Top-writing-tips
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10 top writing tips and the psychology behind them

There are plenty of folks happy to tell you how to write better, just as any doctor will tell you to “eat right and exercise.” But changing your writing (or eating) habits only happens when you understand why you do what you do. I can help you with that. | That proposal or email you wrote must now compete for attention with Facebook and the Huffington Post. Here’s how to compete…

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Unless Buzzfeed-style Clickbait Replaces all Forms of Human Communication, or Republicans Return to the White House, Listeners will Continue to Deal with the Smug Dread Generated by the Formulaic Endings of NPR Stories

I love some good meta. I wrote a dialogue-heavy short story about writing dialogue-driven short stories. Mark C. Marino wrote this excllent MPR-style essay about the formulaic endings of NPR stories, which are designed to leave you feeling smarter but emptier, so that you return to fill your pledge-drive mug with another dose of Third World Problems angst. And although I cannot answer that question, one thing is for certain:…

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What Can You Do With An English Degree? | Seton Hill University

One of our seniors interviewed recent graduates for her Honors project. It’s all too common for English majors to hear “What can you do with an English degree?” from well-meaning relatives and friends, implying that the most viable career for an English major is that of a “starving artist.” So what can you do with an English degree? Well, it turns out, you can do a lot of things. Seton…

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All of Your Co-Workers are Gone: Story, Substance, and the Empathic Puzzler

However, running parallel to the evolution of these [graphic] games was a family of explicitly, un- ashamedly narrative titles. Colossal Cave Adventure (Crowther & Woods, 1977), Zork I (1980), and Adventureland (Andventure International, 1978) have equal importance in the evolution of video games, but rarely receive the same kind of general, mainstream popular cultural appreciation as their graphical rivals. These games focused almost entirely on the story and the characters…

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Apple’s new diverse emoji are even more problematic than before

This author did a great job articulating the unease I felt when I learned about Apple’s racially diverse emoji. I don’t like it when interfaces translate my textual emoticons ;-) into graphic symbols. Now I feel like I’ll have to think deliberately about whatever color the autocorrect chooses for those graphics. Because I’m black, should I now feel compelled to use the “appropriate” brown-skinned nail-painting emoji? Why would I use the…