I Mark, Therefore I Am

It’s the first time I’ve given a final exam in a while. I usually mark final projects or final papers, which I’ve seen in numerous draft forms for the past month, so all I really need to do is read the student’s final reflection, after all the hard work is over. But in a large-ish…

Why Mathematics is Boring

This paper riffs on one of the most popular handouts on my website — Short Stories: 10 Tips for Novice Creative Writers (originally written by one of my technical writing students in 2002, though I continue to tweak it), and applies it to mathematics. [B]efore anyone can understand a piece of mathematics, they must first…

A 'peaceful' death for capo, his Mafia

A serendipitous click on a link brought me to this striking example of storytelling economy in a news story.  “Three flower cars, wow!” said a pilgrim from Wisconsin who was just about to chomp down on a chocolate cannoli from Mike’s Pastry yesterday morning. The cheesehead was momentarily spellbound by the stately procession of black…

Facebook and academic performance: Reconciling a media sensation with data

I recall deciding not to blog about an unpublished study that reported a correlation between lower grades and higher Facebook usage, though I did make a mental note of how some of the coverage was confusing correlation with causation. A recent draft manuscript suggested that Facebook use might be related to lower academic achievement in…

A history of Klingon, the language

The grammar offered an irresistible linguistic challenge. Klingon is difficult but not impossible, weird yet totally believable. Anyone can put on a pair of pointed ears or memorize some lines of dialogue, but learning to speak Klingon requires genuine hard work. Most languages created for fictional worlds involve simple vocabulary substitutions, such as moodge for…

The History of Rogue: Have @ You, You Deadly Zs

I’m sitting in the back of a meeting where the speaker has spent 40 minutes tracking down a technical glitch interrupting his presentation. Happily, the room has wireless access… Rogue: Exploring the Dungeons of Doom (aka Rogue), created in the early 1980s[1] by Michael Toy and Glenn Wichman, is an intriguing game for many reasons.…