I’m sitting in the back of a meeting where the speaker has spent 40 minutes tracking down a technical glitch interrupting his presentation. Happily, the room has wireless access…
Rogue: Exploring the Dungeons of Doom (aka Rogue), created in the early 1980s[1] by Michael Toy and Glenn Wichman, is an intriguing game for many reasons. For one, it’s still being actively played, ported, enhanced, and forked[2] two decades later — a fact that challenges its description as just a “vintage” or “retro” game.
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It’s also among a scant handful of games that have achieved worldwide recognition despite originating on UNIX[3], a platform better suited for science and industry than computer games.– Matt Barton and Bill Loguidice
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