Students create text-based “interactive fiction” games that are rigorously derived from archaeological data and filled with references to Viking and other cultures. The games describe a scene or object in detail, then ask players to make a choice, such as “go east” or “take sword.” Each decision leads to a new set of possibilities. “From an English professor’s point of view, this is really creative writing,” said Fee.
Don’t forget the red lutkefish puzzle.
Similar:
"This Is Probably Going to Kill Us:" How First 'Star Trek' Movie Avoided Disaster
This article left out someone important!...
History
Versu's Epilogue: How an Interactive Fiction Pioneer's 15 Year Project Ended Up in Limbo a...
However there's a particularly sad tale ...
Business
North Sea cod: Is it true there are only 100 left?
A spokesperson for the Sunday Times told...
Business
Another social media post attacks journalists for doing their jobs -- Updated Elijah McCla...
If you've been following the sad story o...
Culture
"It's called an amphora," the artist says.
Aesthetics
Did Google just kill PR agencies?
Lots of links, lots of repeated key wo...
Business


