I’ll blog pretty much anything that has to do with Inform 7.
Text-based games, or interactive fiction, have continued to evolve since the days of Zork. Many works can be powerful for play in the classroom: Emily Short’s “interactive epistolary” First Draft of the Revolution, Andrew Plotkin’s physics-grounded Dual Transform, Peter Nepstad’s historically grounded 1893: A World’s Fair Mystery, and Aaron’s Reed’s interactive novel Blue Lacuna are only a few examples among a vast archive of varied works.One of the great appeals of text-based games is the relative ease with which you can make them.
via Make Games in the Classroom with Inform 7 – ProfHacker – The Chronicle of Higher Education.
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