Digital Preservation Program Makes Awards to Preserve American Creative Works

Interactive media are highly complex and at high risk for loss as technologies rapidly become obsolete. The Preserving Virtual Worlds project will explore methods for preserving digital games and interactive fiction. Major activities will include developing basic standards for metadata and content representation and conducting a series of archiving case studies for early video games,…

Slap in the Facebook: It's Time for Social Networks to Open Up

Like locked cell phones and copy-protected music, Facebook is on the wrong side of the open-network debate. Facebook is a sealed bubble. Facebook users are locked into Facebook, just as iTunes locks music fans to Apple’s iPod. This serves companies’ business interests, but not the wider interests of consumers. […] At this point, “friend” relationships…

Neuroscience for Kids

The smell of a flower – The memory of a walk in the park – The pain of stepping on a nail. These experiences are made possible by the 3 pounds of tissue in our heads…the BRAIN!! —Eric H. Chudler —Neuroscience for Kids (University of Washinton) My son was asking me a lot of questions about…