Interactive Fiction Glossary

This is a page that I began in 1999, mostly in order to get some practice working with RoboHELP. In the summer of 2002, I and a growing number of volunteers began working on a much more comprehensive, collaborative glossary, to be published as part of the IF Theory Book.

I'm leaving these pages up for now, but at some point I'll take them down and replace them with links to the IF Theory Glossary, to which I refer those who want a much more comprehensive list of terms.


author
authoring system
combinatorial factor
compiler
cut-scene
Dungeons and Dragons
hints
interactor
interactive fiction
library module
mimesis
MUDs and MOOs
narrative
non-player character
parser
player-character
plot
spoiler
walkthrough