“When you play a multiplayer FPS video game, like Counter-Strike, you enter a complex social world, a subculture, bringing together all of the problems and possibilities of power relationships dominant in the non-virtual world. Understanding these innovations requires examining player in-game behavior, specifically the types of textual (in-game chats) and nonverbal (logo design, avatar design and movement, map making, etc.) actions.” Talmadge Wright, Eric Boria and Paul Breidenbach —Creative Player Actions in FPS Online Video Games: Playing Counter-StrikeGame Studies)
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