Games-to-Teach Research

“From an educator’s perspective, games may be the most fully realized educational technology produced to date. Tom Malone (1981) showed how games use challenge, fantasy, player control, and curiosity invoking designs to create intrinsically motivating environments. More recently, Lloyd Rieber (1996) has argued that digital games engage players in productive play — learning that occurs…

Games * Design * Art * Culture

“Why is this a hobby horse of mine? Largely because I’ve been trying to promote the idea that games are an artform since I was a teenager, when I first started designing them professionally. Also because the rest of the world, both inside and outside the game industry, is starting to realize the validity of…

Elvis Again

“The commemoration of the twenty-fifth anniversary of August 16, 1977 seemed more than anything a media mirage churned up by Graceland smoke machines. A Graceland spokesman had recently discussed the problem facing the operation: if Elvis Presley was indeed immortal, his fans were not. Many of Elvis’s original fans were dying off; if the enormously…

Lomborg Responds to Dishonesty Accusations

“The main conclusion by DCSD [Danish Committee on Scientific Dishonesty] finds that my book is ‘clearly contrary to the standards of good scientific practice’ because of systematically biased selection of data and arguments. But since the DCSD has neglected to take their position on the technical scientific disputes their conclusions are completely unfounded. The DCSD…

Montreal English is a "Linguistic Laboratory"

“Some people prefer ‘sneakers’ to ‘running shoes,’ others ‘soda’ to ‘pop.’ But it’s in Montreal – where many people use the French ‘liquor douce’ instead of ‘soft drink’ – that some Canadian language scholars are really bubbling with enthusiasm over the nature of English. ‘It’s so special because it’s the only major city in North…