04 Jan 2010 [ Prev | Next ]

Jerz & Jerz, "Times Attack: Educational Review"

What do we talk about when we study games? One possible approach is to consider what we can learn from games.



While I agree that there is value to supplementing this game with a school's math curriculum, I think that it could only be of value and interesting to those students who are not learning math (or another subject and game) as quickly as others in classroom or like that type of game. I particularly liked math and had fun with my homework.

I agree, I think that every student has their own specific learning style, and games might not be the answer for all students. It certainly is a valuable tool, but it cannot be the only tool. I too did not mind my math homework, but a game like this might have also been beneficial.

I was wondering what are the age requirements for Timezattack? Because I think that the company should make a college level one. If there is one subject that I have the most difficulty in, it's math. I can side with Peter in the fact that he has difficulty sitting still for long amounts of time. If something does not interest me, I figit. Timezattack educates a player while putting them in a virtual environment.That seems like it would stimulate a player moreso than making he/she bored learning math.

This game is very interesting and interactive for students who are trying to learn math. This game keeps the students interested in the learning aspect because if the student does not learn the math they will not be able to move on in the game. This is a good tool for students who will benefit from this style of learning. A game like this would be a good option for learning as long as other ptions are available for those who may not want to learn this way. This game is a great way to make homework and studying fun which will make students want to learn.

Although I've never played TimezAttack, I did play MathBlasters when I was Peter's age. It had the same principle--kids would solve various math problems, which actually got pretty challenging as the game progressed, in order to beat levels. While my mom did buy the games for me to play at my house, I also played them in school, which was slightly surprising, if you ask me. I'd love to visit an elementary school for a day sometime just to see how times have changed, to see if kids are still playing these games. If you ask me, educational game designers are absolute geniuses. The first educational game I remember playing was JumpStart 1st grade, which is still around (we sell it at staples, which is saying something because our computer game selection is very limited). I'm not even embarrassed to say that if I had the chance, I'd probably have fun playing the game again, even though I'm now 19 years old instead of 6.

I LOVE educational games like this, particularly when we got to play them back in elementary and even high school!! I remember during a computer class, in order to teach us the keys on the keyboard and improve our typing speed, we got to play all of these cool games. My favoritve involved typing out words as they were thrown at you and for every correct word, your character made the basketball into the basket. My friends and I would have competitions to see who got the highest score. I also remember playing several games of Jeopardy that my teachers made using Powerpoint in highschool history and English classes. This was a nice change of pace from the regular lectures. While probably no respectable gamer in their right mind would run out and buy these titles for their personal enjoyment, I think that their implementation in a classroom setting really can serve to make learning fun and school seem less drab and monotonous for the students, no matter if they are regular gamers or not.

I think that there should be a college-level game for music theory and history. Honestly, it seems like we are mostly all in agreement that these games are educational, beneficial, and a great supplement to traditional learning. But at what age is too early for video games? I see commercials for Leapfrog and other type games that are marketed for toddlers; however, most sources recommended little or no television for that age group. In my opinion, that age is better suited for person-to-person interaction over video games.

I also agree that everyone has there own learning style. If the classroom environment is not right for you, playing this could be a viable option. This game shows you immediately when you are right or wrong and rewards you visually for doing something right. Personally, I found math to be fun when I knew the right steps. If the game can help achieve that for other students, it is a great addition to classic learning.

Bringing academics into something that most everyone considers fun and can do is great. To be able to both have fun and learn at the same time is a dream come true. Haha. More and more children's toys are growing with the teaching values. They teach everything from math to reading, and everything in between. With something that is more for a bit older kids rather than todlers and can still help you while you are having fun, is great. If only we could play video games to learn EVERYTHING we needed to know in life......hmmm

Shellie, maybe in the future we will. That would be a wild trip.

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