Dennis Jerz,
professor at Seton Hill University presented a paper on the history of Adventure,
which I believe is acknowledged as the first text-based computer adventure game.I found many concrete suggestions in Jerz’s presentation for those of us
looking to develop software to teach expert bodies of knowledge.—Modelling and scaffolding expert thinking (The Dancing Sausage)
Similar:
Quantity leads to quality - Austin Kleon
Microsoft is once again asking Chrome users to try Bing through unblockable pop-ups
Interesting use of A.I. in a radiology journal
NASA Communicates with Ailing Voyager 1 Spacecraft
Looks like somebody’s webmaster accidentally preloaded a headline that would be easy to ed...
Princess of Wales photo furore underlines sensitivity around image doctoring
Old fogey’s? Geeze I must be “really” old. I understand the concept. I have found that to peak a child’s interest you first have to make what they’re doing fun. If they’re enjoying themselves, then they don’t recognize they are also learning. Brilliant article D Jerz.