The Death of Hypertext?

 “Hypertext.” When I was a college student, I was obsessed with the idea that, some day, we would all be creating and consuming information— not just information, but literature—via portable devices like cell phones, when the hyperlink might become as central to reading and writing as the sentence. Since then, that day has come and gone. There…

Shepard Fairey Pleads Guilty Over Obama ‘Hope’ Image

The street artist Shepard Fairey, whose “Hope” campaign poster of Barack Obama became an enduring symbol of his last presidential campaign, pleaded guilty Friday to a charge stemming from his misconduct in trying to bolster claims in a lawsuit over which photograph had been used as a basis for the poster. Shepard Fairey Pleads Guilty Over…

The myth of the eight-hour sleep

An interesting thing to read when I find myself awake in the middle of the night. In 2001, historian Roger Ekirch of Virginia Tech published a seminal paper, drawn from 16 years of research, revealing a wealth of historical evidence that humans used to sleep in two distinct chunks. His book At Day’s Close: Night…

Hackers and Makers

A longer-than-usual introduction to a reading assignment in my “Media and Culture” class turned into a useful opportunity to reflect. We are all busy people; yet somehow, many people who say they are too busy to take on another task spend hours reading, interpreting, and debating Harry Potter; some post stop-motion Lego spoofs; some do…

Zombie Code and Extra-Functional Significance | Play The Past

Useless code and comments in code—these are the zombie figures of software. They serve no purpose in a program’s execution, but they exude what Mark Marino calls extra-functional significance. They have meaning beyond the program. They speak not to the machine or the compiler, but to a different audience, another reader. In software development, that…

Tantalizing Details for Colossal Cave Adventure Enthusiasts

The most detail I’ve ever seen about Will Crowther’s other creative projects; here, in a conversation dated 1996, he discusses “different ‘adventures’”, and reveals that he wrestled with many of the same challenges that interactive fiction programmers faced through the 1980s and on to the present. I have at various times made different “adventures.” Two…