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    <channel>
        <title>Jerz&apos;s Literacy Weblog</title>
        <link>http://jerz.setonhill.edu/weblog/</link>
        <description>[Home] Humanities | Cyberculture | Writing | Journalism</description>
        <language>en</language>
        <copyright>Copyright 2008</copyright>
        <lastBuildDate>Fri, 09 May 2008 01:11:24 -0500</lastBuildDate>
        <generator>http://www.sixapart.com/movabletype/</generator>
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            <title>What We Don&apos;t Talk About When We Talk About Movies</title>
            <description><![CDATA[A thoughtful post about the fate of film criticism.&nbsp; Much of this boils down what happens when film criticism leaves the world of print journalism and adapts to the TV -- not only in the content of the review but the context of celebrity/insider/gossip in which movies are pressnted to the public. (Armond White, <a href="http://www.nypress.com/21/17/news&amp;columns/feature3.cfm">New York Press</a>, <a href="http://www.metafilter.com/71513/Thumbs-down-No-stars">via</a>)<br /><blockquote>In the Ebert age of criticism, the Aesthetic of the Hit dominates
everything. Behind those panicky articles about critics losing their
jobs (what about autoworkers and schoolteachers?), lurks the writers'
own fear of falling victim to the same draconian industry rule: Most
publishers and editors are only interested in supporting hits in order
to reach Hollywood's deep-pocket advertisers. This is what makes
traditional criticism seem indefinable and obsolete, leaving web
criticism as a ready (but dubious) alternative.<br /><br />The Internetters who stepped in to fill print publications' void seize
a technological opportunity and then confuse it with
"democratization"--almost fascistically turning discourse into babble.
They don't necessarily bother to learn or think--that's the privilege of
graffito-critique. Their proud non-professionalism presumes that other
moviegoers want to--or need to--match opinions with other amateurs.
That's Kael's "layman" retort made viral. The journalistic buzzword for
this water-cooler discourse is "conversation" (as when The Times
saluted Ebert's return to newspaper writing as "a chance to pick up on
an interrupted conversation"). But today's criticism isn't real
conversation; on the Internet it's too solipsistic and autodidactic to
be called a heart-to-heart.</blockquote>
 ]]></description>
            <link>http://jerz.setonhill.edu/weblog/permalink/what-we-dont-talk-about-when-w/</link>
            <guid>http://jerz.setonhill.edu/weblog/permalink/what-we-dont-talk-about-when-w/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Aesthetics</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Business</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Culture</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Essays</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Journalism</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Media</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">PopCult</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Rhetoric</category>
            
            
            <pubDate>Fri, 09 May 2008 01:11:24 -0500</pubDate>
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            <title>ADVENTURE Table-Read</title>
            <description><![CDATA[<a href="http://www.mith2.umd.edu/events/adventure-table-read">Maryland Institute for Technology in the Humanities</a>:<br /><div class="entry"><blockquote><p>"You are standing at the end of a road
before a small brick building. Around you is a forest. A small stream
flows out of the building and down a gully."<br /><br />Recognize these lines? They're from the opening screen of Will
Crowther's ADVENTURE (1975), the first example of the genre known as
interactive fiction and arguably our first example of a virtual world
(and as such the distant ancestor to places like World of Warcraft and
Second Life). There is also an appropriate literary resonance: this
path in the forest where the straight way is lost is reminiscent of
another great underground epic.<br /><br />As part of our work on a project funded by the Library of Congress
dedicated to Preserving Virtual Worlds
(http://www.ndiipp.uiuc.edu/pca/), MITH will be hosting a table-read of
the original version of ADVENTURE, recently recovered from backup tapes
at Stanford University. We will read through the complete text of the
game, and also (geeks that we are) have a look at its FORTRAN source
code.<br /><br />We're inviting anyone with an interest in gaming, interactive
fiction, or virtual worlds to join us for an hour or two on Thursday,
May 15, at 12:00 noon in our conference room (MITH is located on the
basement level of McKeldin Library). Appropriately, we will provide
tasty food: pizza. As with all adventures, we're unsure of where this
one will end or exactly how we will get there. But there are sure to be
breathtaking views along the way. Please RSVP to mgk at umd dot edu if
you would like to attend.</p></blockquote>



				</div>The timing is right... I think I'm going to be able to attend this. Woo hoo!<br />]]></description>
            <link>http://jerz.setonhill.edu/weblog/permalink/adventure-tableread/</link>
            <guid>http://jerz.setonhill.edu/weblog/permalink/adventure-tableread/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Cyberculture</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Games</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Humanities</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Media</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Technology</category>
            
            
            <pubDate>Thu, 08 May 2008 20:30:23 -0500</pubDate>
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            <title>Back From Yet Another Globetrotting Adventure, Indiana Jones Checks His Mail and Discovers That His Bid for Tenure Has Been Denied.</title>
            <description><![CDATA[A few years old but, worth a few yuks, from <a href="http://www.mcsweeneys.net/2006/10/10bryan.html">McSweeney's</a>.<br /><blockquote>In his nine years with the department, Dr. Jones has failed to complete even one uninterrupted semester of instruction. In fact, he hasn't been in attendance for more than four consecutive weeks since he was hired. Departmental records indicate Dr. Jones has taken more sabbaticals, sick time, personal days, conference allotments, and temporary leaves than all the other members of the department combined.

<br /><br />The lone student representative on the committee wished to convey that, besides being an exceptional instructor, a compassionate mentor, and an unparalleled gentleman, Dr. Jones was extraordinarily receptive to the female student body during and after the transition to a coeducational system at the college. However, his timeliness in grading and returning assignments was a concern.</blockquote>]]></description>
            <link>http://jerz.setonhill.edu/weblog/permalink/back-from-yet-another-globetro/</link>
            <guid>http://jerz.setonhill.edu/weblog/permalink/back-from-yet-another-globetro/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Academia</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Amusing</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">PopCult</category>
            
            
            <pubDate>Thu, 08 May 2008 12:00:00 -0500</pubDate>
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            <title>The Democratic Primary Season in 7 Minutes - Channel &apos;08: The 2008 Election on Video</title>
            <description><![CDATA[A good example of new media journalism, in which narration and animation weave short video clips into a coherent analysis. Via the <a href="http://blog.washingtonpost.com/channel-08/2008/05/the_democratic_primary_season.html">Washington Post</a>.<br /><blockquote>Our partners at <a href="http://jerz.setonhill.edu/mt-static-jerz/html/www.slate.com">Slate.com</a> created a seven-minute satirical depiction of the Democratic primary season thus far. It covers Sen. <a href="http://projects.washingtonpost.com/2008-presidential-candidates/hillary-clinton/">Hillary Clinton's</a> "cackle," Sen. <a href="http://projects.washingtonpost.com/2008-presidential-candidates/mike-gravel/">Mike Gravel</a> scowling at the camera, debates, former Sen. <a href="http://www.washingtonpost.com/ac2/wp-dyn/NewsSearch?sb=-1&amp;st=john%20edwards&amp;">John Edwards</a> staying in the race and Sen.<a href="http://projects.washingtonpost.com/2008-presidential-candidates/barack-obama/">Barack Obama</a> in traditional Somali clothes.</blockquote>]]></description>
            <link>http://jerz.setonhill.edu/weblog/permalink/the-democratic-primary-season/</link>
            <guid>http://jerz.setonhill.edu/weblog/permalink/the-democratic-primary-season/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Culture</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Journalism</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Media</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Modding</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Politics</category>
            
            
            <pubDate>Thu, 08 May 2008 11:03:49 -0500</pubDate>
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            <title>Steampunk Moves Between Two Worlds</title>
            <description><![CDATA[According to <a href="http://www.metafilter.com/71492/Whos-going-to-break-the-news-to-Cory-Doctorow">Metafilter</a>, "Nothing signals the death of a trend like an article in the <a href="http://www.nytimes.com/2008/05/08/fashion/08PUNK.html?partner=rssuserland&amp;emc=rss&amp;pagewanted=all">NY Times Style</a> section."<br /><blockquote>Even his clothing -- an unlikely fusion of current and neo-Edwardian
pieces (polo shirt, gentleman's waistcoat, paisley bow tie), not unlike
those he plans to sell this summer at his own Manhattan haberdashery --
is an expression of his keenly romantic worldview.<br /><br />It is also
the vision of steampunk, a subculture that is the aesthetic expression
of a time-traveling fantasy world, one that embraces music, film,
design and now fashion, all inspired by the extravagantly inventive age
of dirigibles and steam locomotives, brass diving bells and jar-shaped
protosubmarines. First appearing in the late 1980s and early '90s,
steampunk has picked up momentum in recent months, making a transition
from what used to be mainly a literary taste to a Web-propagated way of
life.<br /><br />To some, "steampunk" is a catchall term, a concept in
search of a visual identity. "To me, it's essentially the intersection
of technology and romance," said Jake von Slatt, a designer in Boston
and the proprietor of the Steampunk Workshop (<a href="http://steampunkworkshop.com/">steampunkworkshop.com</a>), where he exhibits such curiosities as a computer furnished with a brass-frame monitor and vintage typewriter keys. </blockquote>]]></description>
            <link>http://jerz.setonhill.edu/weblog/permalink/steampunk-moves-between-two-wo/</link>
            <guid>http://jerz.setonhill.edu/weblog/permalink/steampunk-moves-between-two-wo/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Aesthetics</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Cyberculture</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Design</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Humanities</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Modding</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">PopCult</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">SciFi</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Technology</category>
            
            
            <pubDate>Thu, 08 May 2008 10:29:42 -0500</pubDate>
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            <title>The New World of Computers (1965)</title>
            <description><![CDATA[Our Sons their Father's failing mainframes see, And where lies reel-to-reel goes USB.<br /><br /><span class="mt-enclosure mt-enclosure-image"><a href="http://jerz.setonhill.edu/weblog/NewWorldofComputers.php" onclick="window.open('http://jerz.setonhill.edu/weblog/NewWorldofComputers.php','popup','width=400,height=523,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://jerz.setonhill.edu/weblog/NewWorldofComputers-thumb-250x326.png" alt="NewWorldofComputers.png" class="mt-image-left" style="margin: 0pt 5px 5px 0pt; float: left;" height="326" width="240" /></a></span> <div><span class="mt-enclosure mt-enclosure-image"><a href="http://jerz.setonhill.edu/weblog/NewComputers.php" onclick="window.open('http://jerz.setonhill.edu/weblog/NewComputers.php','popup','width=500,height=501,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://jerz.setonhill.edu/weblog/NewComputers-thumb-400x400.png" alt="NewComputers.png" class="mt-image-right" style="margin: 0pt 0pt 5px 5px; float: right;" height="400" width="400" /></a></span></div><br clear="all" />]]></description>
            <link>http://jerz.setonhill.edu/weblog/permalink/the-new-world-of-computers-196/</link>
            <guid>http://jerz.setonhill.edu/weblog/permalink/the-new-world-of-computers-196/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Books</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Cyberculture</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">History</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Technology</category>
            
            
            <pubDate>Thu, 08 May 2008 08:00:00 -0500</pubDate>
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            <title>The Storybook Forest Copyeditor</title>
            <description><![CDATA[<a href="http://jerz.setonhill.edu/weblog/IMG_3921.php" onclick="window.open('http://jerz.setonhill.edu/weblog/IMG_3921.php','popup','width=1600,height=1200,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://jerz.setonhill.edu/weblog/IMG_3921-thumb-250x187.jpg" alt="IMG_3921.JPG" class="mt-image-right" style="margin: 0pt 20px 20px 0pt; float: right;" height="187" width="250" /></a>If your father is an English professor, how do you respond to poorly written signs in a kiddie park?<br /><br />
Everywhere I go, I like taking pictures of signs with mistakes that make good classroom proofreading examples.<br /><br />Shortly after I moved to Western Pennsylvania, I learned that Idlewild Park is the regional version of Disneyland.&nbsp; Every year we get season passes, and a regular stop for us is Storybook Forest -- which my wife remembers visiting when she was a little girl.&nbsp; <br /><br />Who knows how many generations of children have seen this sign and wondered about the anonymous dwarven sign-maker who claims ownership over the familiar seven?<br /><br /><div><span class="mt-enclosure mt-enclosure-image"><a href="http://jerz.setonhill.edu/weblog/IMG_3916.php" onclick="window.open('http://jerz.setonhill.edu/weblog/IMG_3916.php','popup','width=500,height=392,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://jerz.setonhill.edu/weblog/IMG_3916-thumb-250x196.jpg" alt="IMG_3916.JPG" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="196" width="250" /></a>
</span>My son, a voracious reader, takes a scientific interest in words. After getting his six-year-old sister interested in comic books, he helped me teach her about onomatopoeia (notably "thwipp," which every Spider-Man fan recognizes as the sound of web-shooters.)<br /><br />I was quite amused when Peter launched into a critique of the supposedly educational sign pictured below. (The <a href="http://jerz.setonhill.edu/weblog/PeterAtIdlewild.mp3">audio file</a> is about 2 minutes long.)<img alt="IMG_3918.JPG" src="http://jerz.setonhill.edu/weblog/IMG_3918.JPG" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="500" width="500" /><br /><br /> <embed src="http://www.odeo.com/flash/audio_player_standard_gray.swf" quality="high" allowscriptaccess="always" wmode="transparent" type="application/x-shockwave-flash" flashvars="valid_sample_rate=true&amp;external_url=http://jerz.setonhill.edu/weblog/PeterAtIdlewild.mp3" pluginspage="http://www.macromedia.com/go/getflashplayer" height="52" width="200"></div><div><br /></div>]]></description>
            <link>http://jerz.setonhill.edu/weblog/permalink/the-storybook-forest-copyedito/</link>
            <guid>http://jerz.setonhill.edu/weblog/permalink/the-storybook-forest-copyedito/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Amusing</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Education</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Literacy</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Nature</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Personal</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Writing</category>
            
            
            <pubDate>Wed, 07 May 2008 17:19:01 -0500</pubDate>
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            <title>The Power of Suggestion</title>
            <description><![CDATA[<a href="http://jlutes.wordpress.com/2008/05/07/the-power-of-suggestion/">Jason Lutes</a>:<br /><blockquote><p>With every step "forward" in any area of human endeavor, something
is gained, and with rare exception there is a concomitant loss. I feel
this keenly in video game design, as the cutting edge of graphics
slices into the future, opening up new and ever hotter arteries of
experience for the player, but leaving imagination dead in its wake.
Consider an informal visual chronology of computer game graphics:</p><p><a href="http://jlutes.files.wordpress.com/2008/05/suggestion1.jpg"><img class="alignnone size-full wp-image-91" src="http://jlutes.files.wordpress.com/2008/05/suggestion21.jpg?w=450&amp;h=202" alt="" height="202" width="450" /></a></p><p><em>Left to right, top to bottom: Colossal Cave Adventure (1976),
Rogue (1980), Lords of Midnight (1984), Master of Magic (1993), Age of
Wonders 2 (2002), Battle for Middle-Earth (2004).</em><br /><br />The earliest text adventures used words alone to suggest the game
world, allowing the player's imagination to fill in all of the details.
Later, the ideogrammatic use of ASCII characters made possible things
like the dungeon floorplans of <em>Rogue </em>to be clearly
delineated, but that "*" that represented a pile of gold was still
something to conjure with. With each step in the progression from
limited-palette, low-resolution graphics to high-res 3D models and
particle effects -- with each step toward a more photorealistic
rendering of the game environment -- the player has to do that much less
creative work, that much less imaginative interaction.<br /><br />I'm not saying it's necessarily a bad progression. The trade-off is
that we get games that are more immediately, actively immersive, as
opposed to ones in which we have to work to immerse ourselves.
Something <em>is </em>lost, but something else is certainly gained.
Even as better and better graphics technology is erasing the need for
an active imagination in playing video games, increasingly
sophisticated game design has made possible a range of consequential
(as opposed to imaginative) interactivity that is unparalleled in any
other medium. Plus, I'd hazard that most people who play video games
don't want to use their imaginations -- they just want a fun ride<strong>¹</strong>. The more bells and whistles the better.<br /><br />Each of us probably have our own sweet spot between abstraction and
representation, a point where our imagination is fired up by the power
of suggestion, but would be extinguished by too much more information.</p></blockquote>




 ]]></description>
            <link>http://jerz.setonhill.edu/weblog/permalink/the-power-of-suggestion/</link>
            <guid>http://jerz.setonhill.edu/weblog/permalink/the-power-of-suggestion/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Aesthetics</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Art</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Cyberculture</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Design</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Games</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Literacy</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Media</category>
            
            
            <pubDate>Wed, 07 May 2008 11:26:00 -0500</pubDate>
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            <title>Top News - Blogging helps encourage teen writing</title>
            <description><![CDATA[This article from <a href="http://www.eschoolnews.com/news/top-news/?i=53663;_hbguid=e0da166a-2d66-434d-9c7c-01286ec3b126">eSchoolNews</a> does a good job emphasizing some of the relevant lessons from a recent Pew report:<br /><blockquote><p>For most media outlets that reported on an important new
survey measuring the impact of technology on teens' writing skills, the
big news from the survey was that emoticons and text-messaging
abbreviations are creeping into students' formal writing assignments.
:-(<br /><br />Buried beneath the&nbsp;alarm of writing "purists," however, was a
promising finding with equally important implications for schools:
Blogging is helping many teens become more prolific writers.</p></blockquote>]]></description>
            <link>http://jerz.setonhill.edu/weblog/permalink/top-news-blogging-helps-encour/</link>
            <guid>http://jerz.setonhill.edu/weblog/permalink/top-news-blogging-helps-encour/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Cyberculture</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Education</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Media</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Social_Software</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Writing</category>
            
            
            <pubDate>Tue, 06 May 2008 20:38:25 -0500</pubDate>
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            <title>FYI: Orson Scott Card Slams J. K. Rowling</title>
            <description><![CDATA[Tomorrow is the last day of classes, but it's not too late to bring up a new topic.&nbsp; Many of my students in "Intro to Literary Study" were fascinated by Orson Scott Card's Ender's Game, so I thought they <a href="http://jerz.setonhill.edu/EL150/2008/fyi_orson_scott_card_slams_j_k.php">might appreciate hearing</a> about <a href="http://greensboro.rhinotimes.com/Articles-i-2008-04-24-177772.112113_JK_Rowling_Lexicon_and_Oz.html">Card's dismissal</a> of J.K. Rowling's suit against a fan-created reference work devoted to the world of Harry Potter.<br /><blockquote>The author of the Ender series has some choice words about the author of the Harry Potter series. Note that he's not actually accusing her of stealing his ideas, he's just  pointing out how ridiculous he feels her claims are.</blockquote>]]></description>
            <link>http://jerz.setonhill.edu/weblog/permalink/fyi-orson-scott-card-slams-j-k/</link>
            <guid>http://jerz.setonhill.edu/weblog/permalink/fyi-orson-scott-card-slams-j-k/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Books</category>
            
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                <category domain="http://www.sixapart.com/ns/types#category">Essays</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Ethics</category>
            
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                <category domain="http://www.sixapart.com/ns/types#category">Modding</category>
            
            
            <pubDate>Sun, 04 May 2008 10:45:38 -0500</pubDate>
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            <title>Story structure: it&apos;s not just for movies anymore</title>
            <description><![CDATA[The idea isn't new, but the phrasing is clear and effective.&nbsp; <a href="http://toddalcott.livejournal.com/190407.html">Todd Alcott</a>:<br /><blockquote>Just as movies began as novelties shown before "real" entertainment, or
as nickel entertainments in amusement arcades, well, that describes the
early days of gaming as well. Movies went from <i>Train Arriving at a Station</i> to <i>The Great Train Robbery</i> in twelve years and from the 15-minute <i>Great Train Robbery</i> to the maximum-opus <i>Birth of a Nation</i> in seven.  Gaming started with <i>Pong</i> and <i>Pac-Man</i> in the 70s and got to <i>Doom</i> in the 90s, then <i>Half-Life</i> a mere four years later.  If <i>Half-Life </i>is the <i>Birth of a Nation</i>, that means that the <i>Gone With the Wind</i> of gaming is still in our future, and the <i>Godfather</i> of gaming as well.</blockquote>]]></description>
            <link>http://jerz.setonhill.edu/weblog/permalink/story-structure-its-not-just-f/</link>
            <guid>http://jerz.setonhill.edu/weblog/permalink/story-structure-its-not-just-f/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Aesthetics</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Art</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Culture</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Cyberculture</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Design</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Games</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">History</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Media</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Rhetoric</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Technology</category>
            
            
            <pubDate>Sat, 03 May 2008 23:46:57 -0500</pubDate>
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        <item>
            <title>Buying Its Way Onto the Program?</title>
            <description><![CDATA[The idea of paying for positive coverage at a scholarly conference is 0% original.<br /><br /><a href="http://insidehighered.com/news/2008/05/02/turnitin">Inside Higher Ed</a> reports on Turnitin.com's awkward efforts to get positive coverage at the 4Cs next year.&nbsp; (Via <a href="http://kairosnews.org/turniitin-asks-turn-in-your-funding-requ">KairosNews</a>, which links to blogger reactions.)<br /><blockquote>The issue of paying professors to attend the 4C's meeting is particularly sensitive because of the make-up of the association. Many of the people most knowledgeable about teaching composition are adjunct professors or full timers who are off the tenure track and who frequently don't have the same access as tenured professors to travel budgets and research support. As a result, there is arguably more discussion within the 4C's meeting than at some others about issues related to who can afford to attend and present. The conference has a fund to help those without travel budgets attend the meeting -- but applications for such support are not based on whether or not someone favors using Turnitin.com.

Kent Williamson, executive director of the National Council of Teachers of English, of which the 4C's is part, said he had never before heard of a company offering to pay people whose papers on selected topics are accepted for the annual meeting. He stressed that Turnitin.com did not ask permission to involve itself with the conference in this way and that the payments it makes are "not in any way a 4C's initiative."<br /></blockquote>I do use Turnitin.com. I can only think of one time when the service identified problems with a paper submitted by a student who wasn't already showing serious signs of trouble in other areas (such as excessive absences or not turning in the pre-writing).&nbsp; I've even had a false positive where a student who had posted her pre-writing on her blog was surprised to find Turnitin.com calling the resulting paper "unoriginal" when it found her blog and compared its contents against the submitted work. Of course I explained to the student I would never even think of taking action on a Turnitin.com report without first investigating thoroughly, but that student was still distressed.<br />]]></description>
            <link>http://jerz.setonhill.edu/weblog/permalink/buying-its-way-onto-the-progra/</link>
            <guid>http://jerz.setonhill.edu/weblog/permalink/buying-its-way-onto-the-progra/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Academia</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Business</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Education</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Ethics</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Technology</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Writing</category>
            
            
            <pubDate>Sat, 03 May 2008 23:31:17 -0500</pubDate>
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        <item>
            <title>Want to Remember Everything You&apos;ll Ever Learn? Surrender to This Algorithm</title>
            <description><![CDATA[<i>Wired</i> just loves technology. Here's an article about a <a href="http://www.wired.com/medtech/health/magazine/16-05/ff_wozniak?currentPage=all">technological solution to forgetting</a>.<br /><blockquote>As a science fiction fan, I had always assumed that when computers supplemented our intelligence, it would be because we outsourced some of our memory to them. We would ask questions, and our machines would give oracular -- or supremely practical -- replies. Wozniak has discovered a different route. When he entrusts his mental life to a machine, it is not to throw off the burden of thought but to make his mind more swift. Extreme knowledge is not something for which he programs a computer but for which his computer is programming him.</blockquote>]]></description>
            <link>http://jerz.setonhill.edu/weblog/permalink/want-to-remember-everything-yo/</link>
            <guid>http://jerz.setonhill.edu/weblog/permalink/want-to-remember-everything-yo/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Cyberculture</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Health</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Science</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Technology</category>
            
            
            <pubDate>Sat, 03 May 2008 23:07:06 -0500</pubDate>
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        <item>
            <title>Please Use This Door</title>
            <description><![CDATA[More cruel jokes to play on literal-minded people.<br /><br /><span class="mt-enclosure mt-enclosure-image"><img alt="UseThisDoor.jpg" src="http://jerz.setonhill.edu/weblog/UseThisDoor.jpg" class="mt-image-left" style="margin: 0pt 20px 20px 0pt; float: left;" height="639" width="482" /></span><br /><div><br /></div><div><br /></div>]]></description>
            <link>http://jerz.setonhill.edu/weblog/permalink/please-use-this-door/</link>
            <guid>http://jerz.setonhill.edu/weblog/permalink/please-use-this-door/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Amusing</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Language</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Rhetoric</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Usability</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Weirdness</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Writing</category>
            
            
            <pubDate>Fri, 02 May 2008 13:09:34 -0500</pubDate>
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            <title>Lego&apos;s latest brick trick: a virtual world | Technology | Internet | Reuters</title>
            <description><![CDATA[<a href="http://www.reuters.com/article/internetNews/idUSN0140221620080501">Reuters</a>:<br /><blockquote>To launch next year as a massively multiplayer online game, or MMOG to those in the gaming community, Lego Universe will let players create online versions of themselves and interact with each other.<br /></blockquote>Thanks for the suggestion, Rosemary.<br />]]></description>
            <link>http://jerz.setonhill.edu/weblog/permalink/legos-latest-brick-trick-a-vir/</link>
            <guid>http://jerz.setonhill.edu/weblog/permalink/legos-latest-brick-trick-a-vir/</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Aesthetics</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Cyberculture</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Design</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Games</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Media</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">PopCult</category>
            
            
            <pubDate>Fri, 02 May 2008 08:55:15 -0500</pubDate>
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