Storytelling: Video games’ next killer app

A decent introduction, with rich links. Nothing really new, though. The problem, as experts like Ultima creator Richard Garriott and Infocom veteran Steve Meretzky explain in a recent documentary, is that gaming is a relatively young field. Game makers still haven’t mastered their craft the way artists, playwrights and filmmakers have. When compared to more…

Crossing Our C’s: New Media Communication, Composition and Creative Writing

Here are my rough notes, almost liveblogged (posted when I passed through the lobby and had momentary access to WiFi). Laura K. Smith, journalism; TV news background and PR. English and communication arts program. Journalism and j-education going through turmoil as the profession changes in life-altering ways. Technology, convergence, multi platform; changes in our revenue…

Designing Education: What Video Game Designers and Rhetoricians Can Learn From Each Other

Overheard as people settle in… “Are we ARGing or LARPing?” These are my rough notes, very lightly edited. Looks like 50 or 60 people — a good crowd. Liz Losh and Bonnie Lenore Kyburz are presenting in separate panels elsewhere… I hope somebody’s blogging there. Chair Matt Davis Samantha Blackmon Designing Education: What Video Game…

Rubrics, Peer Response, and Student Self-Assessment

These are very rough notes; not liveblogged, but posted as I walked through the lobby and got a free wifi connection. SRO Scott Geisel, “Analytical Steps toward Creating Self-Sufficient Writers: Rubrics, Peer Response, and Self Assessment” (Comp and business writing.) There isn’t much research into peer review. Cindy Selfe: “I can’t believe we’re still asking…