Case Study: 1980
Ground-breaking games Atari Adventure (actually 1979), Rogue, and Mystery House
Dennis G. Jerz, J-Term 2010, Seton Hill University
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Ground-breaking games Atari Adventure (actually 1979), Rogue, and Mystery House
http://blogs.setonhill.edu/CodyNaylor/2010/01/aye_this_be_the_land_of_advent.html
http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_atari_games_still_retro.html
Cody and Jeremy have both mentioned these games as blueprints for what would follow later. I wonder also if we can discuss the games themselves. In 1980, people weren't thinking, "Gee, I can't wait until someone invents Mario Kart." These games were as innovative, in their own way, as the titles we looked at from 1993.
http://blogs.setonhill.edu/SusanCarmichael/2010/01/they_were_the_best.html
http://blogs.setonhill.edu/MattTakacs/2010/01/a_few_games_from_1980.html
http://blogs.setonhill.edu/ElizabethSwartzwelder/2010/01/who_cares_its_fun.html
http://blogs.setonhill.edu/MichellePolly/2010/01/atari_adventure_to_mario.html