Economics in Early Computer Games

(First published 27 May 2020, when I found it in my “drafts” folder.) In an article on consumerism in role-playing computer games, Garrelts explores a history that leads back to Adventure and Zork: “At this stage, while there were objects that could be manipulated that had use-value, there were no developed economies; in fact, there was no money to be exchanged.” It may be worth noting, however, that Crowther’s original…