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Passage: a Gamma256 video game by Jason Rohrer

Dennis G. Jerz / 24 Feb 2008

Grand Text Auto introduced me to the excellent indie mini-game Passage.  Play it. It takes a few minutes to download and about 5 minutes to play. I’m misty-eyed.

Play it!

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24 Feb 2008 in Aesthetics, Cyberculture, Design, Empathy, Games, Humanities, Media, Rhetoric.

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    One thought on “Passage: a Gamma256 video game by Jason Rohrer”

    1. Mike Duncan says:
      26 Feb 2008 at 12:16 am

      Great game. GTA’s analysis is apples and oranges, though – high vs. low art is an old argument for me.

      Reply

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