The game’s artificial intelligence borders on idiotic. At one point, I conversed with the civic manager of Upper Seattle in his office. After our chat, he conveniently walked into the hallway and blankly looked on as I hacked into his safe and stole secret information.
I was especially disappointed with Invisible War because its ambitious technological underpinnings held much promise.
Graphics were filled with realistic nuances such as hanging lights which swayed to and fro when I bumped them. Boxes and other objects had real weight and could be picked up and thrown.
I had been looking forward to this game — the original Deus X was fantastic: a first-person shooter/role-playing/adventure hybrid with fully voiced dialogue and multiple solutions to every problem. Looks like the designers put too much energy into the technology, and not enough into the storyline. I’ll read a few more reviews before I make up my mind, but I can tell right now I’m not buying this title for full price.