Playing to Learn

Advice from GameCareerGuide.com resembles what I tell my English literature majors about why they are expected to study and benefit from literary works that they might not choose to read for their own pleasure. (The same goes for students in my Video Game Culture and Theory course.) Before you begin down this path there is…

Tech trio seeks market for new game

Anna L. Mallory (Roanoke Times): The game, a takeoff on programs popular before the Internet and Nintendo, blends social-networking and choose-your-own adventure tools. It allows players to not only play games but also create and share their own adventures in user-submitted fictional lands. Mallory also includes some quotes from former Infocom Imp Steve Meretzky on…

After 10 Years of Blogs, the Future’s Brighter Than Ever

In Wired, Jenna Wortham focuses on what blogs typically look like to journalists. Blogs are re-shaping not just news and entertainment, but also publishing, politics and public relations. Robert Scoble, Microsoft’s most famous blogger, is widely credited with putting a human face on the giant company and facilitating an exchange between customer and corporation. Matt…

Dear Urban Dictionary…

I’m misquoted on your December press page. What I wrote was When students are writing about some areas of popular culture, user-authored sites such as Wikipedia and Urbandictionary, or game databases like MobyGames are actually far more useful than academic sources (which take months or even years to appear).  http://jerz.setonhill.edu/weblog/permalink/banning-wikipedia-at-school-go/ But the quote appears as…

Nobel winner blames cultural decline on "blogging and blugging"

Doris Lessing doesn’t like those silly bloggers one bit, as interpreted here via commentary from Ars Technica: Computers and the Internet and the television have wrought a revolution on ways of thinking and spending leisure time, and Lessing doesn’t believe that society as a whole has really thought through the implications of these changes. “And…

Frotzophone

Adam Parrish: The Frotzophone is an interface for making music with interactive fiction. The topography simulated in the game is used to generate sound, as is the player’s path through the game. A Frotzophone “performance” looks just like playing a text adventure; but in addition to playing a game, you’re also playing music. Here’s a…