibility as citizens. On one of these paths, we seek to constrain their creativity, self-expression, and innovation in public and private spheres; on the other, we embrace these things while minimizing the dangers that come with the new era.Fear is the single biggest obstacle to getting started on that second path, the one where we realize the potential of digital technology and the way that Digital Natives are using it. Parents, educators, and psychologists all have legitimate reasons to worry about the digital environment in which young people are spending so much of their time. So do corporations, who see their revenues at risk in industry after industry--recorded entertainment, telephony, newspapers, and on and on. Lawmakers, responding to this sense of crisis, fear that they will pay a high price if they fail to act in the traditional manner to right these wrongs. The choices that we are making now will govern how our children and grandchildren live their lives in many important ways: how they shape their identities, protect their privacy, and keep themselves safe.
The media feeds this fear. News coverage is saturated with frightening stories of cyberbullying, online predators, Internet addiction, and online pornography. Of course parents worry. Parents worry most that their digitally connected kids are at risk of abduction when they spend hours a day in an uncontrolled digital environment where few things are precisely as they seem at first glance. They worry, too, about bullying that their children may encounter online, addiction to violent video games, and access to pornographic and hateful images. --Palfrey and Gasser
