A fan of the multiplayer role-playing game EverQuest opines about a cheat in which players can create loads of in-game money: “I am not an economist, but if one person in a month can create as much as the ENTIRE economy can in a day, there is going to be huge, post WWI-like German inflation [in the game world]. Useful things will skyrocket in cost, making it virtually impossible for the relative neophyte to attain them in a reasonable amount of time, and things that are no longer deemed useful will be destroyed, or sold for next to nothing at all.” Dugan —Un-Making the Game: Exploiting For Fun and Profit Player2Player.net)
The complex geometry on this wedge building took me all weekend. The interior walls still…
My older siblings say they remember our mother sitting them down to watch a new…
I played hooky to go see Wild Robot this afternoon, so I went back to…
I first started teaching with this handout in 1999 and posted it on my blog…