Digital Humanities; the Electric Icebox of the MLA

If you can’t code, can critique produce new knowledge in digital humanities? Like the PowerPoint templates that emulate chalkboards, or the 3.5-inch diskette that often still decorates the “save” button in apps used by people who never touch floppy disks, the very term “digital humanities” exemplifies the debate. It’s a transitory term, like “electric icebox,”…

Emerging Genres, Progressive Readings: Games, Fiction, and Narrative Play

Despite the fact that some computer games are clearly a site of narrative production and consumption, the relationship between narrative, on the one hand, and games, on the other, has remained somewhat uneasy, if not contentious, within the critical literature for both game studies & narrative theory. —Emerging Genres, Progressive Readings: Games, Fiction, and Narrative…