While much of the talk covered well-known libraries (SDL, OpenAL), game engines (Ogre, Irrlicht), physics engines (Bullet, Tokamak), and content creation tools (Blender, GIMP),
there were a few surprises. One was how many open source game-creation
systems I found (4, more than the zero I expected). These are Game Editor (2d with export to some mobile devices), Construct (2d, some 3d), Novashell (2d), and Sandbox (3d). Another surprise was the game Yo Frankie! (pictured above), which has very high quality animation and artwork, and was produced using Blender. —Jim Whitehead
Similar:
This is what the techbros are excited about? Really?
Crying Myself to Sleep on the Biggest Cruise Ship Ever
New infographic to help our graduating English majors make sense of their capstone project...
Pushing and pulling vertices. Components that fit together perfectly when I model them in ...
Just look at the light on this Mary Cassatt painting
Quantity leads to quality - Austin Kleon
Update: Looks like Game Editor is free in a trial version, but requires a purchase for the full version.
Very helpful, Dennis. Thanks.