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A simple game hide-and-seek game, set in a network of caves. Originally written by Gregory Yob in BASIC, and noticed on mainframes at least by 1972, it now appears in countless variations, all over the Internet. Building on several "grid" based games of the "Battleship" variety, Yob injected adversarial humor into the into the computer's comments, prefiguring the "voice" of the Infocom narrator.
In this game, you have three arrows, and are trapped in a maze that is a dodecahedron, with the nodes being rooms and the edges being the room connections. In any room, you are given hints as to phenomena that are going on in adjacent rooms (you can't tell from which one though) - breezes from bottomless pits, grunts from the (very hungry) wumpus, and so on. The wumpus can move, and the bottomless pits are frequently rearranged by earthquakes. Your goal is to hit the wumpus with one of your arrows by firing it down a passageway into an adjacent room. (rec.games.int.fiction FAQ, §1.1)
Instructions? (y-n) y The game has the following hazards for intrepid adventurers to wind their way through: Pits -- If you fall into one of the bottomless pits, you find
yourself Bats -- As with any other cave, the Wumpus cave has bats in residence. Wumpus -- If you happen to walk into the room the Wumpus is in you'll
find You are in room 13 of the cave, and have 5 arrows left. |
In the following sample, the user tries to shoot an arrow into room 14 (which is not a legal move, since there is no tunnel to that room).
You are in room 13 of the cave, and
have 5 arrows left. *thunk* The arrow can't find a way from 13 to 14 and flys randomly into room 13! *Thwack!* A sudden piercing feeling informs you that the ricochet of your wild arrow has resulted in it wedging in your side, causing extreme agony. The evil Wumpus, with its psychic powers, realizes this and immediately rushes to your side, not to help, alas, but to EAT YOU! (*CHOMP*) Care to play another game? (y-n) |
Dennis G. Jerz
Jan 2000 -- first posted
28 May 2002
-- last modified
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