Blender 3D: Noob to Pro/Beginning Tips

Blender 3D: Noob to Pro/Beginning Tips (Wikibooks: Blender 3D)

This is just what I was looking for.

I’m still trying to decide whether I should go for broke and introduce my “New Media Projects” students to 3D design for Half-Life 2, where the results will be stunning but the process more fragmented, or be less of a trail-blazer and take advantage of the existing EduFrag community (using Unreal Tournament 2004, which features a more advanced IDE that integrates the design tasks, thus cutting down on the number of times students will have to use little stand-alone applets to convert graphics files and such).

I still want to use the Half-Life 2 system for my own work, but I’m beginning to think that the less-complex UT2004 system will still teach the concepts I want to teach.