Un-Making the Game: Exploiting For Fun and Profit

A fan of the multiplayer role-playing game EverQuest opines about a cheat in which players can create loads of in-game money: “I am not an economist, but if one person in a month can create as much as the ENTIRE economy can in a day, there is going to be huge, post WWI-like German inflation [in the game world]. Useful things will skyrocket in cost, making it virtually impossible for the relative neophyte to attain them in a reasonable amount of time, and things that are no longer deemed useful will be destroyed, or sold for next to nothing at all.” DuganUn-Making the Game: Exploiting For Fun and Profit Player2Player.net)

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Published by
Dennis G. Jerz