Learn to Let Go: How Success Killed Duke Nukem

Long story on the epic fail that is (was) Duke Nukem Forever. The Duke Nukem Forever team was unusually small; by 2003, only 18 people were working on it full time. This might have been adequate back when the game was announced in the mid-’90s. But in the years that Broussard had spent tweaking Duke Nukem Forever, games had become bigger and bigger. It wasn’t unusual for a developer now…

The Buzz on Electronic Writing: Fiction Goes Digital

In the late-eighties and early nineties, electronic writers wrote hypertext fiction and poetry, the classic example being afternoon, a story by Michael Joyce. In hypertext literature the narrative unfolds through a long series of links that produce different outcomes — but now the shrapnel of the technological explosion includes hundreds of sub-categories, each completely unique. —Sabrina Jaszi, Flavorwire