Publisher sales reps inform Wal-Mart buyers of games in development; the games’ subjects, titles, artwork and packaging are vetted and sometimes vetoed by Wal-Mart. If Wal-Mart tells a top-end publisher it won’t carry a certain game, the publisher kills that game. In short, every triple-A game sold at retail in North America is managed start to finish, top to bottom, with the publisher’s gaze fixed squarely on Wal-Mart, and no other. —Allen Varney —Wal-Mart Rules: One Giant Company Controls Your Games — But How Much Longer? (The Escapist)
This is what happens when games go mainstream — and when they mean big bucks. There will always be indie games, of course.
Similar:
The first officer's office adjoins the officers' pub, because of course it should. Working...
Aesthetics
We are cruel. We always have been. The Internet did not make us so
We didn’t start the flame war. Scandalou...
Culture
They Smiled Too!
Victorians had to stay still for 3 secon...
Aesthetics
R Grammar Gaffes Ruining The Language? Maybe Not : NPR
Matthew Gordon, a linguist at the Univer...
Culture
Is it okay to say clanker?
Clanker is a derogatory term used to ins...
Cyberculture
Perspective | Could ‘Ferris Bueller’s Day Off’ really be done? We found out.
The three of us approach them in...
Amusing



yeat another argument for distribution models like STEAM. I’ll be damned if I let Walmart choose what I can play.