Indie & Viral Games
Non-commercial art games and hobbyist remixes sometimes capture the collective interest of online gamers.
Since we have already covered this as part of a student presentation, I encourage you to participate in and further the discussion; I don't feel I need to assign additional readings.
I should point out that Adventure, 9:05, and all the IF games you sampled also count as indie games -- with the exception of "Hitchhiker's Guide to the Galaxy," which was originally released as a commercial title.
One thing I will mention... Farmville.
What do you feel about games that integrate with social networks to this degree?
http://blogs.setonhill.edu/CodyNaylor/2010/01/straying_from_the_norm.html
http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_social_networks_and_gam.html
I LOVE FARMVILLE!!!! I also think that having games integrated into social networking sites like Facebook and Myspace are a great way for smaller developers to get their games out to a wide variety of people.
http://blogs.setonhill.edu/ElizabethSwartzwelder/2010/01/a_farmville_obssession.html
http://blogs.setonhill.edu/SusanCarmichael/2010/01/viral_gaming.html
http://blogs.setonhill.edu/JessicaKrehlik/2010/01/farmville_vs_harvest_moon.html
http://blogs.setonhill.edu/MattTakacs/2010/01/indie_games_not_farmville.html