How did WarGames become the geek-geist classic that
legitimized hacker culture, minted the nerd hero — and maybe even
changed American defense policy? Related question: Shall we play a game? —Wired
Similar:
US regulators demand clamp down on Apple e-book contracts
I made a lot of impulse Kindle purchases...
Books
Technology won’t fix America’s neediest schools. It makes bad education worse.
[N]o matter how good the design, and des...
Academia
Help! I may be running out of excuses for not wearing...
Help! I may be running out of excuses fo...
Culture
The Outcast (#StarTrek #TNG Rewatch, Season 5, Episode 17) Genderless civilization oppress...
Rewatching ST:TNG Members of a ge...
Culture
You can be a Trek fan without loving TOS. But if we think tolerance and empathy are good t...
I was born in 1968 and grew up with reru...
Culture
Winners Chosen in Annual Shakespeare Monologue and Scene Contest
Michael Henninger took this wonderful ph...
Books



Hmm… if I ever teach a “Media and Culture” course on cyberspace (aesthetics, ethics, history, etc.), that might be a good choice.
This comment is going to be semi-unrelated to the above posting. It is so funny you bring up WarGames. I was watching a new version of the film entitled WarGames: The Dead Code and it made me think of MWG: Videogaming. Have you ever considered including the film Hackers as one of the movies that students could choose from to watch?